Unreal Engine 5 Stylized Night Environment

Posted By: ELK1nG

Unreal Engine 5 Stylized Night Environment
Published 8/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 17.21 GB | Duration: 11h 56m

Master UE5 nights: lighting and volumetrics, landscape blend logic, WPO foliage, Niagara VFX, and dependable performance

What you'll learn

• Stylized Terrain Sculpting & Smart Landscape Materials: Learn to hand-sculpt mountains and author a non-repeating landscape material

• Modular Ruins Blockout & Readable Composition: Build a clean greybox, swap to a modular ruins kit, and stage a tent-vs-ruins composition

• Layered Volumetric Atmosphere for Night Scenes: Master Exponential Height Fog, custom flipbook fog planes, and localized volume cubes

• Stylized Foliage Animation & Optimization: Convert GLB trees for motion with global parameters and world-space noise

• Niagara VFX & Sky Decals for Storytelling: Design a rune/teleport effect, restyle a campfire for stylised flame, and drive the sky with moon and cloud decals

• Cinematic Night Lighting & Colour Grading: Balance cool moonlight against warm camp practicals, shape hard edges and silhouettes

• Camera Flythrough, Capture & Post: Plan a smooth 6–12 second path, render via Movie Render Queue, and add finishing touches such as exposure control

• Reusable UE5 Project, Materials & Presets: Use the included project, modular ruins kit, landscape textures, skybox, fog flipbook, foliage setups, and Niagara

Requirements

● To own a computer (Microsoft, Linux or Mac)

● A computer that can run Unreal Engine 5.6+

● Basic understanding of how to navigate the UE5 interface (helpful, but not required)

● No prior experience with landscapes, foliage, or VFX needed—everything is taught step by step

Description

In Unreal Engine 5 Stylized Night Environment VFX Lighting, Foliage & Landscape Design, we will create a complete night-time mountain scene: modular ruins, a warm campsite, layered fog, animated foliage, moon/cloud decals, Niagara VFX, and a confident final grade that balances cool moonlight with warm practicals.I am Luke from 3D Tudor. We will move fast but clearly: blockout → mountain sculpt → non-repeating landscape material (distance scaling, slope logic, Nanite-based displacement) → volumetrics stack → stylized foliage with global wind + WPO grass → Niagara rune and stylized fire → decals for the sky → final lighting and colour balance.Top 6 Points about this Course· End-to-end UE5 stylized night environment build· Non-repeating landscape materials (distance + slope logic, Nanite displacement)· Layered volumetrics (height fog, flipbook fog planes, noise volumes)· Stylized foliage (global wind params + optimized WPO grass)· VFX & lighting (Niagara rune, stylized fire, moon/cloud decals, cinematic balance)· Full resource pack + UE5 project includedWhat You Will LearnModular Ruins & Composition: From greybox to clean silhouettes and focal flow.Terrain Sculpting: Manual mountain forms that read from distance.Landscape Materials: Distance scaling, slope blend, height displacement with Nanite.Volumetric Atmosphere: Height fog, flipbook fog planes, and noise volumes for depth.Stylized Foliage: Global wind parameters, instance randomization, vertex-masked WPO grass.VFX & Decals: Niagara rune, stylized fire, moon/cloud decals for sky control.Lighting & Grade: Hard moonlit silhouettes vs cozy camp warmth.Quizzes, Assignments & ProjectsCheckpoints and mini tasks reinforce each stage; the capstone is a complete stylized night environment ready for your portfolio.Who This Course Is ForUE5 Newcomers: You want a full environment pipeline that does not drown you in settings.Environment Artists: You want smarter materials, stronger mood, and clean foliage motion.Indie Devs & Tinkerers: You want reusable systems that scale to bigger worlds.We will take a blank UE5 level and turn it into a moody night scene with purpose. First, block out ruins for a clean moonlit silhouette, then hand-sculpt mountains and build a smart, non-repeating landscape material with distance blend, slope logic, and Nanite displacement.We will swap in the modular ruins, stage a warm tent in the foreground, and breathe life into the scene with height fog, flipbook fog planes, and simple volume cubes. Trees and grass get stylized motion using global parameters, vertex masks, and WPO sway. A Niagara rune, a stylized campfire, and moon/cloud decals finish the story. Finally, we will balance cool moonlight against warm camp glow for that cinematic “this belongs in a trailer” look.Course ProjectCreate your own stylized night-time mountain environment: ruins foreground-to-background read, animated foliage, layered fog, rune FX, and cinematic lighting. Share screenshots or a short flythrough in the Project Gallery.Resources IncludedUE5 project (5.5/5.6), modular ruins kit (walls, slabs, arches, pillars, stairs, broken pieces, glowing runes), four stylized landscape texture sets (PBR + height), stylized tree + four grass variations, 8K EXR skybox, moon/cloud alphas, fog flipbook, campsite props, reference stills, and a human scale + Niagara base from UE.Why This Course Stands OutIt is a practical, art-driven build with technical guardrails: minimal fluff, maximum atmosphere. You leave with a finished UE5 project, a robust resource pack, and a repeatable recipe for convincing night scenes.Until next time, happy modelling everyone!Luke - 3D Tudor

