Unreal Engine Niagara Combat Sweep VFX
Published 6/2025
Duration: 4h 50m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 3.48 GB
Genre: eLearning | Language: English
Published 6/2025
Duration: 4h 50m | .MP4 1280x720 30 fps(r) | AAC, 44100 Hz, 2ch | 3.48 GB
Genre: eLearning | Language: English
Design high-quality swoosh effects for UE5 – Houdini tool creation and Niagara integration
What you'll learn
- Houdini tool creation. They will learn how to import a character and subsample the animation inside a solver node to then generate a smooth curvemesh.
- Houdini tool creation. The students will learn Vex and Python code and learn how to build a polish tool which speeds up the process of generating sweepmeshes.
- Unreal Engine 5 - Creating a complex effect material. They will learn how to use UV and vertex color data to animate a precise curvemesh for a weapon sweep.
- Unreal Engine 5 - Niagara system modules and effect creation. They will learn how to trigger a sweepmesh that is correctly aligned to the animation
Requirements
- Some experience with the interface of Unreal Engine
- Familiar with the existance of SideFX Houdini
- Basic knowledge with vector math
- Some very basic programming/scripting knowledge
Description
This course tackles one of the most common, yet rarely solved, problems in real-time VFX: creating trulypreciseweapon sweep and swoosh meshes. Unlike typical tutorials, this course offers a unique and professional solution, fully mentored by me. You’ll learn how to build smooth, accurate VFX meshes that won’t overshoot or break, even in slow motion or high-resolution screenshots. Perfect for stylized and realistic games alike.
Across 5 hours of high-quality video lessons, I’ll guide you step by step through building an industry-ready mesh generation tool in Houdini, and then show you how to use those meshes inside Niagara in Unreal Engine 5 for advanced swoosh effects. The lessons are clear, efficient, and straight to the point,no fluff, just practical knowledge and powerful techniques that you can reuse again and again.
The tool is fully compatible with both Houdini 19 and 20 and is flexible enough to adapt across different workflows and projects. Once imported into Unreal, you’ll be able to push your Niagara VFX even further.
You’ll also get full access to my private Discord, where you can ask questions, share progress, and get feedback directly from me.
If you're serious about real-time VFX and want to take your work to the next level, this course will expand both your skillset and your toolset.
Don't forget to rate the course and share it with fellow artists. Let’s level up your swoosh game together!
– Tristan
#Niagara #UE5 #UnrealEngine #Houdini #RealtimeVFX #GameDevelopment
Who this course is for:
- Realtime VFX artists who are trying to create better looking sweep effects and to learn Houdini.
- Tech-Artists who are trying to improve their skills.
- Independent game production - For people who want to learb to make their own game VFX.
- Game developers who are interested in learning a UNIQUE and UNSHARED knowledge of creating highly precise sweepmeshes for combat animations.
- Houdini artists who are searching for ways to create an automated tool for game development.
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