Texture An Industrial Door For Games With Ndo For Cryengine
Last updated 9/2013
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 915.49 MB | Duration: 2h 24m
Last updated 9/2013
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 915.49 MB | Duration: 2h 24m
Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!
What you'll learn
Learn the basics of using nDo and Photoshop to create a great looking door texture
Learn texturing and material texturing techniques to really push your game assets
Requirements
Photoshop, nDo, and CryENGINE is needed for the final sample, but not mandatory
Description
Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.
About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.
Overview
Section 1: Introduction to the Basic Forms
Lecture 1 Introduction
Lecture 2 Planning and Blocking Out
Lecture 3 Creating a Base Normal Map
Lecture 4 Adding Mechanical Details
Section 2: Working with nDo2
Lecture 5 Optimizing NDO2 files
Lecture 6 Using Sculpt Mode in NDO2
Lecture 7 Creating AO and Cavity Maps
Lecture 8 Blocking out the Diffuse
Lecture 9 Adding Low Frequency Values to the Diffuse
Lecture 10 Adding Photosourced Details to the Diffuse
Lecture 11 Adding Chipped Paint
Lecture 12 Scratching the Red Paint
Lecture 13 Using Cavity Maps
Section 3: Material Refinement and Presentation
Lecture 14 Making Adjustments to the Diffuse
Lecture 15 Generating a Damage Layer in NDO2
Lecture 16 Creating a Specular Map
Lecture 17 Setting up the Material in CryEngine3
Lecture 18 Final Words
Beginners-to-intermediate level game artists interested in learning texturing techniques,Advanced level users interested in integrating nDo to their pipeline