Overview

Section 1: UE5 Setup, References & Graybox Spiral Ruins

Lecture 1 Lesson 1 - Setting Up Your Stylized Night Scene in Unreal Engine 5

Lecture 2 Lesson 2 - Building a Powerful Reference Board with PureRef & AI Tools

Lecture 3 Lesson 3 - Creating and Navigating Your First Level in Unreal Engine 5

Lecture 4 Lesson 4 - Graybox Spiral Ruins in Unreal Engine 5 with Precision Tools

Lecture 5 Lesson 5 - Designing Natural Spiral Staircases for Stylized Ruins

Section 2: Silhouettes, Moonlight & Terrain Sculpting for 3D Environments

Lecture 6 Lesson 6 - Shape Dynamic Silhouettes with Pillars, Arcs, and Framing

Lecture 7 Lesson 7 - Stylized Moonlit Lighting with Manual Exposure Settings

Lecture 8 Lesson 8 - Sculpt Terrain Elevation for Cinematic Landscape Composition

Lecture 9 Lesson 9 - Sculpting Jagged Paths and Stepped Platforms

Lecture 10 Lesson 10 - Erosion and Hydro Tools for Realistic Mountain Shapes

Section 3: Smart Landscape Materials: Grass and Cliff Blends

Lecture 11 Lesson 11 - Creating Layered Landscape Materials with Texture Blends

Lecture 12 Lesson 12 - Breaking Texture Repetition with Noise-Based Material Blending

