The Art Of Blender 2025

Posted By: ELK1nG

The Art Of Blender
Published 5/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 9.53 GB | Duration: 11h 33m

Learn how to model, texture, light and render in Blender like an industry pro.

What you'll learn

You will learn how to become a proficient modeller using Blender, a free to use 3D modelling program.

You will learn techniques commonly used in the video Games Industry.

You will learn how to apply UV co-ordinates and apply materials to your props and your scene.

You will learn how to gather additional resources, setup lighting, setup a camera and build a scene for rendering.

Requirements

No modelling experience is required. This course will teach you from the ground up.

A PC that will run 3D modelling software

Description

This course has been created and tested up to Blender 4.3 and we’ll continue to update it as and when new versions of Blender is released. Learn from the ground up, how to create AAA assets using Blender, a free to use 3D modelling program. You'll learn it's feature set, and then build a simple scene applying the knowledge you have learned. Build a structure using modular pieces, create props, add lighting, sculpt a small piece of landscape and add a camera. Then render your work to a final image that you can add to your portfolio.Whether you are a budding game artist, a FX artist, a texture artist, or you simply want to print your own models using a 3D printer, Blender can do that for you.Whatever your goals are…Build and create models, and texture assets for video games.Level Designer creating grey box levelsCreate 3D prints for yourself or as a gift.Design your dream garden, extension, or kitchen for your house.Maybe you’re a traditional artist wondering what all this 3D noise is all about and how it can help you (it really can).Or maybe you simply want to experiment with 3D art for pleasure.The course follows a flow that will teach you the core feature set in Blender, and then use those tools in a project that can be shared with renders at the end. Assets will be supplied where required, and I show you where you can obtain free assets to help you with your scene building. I do expect you to put the work in, it's the best way to learn, so I don't give you all the assets, you actually have to make them using what you learn.With a total enrolment of over 18,000 (at the time of writing) across all of my courses, you can be sure that you are in good hands with The ART of Blender. I have over 30 years of experience working in the games industry, and continue to do so, so I have a fountain of knowledge to share with you. If it isn’t in the course, simply ask and I will endeavour to create it and add lectures as and when required.Sign up now. You won't be disappointed!

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 Course structure / content

Lecture 3 Download Blender

Lecture 4 Download PureRef

Lecture 5 Download 7zip

Section 2: Blender Features

Lecture 6 Introduction

Lecture 7 Default settings

Lecture 8 Navigation basics

Lecture 9 Viewport basics

Lecture 10 Vertices, Edges, Polygons

Lecture 11 Object / Edit modes

Lecture 12 Modifying primitives initial values

Lecture 13 Transform: Move, Rotate, Scale

Lecture 14 Normals

Lecture 15 Smooth normals

Lecture 16 Sharpening edges

Lecture 17 Snapping

Lecture 18 3D cursor

Lecture 19 Extruding

Lecture 20 Insert loops

Lecture 21 Inset polygon

Lecture 22 Bevel

Lecture 23 Knife tool

Lecture 24 Carver Tool

Lecture 25 Using bezier curves

Lecture 26 3D text

Lecture 27 Bridge edge loops

Lecture 28 Proportional editing

Lecture 29 Modifier: Solidify

Lecture 30 Annotate

Lecture 31 Collections - creating objects

Lecture 32 Save incremental

Lecture 33 CHALLENGE 01 - Build Airport Tower

Lecture 34 CHALLENGE 02a - Build Plane; Using Auto Mirror - Pt1

Lecture 35 CHALLENGE 02b - Build Plane; Finishing Off - Pt2

Section 3: Modelling Techniques

Lecture 36 Introduction

Lecture 37 Cylinder caps to quads

Lecture 38 Creating an arch - Spin and Mirror Modifier

Section 4: Project : Log Cabin Scene - Setting Up

Lecture 39 Introduction

Lecture 40 Concept reference

Lecture 41 Scale unit size check

Lecture 42 Human size model for reference

Lecture 43 Cabin floor space

Section 5: Cabin Exterior - Creating Modular Pieces

Lecture 44 Introduction

Lecture 45 Building log walls

Lecture 46 Creating a door frame

Lecture 47 Creating a window

Lecture 48 Cabin grey box (size reference)

Lecture 49 Roof structure

Lecture 50 CHALLENGE - Roof tiles

Lecture 51 Hut frame structure

Section 6: Setting up UVs

Lecture 52 Introduction

Lecture 53 What are UVs

Lecture 54 UVs in Blender

Lecture 55 UV grid

Lecture 56 Preserving UVs on editing

Lecture 57 Tiling UVs

Lecture 58 Combining UVs

Lecture 59 UVs on windows and doors

Lecture 60 Roof UVs

Lecture 61 CHALLENGE - A-Frame UVs

Section 7: Building using the modular pieces

Lecture 62 Introduction

Lecture 63 Constructing modular walls

Lecture 64 Carver - carving out windows

Lecture 65 Modifier Array: Roof planks

Lecture 66 Modifier Array: Roof Tiles

Section 8: Sculpting

Lecture 67 Introduction

Lecture 68 Subdivide - Terrain Creation

Lecture 69 Sculpting in Blender 4.3

Lecture 70 Multi layered terrain material

Section 9: Textures / Materials

Lecture 71 Introduction

Lecture 72 Creating a Log Material

Lecture 73 Linking Materials

Lecture 74 Creating wall planks / floor material

Lecture 75 CHALLENGE - Doorframe, window and roof material

Section 10: Props and Set Dressing

Lecture 76 Introduction

Lecture 77 Chimney

Lecture 78 Bed and Shelf

Lecture 79 Door and Doorframe

Lecture 80 Wooden Steps

Lecture 81 CHALLENGE: Additional Clutter Objects

Section 11: Lighting, camera, render

Lecture 82 Introduction

Lecture 83 Setting up a Volume

Lecture 84 Downloading Free Assets

Lecture 85 Adding grass and trees

Lecture 86 Adding Rocks and More Trees

Lecture 87 Adding a Camera

Lecture 88 Rendering images

Lecture 89 Course Summary

A budding 3D game artist wanting to develop a career in the games industry.,2D Artists curious about 3D modelling and what it can do.,Anybody who wants to print thier own 3D models.