Complete Fusion 360 All-In-One Course For Beginners

Posted By: ELK1nG

Complete Fusion 360 All-In-One Course For Beginners
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.04 GB | Duration: 7h 8m

The Only Fusion 360 Course You Need — Learn 3D Modeling, Assemblies, Animation, Drawings & Documentation Like a Pro

What you'll learn

Create 2D sketches and apply constraints and dimensions to build fully defined, parametric designs

Develop basic to advanced 3D modeling skills in Fusion 360 using real-world examples

Build assemblies using bottom-up and top-down approaches with joints and motion simulation

Create exploded views and product animations to showcase design intent

Generate 2D technical drawings with dimensions, annotations, and Bill of Materials (BOM)

Requirements

No prior CAD or design experience required — this course is beginner-friendly

A computer or laptop with Autodesk Fusion 360 installed

Description

Unlock the full potential of Fusion 360 in this complete beginner-to-advanced course designed for students, engineers, hobbyists, and professionals.Whether you’re just starting out or looking to sharpen your CAD skills, this step-by-step course guides you through the entire Fusion 360 workflow — from creating simple 2D sketches to building fully functional assemblies, rendering professional animations, and producing ready-for-manufacture technical drawings.What You’ll Learn:Navigate the Fusion 360 interface and set up projects efficientlyCreate precise 2D sketches using constraints and dimensionsBuild 3D models using tools like Extrude, Revolve, Sweep, Loft, Rib, Emboss, and ShellExplore advanced modeling: Threads, Holes, 3D Sketches, Helical Coils, and moreModify and refine your geometry with tools like Press Pull, Split, Combine, and OffsetCreate bottom-up and top-down assemblies with joints and motion simulationApply materials, appearances, and calculate mass, volume, and center of gravityRender photorealistic images and create exploded views with animationsGenerate detailed 2D drawings, dimensioning, annotations, and Bill of MaterialsExport models in STL, STEP, DXF, and PDF formats for manufacturing or 3D printing, and moreWhy Choose This Course?No prior CAD experience requiredReal-world examples and hands-on projectsCovers all major Fusion 360 environments: Design, Assembly, Animation, DrawingPerfect for building a professional CAD portfolioIdeal for students, mechanical engineers, product designers, and makersGet a Certificate of Completion upon finishing the courseBy the end of this course, you’ll be confident in using Fusion 360 for your design projects — whether it’s mechanical components, 3D printed parts, or full product assemblies.Start designing with confidence, build real-world models, and gain CAD skills that employers and clients are looking for.Enroll now and start designing with confidence using Fusion 360!