Lecture 13 Lesson 13 - Camera-Based Grass Blending with Distance Blend Nodes

Lecture 14 Lesson 14 - Layered Texture Scaling for Realistic Grass and Stone

Lecture 15 Lesson 15 - Natural Cliff Transitions with Slope and Height Blending

Section 4: Nanite Height Blends, Grass Painting & HDRI Night Sky

Lecture 16 Lesson 16 - Nanite Displacement with Height Map Remapping

Lecture 17 Lesson 17 - Advanced Height Blending for Realistic Grass Layers

Lecture 18 Lesson 18 - Painting Grass with Texture Noise and Color Matching

Lecture 19 Lesson 19 - Detailing Dirt Paths and Grass Transitions with Sculpting

Lecture 20 Lesson 20 - Creating a Rotating HDRI Night Sky with Custom Materials

Section 5: Moon, Starfield & Animated Cloud Layers

Lecture 21 Lesson 21 - Creating a Flickering Starfield with Animated Noise

Lecture 22 Lesson 22 - Building a Glowing Moon with Translucent Textures

Lecture 23 Lesson 23 - Controlling Moon Rotation and Layering for Camera Angles

Lecture 24 Lesson 24 - Adding Stylized Glow and Cloud Layers to the Moon

Lecture 25 Lesson 25 - Animating Volumetric Clouds with Texture Coordinates

Section 6: Modular Ruins: Brick Platforms, Randomization & Interior Shells

Lecture 26 Lesson 26 - Replacing Greybox Arcways with Latticed Ruin Structures

Lecture 27 Lesson 27 - Building Platform Foundations with Modular Bricks

Lecture 28 Lesson 28 - Stacking and Randomizing Brick Layers for Visual Variety

Lecture 29 Lesson 29 - Building Modular Brick Platforms with Duplicate Hierarchy

Lecture 30 Lesson 30 - Constructing Interior Rooms with Modular Wall Assets

Section 7: Walkable Stairs, Collision Fixes & Summoning Circle Polish

Lecture 31 Lesson 31 - Designing Walkable Staircases with Custom Brick Platforms

Lecture 32 Lesson 32 - Fixing Stair Collisions with Convex Collision Settings

Lecture 33 Lesson 33 - Balcony Design & Destroyed Stair Placement with Plane Cut

Lecture 34 Lesson 34 - Interior Optimization with Hidden Geometry and Brick Cleanup

Lecture 35 Lesson 35 - Vertical Silhouette Polish and Glowing Summoning Circle Setup

Section 8: UE5 VFX & Optimization: Physics Damage, Portals and Campfire

Lecture 36 Lesson 36 - Simulated Physics for Natural Brick Scatter and Wall Damage

Lecture 37 Lesson 37 - Optimizing GLB Imports from Blender to Unreal Engine 5

Lecture 38 Lesson 38 - Creating Magical Portals with Niagara Particle Effects

Lecture 39 Lesson 39 - Realistic Campfire Scenes Using Cascade and Point Lighting

Lecture 40 Lesson 40 - Natural Terrain Detailing with Foliage Tool and Rock Clusters

Section 9: Stylized Trees: Wind Shaders, WPO Control & Rock Dressing

Lecture 41 Lesson 41 - Rock and Pebble Placement for Natural Terrain Detail

Lecture 42 Lesson 42 - Animating Wind Effects on Stylized Tree Materials

Lecture 43 Lesson 43 - Gradient-Based Tree Animation Using World Position Masking

Lecture 44 Lesson 44 - Controlling Tree Wind Motion with Global Material Parameters

Lecture 45 Lesson 45 - Animating Forest Trees with Wind Shaders and Foliage Tools

Section 10: Grass Optimization, Local Wind via Vertex Masks & Animated Fog Planes

Lecture 46 Lesson 46 - Optimizing Grass Materials and Placement with Foliage Settings

Lecture 47 Lesson 47 - Creating Local Wind Animation for Grass with Vertex Masks

Lecture 48 Lesson 48 - Finalizing Grass Animation and Manual Painting for Realism

Lecture 49 Lesson 49 - Creating Animated Fog with Mesh Planes and Flipbooks

Lecture 50 Lesson 50 - Placing Layered Fog Planes for Realistic Depth

Section 11: UE5 Volumetrics: Fog Materials, Lighting Pass & Final Atmosphere

Lecture 51 Lesson 51 - Enhancing Atmosphere with Volumetric Fog and Post Process

Lecture 52 Lesson 52 - Lighting and Tree Placement with the Foliage Tool

Lecture 53 Lesson 53 - Creating Custom Volumetric Fog Materials in Unreal Engine 5

Lecture 54 Lesson 54 - Enhancing Stylized Environments with Fog Placement & Lighting

Lecture 55 Lesson 55 - Lush Grass and Night Sky Atmosphere with Volumetrics

• Beginner Unreal Users: You want a friendly, step-by-step guide to your first full environment project.,• Intermediate Game Artists: You want to refine your environment art, VFX, and lighting skills.,• Stylized World Builders: You love fantasy-inspired scenes and want to make them pop with atmosphere.,• Portfolio Creators: You want a polished, professional night-time environment to showcase your skills.