C++ Unreal Engine + AI Tools: Idea to Steam Release Game Dev

Posted By: lucky_aut

C++ Unreal Engine + AI Tools: Idea to Steam Release Game Dev
Published 7/2025
Duration: 4h 1m | .MP4 1920x1080 30 fps(r) | AAC, 44100 Hz, 2ch | 3.68 GB
Genre: eLearning | Language: English

Learn to design, develop, and publish a complete zombie survival game using Unreal Engine 5, C++, and AI—completely solo

What you'll learn
- Build a complete third+first-person zombie survival game from scratch.
- Organize your project with clean code and class structure.
- Use Unreal Engine 5 and C++ to create real gameplay systems.
- Create Game Design Document
- Create smart zombie AI with behavior trees and perception.
- Design a wave-based enemy system with day and night cycles.
- Build hitscan and projectile weapons like rifles and grenades.
- Add UI elements like health bars, ammo counters, and wave timers.
- Create a working inventory and loot pickup system.
- Add sound effects, lighting, fog, and blood FX.
- Save and load game progress using Unreal’s SaveGame system.
- Package and publish your finished game to Steam like a pro.

Requirements
- Basic knowledge of Unreal Engine (Blueprint or interface familiarity is enough)
- Some understanding of programming (C++, Python, or any language is helpful)
- A computer capable of running Unreal Engine 5 smoothly
- Internet connection for using AI tools, plugins, or assets
- Willingness to learn, experiment, and follow a full project to the end

Description
Dead2Rise – Build & Publish a Complete Game Using Unreal Engine 5, C++ and AI

Welcome to the most practical and complete game development course for solo creators.

In this course, I’ll take you step by step through the full process of building athird + first-person zombie survival horror gamefrom scratch—all usingUnreal Engine 5,C++, and the power ofAI toolsto help you speed up your workflow and unlock your creativity.

We’ll be buildingDead2Rise, a dark and gritty zombie wave survival game set in an Old West town. You’ll scavenge during the day and defend yourself at night against hordes of undead enemies. And the best part? You’ll do everything yourself—even publish it onSteam—with full confidence.

- What You'll Learn:

How to plan and design a full game from concept to publishing - Game Design Document

Setting up a clean Unreal Engine 5 project for long-term development

Creating a shared character base for both the player and zombies

Setting upEnhanced Inputfor smooth movement, aiming, jumping, sprinting, and crouching

Programming intelligent zombie AI with three enemy types: Screamers, Reapers, and Juggernaut zombies. They can see, hear and chase you + they can dodge your melee attacks and patrol when you are not in range.

Building awave-based survival systemwith aday/night gameplay loop

Designing a fullcombat systemwith both hitscan and projectile weapons (rifles, pistols, shotguns, grenade launcher)

Adding immersiveUI elements(health bar, stamina bar, ammo counter, wave timer)

Creating aninventory and loot systemwith medkits, ammo, and weapon pickups

Implementingsound, ambient music, zombie FX, blood decals, lighting, fog, and VFX

Saving and loading your game using a properSaveManager and SaveGameObject

Organizing your code with a professionalclass hierarchy and modular architecture

UsingAI tools like ChatGPTto write code, design systems, generate ideas, and solve problems instantly

Version controlling your project withGitHub—only tracking what you need

Packaging andpublishing your game to Steam

- Why This Course Is Different:

I created this game and this coursecompletely solousing the same tools I teach. This isn’t theory. This isn’t a collection of features. This is a real project, taught the way real games are built.

You won’t just “follow along”—you’ll understand how to build your own systems, how to solve your own problems, and how to finish your own games. WithUnreal Engine, C++, and AI, you’ll have full creative freedom and complete control.

By the end of the course, you won’t need to ask “how do I build a game?” again.  You’ll know. And you’ll be ready to build whatever game you want—independently.

Who this course is for:
- Anyone who wants to use AI as a personal game development assistant
- Solo developers who want to build real games from start to finish
- Who want to skip theory and build something they can actually release
- Unreal Engine users who want to learn C++ in a real-world game project
- Programmers who want to expand into game design and publishing
More Info

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