Chaos Group V-Ray Next (Build 4.12.01) for MODO

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Chaos Group V-Ray Next (Build 4.12.01) for MODO | 412.1 mb

Chaos Group is pleased to announce the availability of V-Ray Next (Build 4.12.01) for MODO, the latest version of the renderer for Foundry’s 3D software. The update makes key features of the V-Ray Next architecture available to Modo users, and introduces a new rolling shutter effect to mimic cellphone and digital video footage.

What's New in V-Ray Next (Build 4.12.01) Official release - Date: April 24, 2019

HEADLINE FEATURES IN V-RAY NEXT FOR MODO INCLUDE:

ADAPTIVE DOME LIGHT
Faster, cleaner and more accurate image-based lighting using V-Ray Scene Intelligence without the need to add Portal lights for interior scenes.
NEW MATERIALS
Render realistic-looking hair with the Physical Hair Material. Plus, the standard V-Ray Material adds new Metalness reflection controls to support PBR shader workflows.
2X FASTER GPU RENDERING
Fast new GPU rendering architecture that now supports more high-end production features.
BETTER DENOISING
With the new NVIDIA AI Denoiser, V-Ray delivers instant feedback in the viewport IPR with less noise, so you get cleaner images while you design. And you can denoise individual render elements for added control in compositing.
NEW EFFECTS
Glare and bloom lens effects have been fully redesigned to be faster and more accurate, the Rolling Shutter can emulate the warped motion blur effects common in digital video and cell phone cameras, and the Toon Shader now includes more options for line control.

New features

Misc
- Support for the MODO 13 series
Atmospherics
- Added the new options to the V-Ray Toon atmosphere - inner line control, material edges, depth and angular curves
Camera
- Added the rolling shutter options to the V-Ray Physical Camera
GPU
- Production rendering inside Modo, enables Light Cache, Animation, Buckets, etc with the V-Ray GPU engine directly inside Modo
- Bucket rendering (enables support for the Cryptomatte render element)
- Faster rendering with Kernel 2
- Improved displacement support
- Support for the Glossy Fresnel option of the V-Ray material
- Support for the Dispersion options of the V-Ray material
- Support for the V-Ray alSurface material
- Support for the V-Ray Bercon Noise texture
- Support for the V-Ray Curvature texture
- Support for the V-Ray Edges texture
- Support for the V-Ray Environment Fog atmosphere
- Support for the V-Ray Scanned Material
- Support for the V-Ray Volume Grid
Lights
- Added the "adaptive" option to the extra Dome light options in the V-Ray Light package (supported on GPU)
Render Elements
- Added the ability to denoise individual render elements
- Added the lighting analysis render element
- Added the new indirect modes for the Light Select render element
- Added the "V-Ray Scanned Paint Mask" and "V-Ray Scanned Zone Mask" render elements
Render Settings
- Added the adaptive option to the Environment Importance Sampling options (supported on GPU)
- Added the option to choose between the nVidia AI (OptiX) denoiser and the V-Ray denoiser; Windows only !
- Added the "Autoswitch to effectsResults" option in the Image Sampler roll-out
V-Ray Dirt
- Added the "Affect alpha" option to the V-Ray Dirt texture
V-Ray Fur
- Added the new tessellation options (supported on GPU)
V-Ray Material
- Added the new metalness option (supported on GPU)
- Added the new "compensate exposure" option for the self illumination (supported on GPU)
V-Ray Materials
- Added the V-Ray Hair Next material (supported on GPU)
- Added the new V-Ray Toon material, which works as an extension to the V-Ray material
- Added the V-Ray Scatter Volume material
- Added the triplanar options to the V-Ray Scanned Mtl
- Added the clear coat Strength and Coloring options to the V-Ray Scanned Mtl
- Added the "Fast Volumetric Translucency" and "Prevent Color Bleeding" options to the V-Ray Scanned Mtl

Improved features

Chaos Cloud
- Added an option for selecting between the CPU and GPU engine
- Provided render engine type as a plugin in the vrscene when exporting it
- Removed the usage of the vccglb file, and instead stored the color corrections inside the .vrscene file
GPU
- Support for the "Solid" projection mode when used with procedural textures like V-Ray Noise
Render with V-Ray Standalone
- The color corrections from the VFB in Modo should be transferred to the V-Ray Standalone VFB
Render Settings
- Added the "consistent lighting render elements" option, enabled by default
- Set a min limit of 1.0 to the AA Filter size
RT
- The interactive rendering shouldn't use the Final Color Output's Output Filename and save images to disk
Shadow Catcher
- When a shadow catcher is visible in reflections/refractions/GI the results should match the Modo renderer more closely
Textures
- Flipped the Front and Side Color for the V-Ray Fresnel and V-Ray Falloff textures, but only for new textures
UI
- Added tooltips for the V-Ray Dirt's channels
- Separated the V-Ray Material UI in 3 different versions using Modo's proficiency levels - basic, standard and advanced
UI Render Settings
- Used "proficiency levels" to hide advanced channels by default
V-Ray Material
- Removed the deprecated Reflection and Refraction interpolation options
V-Ray Materials
- Removed the deprecated "Color Space" option in the V-Ray Scanned Mtl
- Marked with * the V-Ray Scanned Mtl channels that are loaded from the .vrscan file
- Moved the bump and parallax options in the V-Ray Scanned Mtl from the "Developer" to the "Advanced" roll-out

Bug fixes

RT
- The texture isolate option stops updating properly when used on a material applied to an item which has an item Shader
RT Updates
- Artifacts when rendering with DR and applying new material to polygons
UI VFB
- History Settings: "Completed Renders Only" doesn't work
- History Settings: "Completed Renders Only" value not saved between Modo sessions

About V-Ray Next for MODO. With V-Ray Next for Modo, we’ve created a faster and smarter version of your favorite Modo renderer. It’s packed with performance boosts, new materials and intelligent tech which can help you develop your ideas quickly and deliver great final results — without jumping through technical hoops. And now you can smoothly transfer assets between Modo and other applications, such as 3ds Max and Maya, so you can add finishing touches in your preferred environment


About Chaos Group. Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.

Product: Chaos Group V-Ray
Version: Next (build 4.12.01)
Supported Architectures: x64
Website Home Page : www.chaosgroup.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7 or higher
Software Prerequisites: MODO 901, 902, 10.0 series, 11.0 series, 12.0 series, and 13.0 series
Size: 412.1 mb
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