Texture An Industrial Door For Games With Ndo For Cryengine

Posted By: ELK1nG

Texture An Industrial Door For Games With Ndo For Cryengine
Last updated 9/2013
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 915.49 MB | Duration: 2h 24m

Learn to master the basics of nDo and shaders as you learn to texture your game asset from start to finish!

What you'll learn
Learn the basics of using nDo and Photoshop to create a great looking door texture
Learn texturing and material texturing techniques to really push your game assets
Requirements
Photoshop, nDo, and CryENGINE is needed for the final sample, but not mandatory
Description
Starting with the normal map baking process in 3ds Max, we'll create a color and specular map using Photoshop, use selection masks created with Render to Texture, set up a material for the floor piece, and finally add some lights and decals when we put it all together inside of UDK. With lots of great tips and practical hands on techniques, this video serves as a great workflow tutorial for high quality game assets.

About the Instructor:
Damian Lazarski has been working in the games industry since graduating from a Games Design course at Northumbria University in 2012. He is currently working as a Junior Artist at Crytek UK.

Overview

Section 1: Introduction to the Basic Forms

Lecture 1 Introduction

Lecture 2 Planning and Blocking Out

Lecture 3 Creating a Base Normal Map

Lecture 4 Adding Mechanical Details

Section 2: Working with nDo2

Lecture 5 Optimizing NDO2 files

Lecture 6 Using Sculpt Mode in NDO2

Lecture 7 Creating AO and Cavity Maps

Lecture 8 Blocking out the Diffuse

Lecture 9 Adding Low Frequency Values to the Diffuse

Lecture 10 Adding Photosourced Details to the Diffuse

Lecture 11 Adding Chipped Paint

Lecture 12 Scratching the Red Paint

Lecture 13 Using Cavity Maps

Section 3: Material Refinement and Presentation

Lecture 14 Making Adjustments to the Diffuse

Lecture 15 Generating a Damage Layer in NDO2

Lecture 16 Creating a Specular Map

Lecture 17 Setting up the Material in CryEngine3

Lecture 18 Final Words

Beginners-to-intermediate level game artists interested in learning texturing techniques,Advanced level users interested in integrating nDo to their pipeline