Learning Path: Professional Games With Unreal Engine 4.X
Last updated 5/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.55 GB | Duration: 11h 24m
Last updated 5/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 2.55 GB | Duration: 11h 24m
Become a pro in professional game development with Unreal Engine 4.x
What you'll learn
Explore network based multiplayer game design
Create a design for virtual reality
Learn to modify unreal game assets to fit your design
Unreal material creation, giving your game that extra edge
Learn advanced problem solving and think unreal
Learn how to quickly implement changes to your game
Create Unreal Engine C++ projects and connecting them to source control
Use the Unreal Engine C++ API
Understand the relationship between the Unreal Engine blueprint system and the C++ API
Requirements
Prior working knowledge of Unreal Engine is needed
Basic knowledge of C++ is needed
Description
Today, epic games made it possible for anyone to become a game developer with Unreal Engine 4. The Unreal Engine has been used to develop games on almost every platform there is, including Windows, OS X, Linux, Xbox, Playstation, iOS, and Android. From enterprise applications and cinematic experiences to high-quality games across PC, console and mobile. Unreal Engine 4 gives you everything you need to start, ship, grow, and stand out from the crowd. It is a complete suite of development tools made for anyone working with real-time technology. If you're interested to build your own games with Unreal Engine 4.x, then go for this Learning Path.
Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it.
The highlights of this Learning Path are:
Get hands-on with beginner to advanced-level visual scripting via Unreal Blueprints
Create Unreal Engine C++ projects using the Unreal Engine C++ API
Let’s take a quick look at your learning journey. The primary idea of this Learning Path is to help you create your own high standard game with Unreal Engine 4.x.
This Learning Path gives you an exposure to create two different Unreal Engine 4 games. The design complexity of each game increases gradually to give you a complete overview of Unreal Engine 4 and its amazing features. You’ll learn to implement advanced shading techniques, create stunning graphics, leverage the rendering power of Unreal Engine to get the best out of it. The experience of creating a variety of games from scratch will help you get a clear grip on Unreal Engine 4 thus enabling you you to become a pro game developer. Finally, you’ll get an exposure to real-world solutions and create complex stunning games with amazing graphics powered by Unreal Engine 4.x.
After completing this Learning Path, you will be able to build high standard, professional games with Unreal Engine 4.x.
Meet Your Experts:
We have combined the best works of the following esteemed authors to ensure that your learning journey is smooth:
Mike Sill is a 3D artist from Cleveland, OH, working in Los Angeles, CA. He has used Epic’s Unreal Engine since 2007 and professionally since 2012. Mike has had the honor of working alongside the likes of Jesse Schell, Patrick Hanenberger, and Dan Gregoire. Mike currently works as an engine artist making pre-viz and post-viz sequences for theme parks, Hollywood films, and AAA video game titles. Some of Mike’s notable works and links: Ubisoft Massive’s 2016 E3 DLC Trailer for Tom Clancy’s The Division: Survival II. Mike was in charge of the Hero SHD Agent customization and loadout as well as others. He set dressed environments and handled lighting for many shots. Among other tasks were rendering snowfall, as well as exporting , importing motion capture and other prop, vehicle, and camera animations. The newly launched Mass Effect: New Earth Thrill Ride. Mike set dressed the launch bay, sculpted planets, and procedurally generated the entire 37,000km terrain of Terra Nova. The Ride was rendered with the awesome power of Unreal Engine 4.
Paul Mauviel is a freelance contract consultant specializing in virtual reality, Unreal Engine, and containerized web application technology. Paul has also worked on multiple containerized application solutions for dynamic web application hosting and deployment.
Overview
Section 1: Unreal Engine 4.x Projects
Lecture 1 The Course Overview
Lecture 2 Unreal Engine 4 Navigation
Lecture 3 The Fundamentals of Level Design and Unreal Assets
Lecture 4 Utilizing Unreal Engine's Material Editor
Lecture 5 Prefabs and Blueprints: A Guide To Efficiency
Lecture 6 Design Analysis and Greybox
Lecture 7 Ready Player One
Lecture 8 Play Ball
Lecture 9 A Challenger Approaches
Lecture 10 GOOOAL!
Lecture 11 Keeping Score
Lecture 12 Fun with Physics
Lecture 13 Fun with Physics (Continued)
Lecture 14 Spawn the Ball
Lecture 15 Volley Count for Multiball
Lecture 16 Game Time
Lecture 17 Wrapping Up
Lecture 18 Project Analysis and Level 1
Lecture 19 Jumping Around
Lecture 20 Implementing the Obstacle
Lecture 21 The Platform and the Power-Up
Lecture 22 The Platform and the Power-Up (Continued)
Lecture 23 Reaching Safety
Lecture 24 Raycasting and You
Lecture 25 Adding the Scoring System
Lecture 26 The Next Level
Lecture 27 Creating the Enemy
Lecture 28 Spawn the Elevators
Lecture 29 Collecting the Coin
Lecture 30 Reaching Finish Line Through Obstacles
Lecture 31 The Final Level
Lecture 32 The Dangerous Obstacle
Lecture 33 World Traveler
Lecture 34 Insert Coin
Lecture 35 Push the Button
Lecture 36 Push the Button (Continued)
Lecture 37 Bring the Noise
Lecture 38 Recap and Polish
Section 2: Mastering Unreal Engine 4.x Game Development
Lecture 39 The Course Overview
Lecture 40 Assets and Resources
Lecture 41 Project Setup
Lecture 42 Connecting to a Perforce Repository
Lecture 43 Connecting to a Git Repository
Lecture 44 Navigating the C++ API
Lecture 45 Unreal Engine C++ Workflow
Lecture 46 Unreal Engine Data Types
Lecture 47 Common UE4 Macros
Lecture 48 Debugging C++ Projects
Lecture 49 Basic Physics
Lecture 50 Tuning Physics
Lecture 51 Basic Raycasting
Lecture 52 Advanced Raycasting
Lecture 53 Importing Assets + Level Overview
Lecture 54 Character Foundations
Lecture 55 Character Input
Lecture 56 Character Animations and Particle Effects
Lecture 57 Tuning Character Physics
This Learning Path is for developers who are already at an intermediate level of game development, and who wish to master game development techniques using Unreal Engine 4.x.