Overview

Section 1: Introduction to Fusion 360

Lecture 1 Course Overview

Lecture 2 Getting Started with Fusion 360

Lecture 3 Managing Data by Using the Data Panel

Lecture 4 Working in Offline & Online Mode

Lecture 5 Saving, Opening, Exporting, Recovering, and Sharing a Design File

Section 2: Drawing Sketches with Autodesk Fusion 360

Lecture 6 Invoking a New Design File and Creating Sketches

Lecture 7 Working with Selection of Planes

Lecture 8 Specifying Units

Lecture 9 Specifying Grids and Snaps Settings

Lecture 10 Drawing a Line

Lecture 11 Drawing a Tangent Arc by Using the Line Tool

Lecture 12 Drawing a Rectangle

Lecture 13 Drawing a Circle

Lecture 14 Drawing an Arc

Lecture 15 Drawing a Polygon

Lecture 16 Drawing an Ellipse

Lecture 17 Drawing a Slot

Lecture 18 Drawing Conic Curves

Lecture 19 Drawing Spline

Lecture 20 Editing a Spline

Lecture 21 Inserting Text into a Sketch

Section 3: Editing and Modifying Sketches

Lecture 22 Trimming Sketch Entities

Lecture 23 Extending Sketch Entities

Lecture 24 Offsetting Sketch Entities

Lecture 25 Creating Construction Entities

Lecture 26 Mirroring Sketch Entities

Lecture 27 Patterning Sketch Entities

Lecture 28 Creating a Sketch Fillet

Lecture 29 Creating a Sketch Chamfer

Lecture 30 Scaling Sketch Entities

Lecture 31 Breaking Sketch Entities

Section 4: Applying Constraints and Dimensions

Lecture 32 Working with Constraints

Lecture 33 Applying and Editing Dimensions

Lecture 34 Working with Different States of a Sketch

Lecture 35 Working with SKETCH PALETTE

Section 5: Creating Base 3D Features and Exploring Model Navigation

Lecture 36 Creating an Extrude Feature

Lecture 37 Creating a Revolve Feature

Lecture 38 Navigating a 3D Model in the Graphics Area

Lecture 39 Changing the Visual Style of a Model

Section 6: Creating Construction Geometries

Lecture 40 Creating a Construction Plane

Lecture 41 Creating a Construction Axis

Lecture 42 Creating a Construction Point

Section 7: Exploring Advanced Modeling and Analysis Tools

Lecture 43 Exploring Advanced Extrude Features

Lecture 44 Exploring Advanced Revolve Features

Lecture 45 Working with a Sketch having Multiple Profiles

Lecture 46 Projecting Edges onto a Sketching Plane

Lecture 47 Creating 3D Curves

Lecture 48 Editing a Feature and its Sketch

Lecture 49 Editing the Sketching Plane of a Sketch

Lecture 50 Applying Standard and Custom Physical Material Properties

Lecture 51 Calculating Mass Properties

Lecture 52 Measuring the Distance between Objects

Section 8: Exploring Complex Modeling with Sweep, Loft, and Specialized Tools

Lecture 53 Creating a Sweep Feature

Lecture 54 Creating a Loft feature

Lecture 55 Creating Rib Features

Lecture 56 Creating Web Features

Lecture 57 Creating Emboss Features

Lecture 58 Creating Holes

Lecture 59 Creating a Thread

Lecture 60 Creating a Rectangular Box

Lecture 61 Creating a Cylinder

Lecture 62 Creating a Sphere

Lecture 63 Creating a Torus

Lecture 64 Creating a Helical and a Spiral Coil

Lecture 65 Creating 3D Sketches

Lecture 66 Creating a Pipe

Section 9: Patterning and Mirroring

Lecture 67 Creating a Rectangular Pattern

Lecture 68 Creating a Circular Pattern

Lecture 69 Creating a Pattern along a Path

Lecture 70 Mirroring Features, Faces, Bodies, and Components

Section 10: Editing and Modifying 3D Models

Lecture 71 Working with the Press Pull Tool

Lecture 72 Creating Fillets

Lecture 73 Creating Chamfers

Lecture 74 Creating Shell Features

Lecture 75 Adding Drafts

Lecture 76 Scaling Objects

Lecture 77 Combining Solid Bodies

Lecture 78 Offsetting Faces of a Model

Lecture 79 Splitting Faces of a Model

Lecture 80 Splitting Bodies

Section 11: Building Assemblies with the Bottom-Up Approach

Lecture 81 Understanding Different Assembly Approaches

Lecture 82 Assembling with Bottom-Up Approach: Placement, Grounding, and Degrees of Freedom

Lecture 83 Applying Joints

Lecture 84 Controlling Joint Behavior and Motion: Edit, Animate, and Manage Joints

Lecture 85 Advanced Assembly Techniques: Relative Motion, Groups, and Contact Sets

Section 12: Designing Assemblies with the Top-Down Approach

Lecture 86 Creating an Assembly Using the Top-Down Approach

Lecture 87 Applying As-Built Joints, Defining Joint Origins, and Editing Components

Section 13: Creating and Managing Animations in Fusion 360

Lecture 88 Invoking Animation Workspace and Capturing Views & Actions in the Timeline

Lecture 89 Customizing Timeline, Managing Storyboards, and Publishing Animations

Section 14: Creating and Managing Drawings in Fusion 360

Lecture 90 Invoking the DRAWING Workspace and Creating the Base View

Lecture 91 Creating Projected Views and Defining the Angle of Projection

Lecture 92 Editing Document Settings and Adding Title Blocks

Lecture 93 Creating Section Views

Lecture 94 Creating Detail Views

Lecture 95 Creating Break Views

Lecture 96 Creating an Exploded Drawing View

Beginners with no prior experience in CAD or 3D design who want to learn Fusion 360 from scratch,Students in engineering, product design, or manufacturing looking to strengthen their CAD skills,Hobbyists and makers interested in designing parts for 3D printing, DIY projects, or prototyping,Professionals and engineers transitioning to Fusion 360 or refreshing their CAD knowledge,Anyone who wants to build real-world design skills and create production-ready models, assemblies, and drawings