From Blender To Unreal: Game Assets, Characters, Animation
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.63 GB | Duration: 2h 58m
Published 6/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.63 GB | Duration: 2h 58m
Master a fast, frustration-free workflow for exporting Blender assets into Unreal — clean, optimised and game ready.
What you'll learn
Learn the exact workflow for exporting Blender assets into Unreal — clean, fast, and frustration-free.
Create and export static models with properly baked textures and normal maps.
Build optimised assets using custom Level of Detail (LOD) setups.
Rig characters in Blender using the free Rigify add-on — quick and powerful.
Animate characters with control rigs using Blender’s Non-Linear Animation Editor.
Export individual character actions for use directly inside Unreal Engine.
Discover the best file formats and import/export settings for a flawless pipeline.
Perfect for artists and devs who want to ditch premade assets and bring their own creations to life in Unreal.
Requirements
You'll need a basic knowledge of Blender and Unreal, but no coding experience is needed.
All Blender add-ons are available for free through the Extensions tab in User Preferences.
Description
Bring Your Blender Creations to Life in Unreal EngineGot amazing Blender models but no idea how to get them working inside Unreal Engine? You’re not alone — and this course is here to fix that problem once and for all.In just a couple of hours, you’ll learn a clean, frustration-free workflow for exporting static assets, rigged characters, and animations straight into Unreal. No fluff, no wasted time — just the essential skills you need to get your creations game-ready and fully functional.Bake your textures, build Level of Detail models, create control rigs, and export assets that look great and perform well in Unreal.You’ll also learn how to:Use the free Rigify add-on for easy character rigging in BlenderAnimate with Blender’s Non-Linear Animation Editor (NLA)Create reusable actions and export them cleanly into Unreal EngineChoose the best file formats and settings for a flawless import pipelineNo more wrestling with broken rigs, clunky animations, or confusing export errors.Just Blender-to-Unreal confidence, ready for your next big game project.Whether you’re an artist, indie developer, or ambitious hobbyist, this focused mini-course will help you bring your own assets to life — and finally ditch the premade stuff for good.Start building your Unreal world with your own Blender creations today.
Overview
Section 1: Introduction & Setup
Lecture 1 Course Introduction - Blender to Unreal Engine
Lecture 2 Downloading & Installing Blender
Lecture 3 Community & Support
Section 2: Blender to Unreal - Static Assets
Lecture 4 Introduction - Static Assets
Lecture 5 Preparing Assets in Blender
Lecture 6 Using Static Assets in Unreal Engine
Lecture 7 Exporting Textured Assets for Unreal Engine
Lecture 8 Preparing Assets for Baking in Blender
Lecture 9 Baking Textures in Blender for Unreal Engine
Lecture 10 Importing the Low Poly Assets & Textures
Lecture 11 Exporting LODs for Unreal Engine
Section 3: Blender to Unreal - Characters & Animation
Lecture 12 Introduction - Characters & Animation
Lecture 13 Rigging Characters in Unreal Engine
Lecture 14 Using the Manny Rig in Blender
Lecture 15 Simple Rigging in Blender with Rigify
Lecture 16 Rigging for Blender Animation
Lecture 17 Creating Actions in Blender
Lecture 18 Simplifying the Control Rig
Lecture 19 Creating Character Animations in Blender
Lecture 20 Fixing Common Animation Issues
Section 4: Blender to Unreal - Simulations & Other Assets
Lecture 21 Introduction - Simulations & Other Assets
Lecture 22 Exporting Rigid Body Simulations for Unreal Engine
Lecture 23 Exporting Soft Body Simulations for Unreal Engine
Section 5: Blender to Unreal - What’s Next?
Lecture 24 Course Outro
This is the course for you if you're an aspiring game dev learning Blender and Unreal.,Also great if you're a beginner or intermediate dev who wants to use your own characters and assets in your games.,And fab if you're an artist who would like to use Unreal to bring your 3D creations to life.