Chaos V-Ray 7, Update 1 (7.10.00) for Houdini

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Chaos V-Ray 7, Update 1 (7.10.00) for Houdini | 3.7 Gb

Chaos has released V-Ray 7, Update 1 (7.10.00) for Houdini, the next major version of the production renderer. This release introduces cutting-edge technology and powerful new features, enabling you to build and render more realistic scenes faster than ever.

V-Ray 7, Update 1 (7.10.00) Official release - Date: May 16, 2025

V-Ray
- Add a cylindrical camera type with manual vertical FOV control.
Volumes
- Support for indexing VDB fields by index instead of name.
- Support for "live" volume data with the new Volume Shader in "vanilla" Houdini and Solaris.
- Support for motion blur with undersampled velocity with the new volume shader.
- Add Solaris export for velocity channel for motion blur with the new volume shader.
Houdini
- Add support for 20.5.522.
- Add support for 20.5.550.
- Add support for 20.5.584.
Houdini 20.5
- Add support for OCIO version 2.3.
Solaris
- Add support for Sun Geographic Position.
- Add support for EXR metadata from Husk.
- Add support for Aerial Perspective.
- Add support for half-float buffers.
- Add Chaos Cloud support for Solaris.
- Add support for V-Ray Decal.
- Rename Beauty to rgba in the V-Ray Standard Render Vars LOP.
MaterialX
- Added support for View Direction VOP.
- Add support for choosing an EXR layer to load for textures.
USD
- Render settings primitive support.
- Add V-Ray 7 for USD nightly builds.

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V-Ray
- Add environment variable override for the resumable rendering sidecar file location on disk.
- Ignore Motion Blur Interval Center and Duration for Velocity AOV.
- Port overscan setup from V-Ray for Maya for 'vanilla' Houdini.
Cosmos
- Expand cosmos asset file paths by default to simplify farm rendering setup.
- Imported materials will now use the V-Ray Image File VOP to reduce node clutter.
MaterialX
- Optimize node graph texture plugin sampling.
- Fix and provide manual implementations for the rest of the non-nodegraph MaterialX nodes.
UI
- Add a checkbox to flip 180 degrees for the V-Ray Gaussian Splats GUI.
- Rename Layered Texture "None" mode to "Normal".
- Disable "Self Illumination Affects GI" and set Opacity Source to "Colored" for the V-Ray Material default settings.

V-Ray
- Extremely slow rendering when a volumes has an empty channel.
- Crash with OpenEXR on Linux.
- Hole in alpha with agent primitive when using dynamic geometry and primary visibility is disabled.
- Hang on render start with a particular Alembic file and displacement assigned to it.
- VFB Undo and Redo are not working properly when there is a Background layer.
- Instanced subnets rendered differently on Linux.
- ${TMP}/vfh/history for VFB History folder does not work as expected.
- VFB settings window falls behind Houdini window on Linux.
- IES Light Shape values does not affect the Light nor the Render.
- Add new PRG model and Altitude parameter for Sky texture.
Solaris
- Lights instanced in Reference Mode on Instancer doesn't hide original prototype.
- No effect for Camera Type parameter under Render Settings LOP.
- No motion blur for volumes when using float velocity fields.
- Volumes disappear when switching Display flag to Instancer LOP scattering volume primitives.
- Volumes disappear when making changes to the stage graph.
- Native volumes are missing from the render when using Husk.
- Native Houdini volumes don't work with new volume shader.
- Vector fields do not work as expected with the new volume shader.
- Instancer primvars should not override prototype primvars.
- Crash or nothing rendered with particular setup on GPU.
- VDB Volumes dissappear when changing frame index during rendering.
- OSL camera shaders do not work.
- Incomplete primvar types / interpolations.
- Dome Light - multiply color temperature by texture.
- Dome Light - flip default state of "Invisible" parameter.
- Crash when modifying SOP geometry/attributes for particles.
- "Render as Smooth Curves" toggle is not updated in viewport IPR.
- No IPR update for Aerial Perspective when rotating the linked V-Ray Sun LOP.
- V-Ray Light Material applied to curves will cause a hang/lock of the viewport.
- Add support for cubic curves in order to match the Karma result with the feather procedural.
- Memory leak during IPR with instancing.
- Instanced volumes missing from husk/production rendering due to specific parameter export.
- Missing "lpe_label" parameter export for Light material when "Direct Illumination" is enabled.
- Remove "Add CPU Device" toggle on Render Settings LOP in favor of "Device Select" window.
- Crash when bypassing Aerial Perspective node with V-Ray IPR active.
- Cubic catmullrom periodic curve rendered wrong.
- No updates for V-Ray Material Bump Map and Normal Map textures.
- Display Options menu not showing "Render Device".
- Gradient Ramp texture has stopped working.
- Wrong uvwgen plugin is exported for procedural textures.
- Crash when connecting an Image File node.
- Error message when creating a Volume Grid shader inside Material Library LOP.
- Instances go missing randomly with specific scene.
- Unplugging a texture from the V-Ray Material "bump_map" input does not update result in IPR.
- Crash when trying to import enmesh asset from cosmos.
- Background texture not used for husk.
- Wrong render settings are used for render.
- Velocity AOV affects objects position.
- Crash when assigning a material to polygons in specific scene while V-Ray is running.
- Adding a cryptomatte element breaks all aovs.
- Wrong export for Background Plate LOP.
- Instances take a long time to compile the scene and a lot of memory to render.
- primvar priority is wrong for instanceable prims.
- Transform samples are ingored if velocity blur is activated.
- Can't render animation with Karma if V-Ray is installed.
- Crash when changing instances count during viewport IPR.
- Wrong fog_color and fog_mult values exported for V-Ray material translucency parameters.
- Wrong gamma when Beauty aov is selected from V-Ray Standard Render Vars LOP.
- V-Ray light filter has stopped working.
USD
- Point creases are ignored.
- V-Ray Physical Camera's "Focal Length" produces unexpected results above a value of 500.
- Fixed some differences between V-Ray Standalone USD rendering and Solaris.
- Transparent object renders black in Standalone.
- Holdouts on instances doesn't work in Standalone.
- Half-float primvars support.
- V-Ray Hydra delegate refuses to start with a EULA error when calling UsdView through Hython.
- Light links are ignored in Standalone.
- Incorrect Shading with Rectangular Area Light and Spotlight Shaping.
MaterialX
- Different results when importing certain .mtlx file from MtlVRmat and directly importing from Houdini.
- NaN pixel values for specific material setup with mapped normals.
- Normal map is handled wrong in some cases.
- Fractal3D is not generating vector noise when the signature is vector.
- Crash with some mtlx scenes on Linux.
- Normal Map VOP produces incorrect results.
- Using "Mix" VOP with a Standard Surface with Opacity < 1.0 produces unexpected results.
- Crash when switching Image File type from color to float when used as displacement.
- Standard Surface specular anisotropy direction different than Karma and issue when value set to 0.
- Image file textures not uploaded to Chaos Cloud.
GPU
- Add support for cryptomatte by Material Path.
- Alembic particles attributes not working.
- Shader Attributes on Alembic Geometry do not render.
- V-Ray Object Properties "Primary Visibility" has no effect for Hair when rendering in RTX mode for the GPU.
- V-Ray Object Properties are ignored for Hair when Velocity Motion Blur is enabled for CUDA.
- Missing geometry when MB is on with physical camera.
- Hair sampler crash.
- Incorrect Motion Blur for Alembic.
- Subsets material is not rendered for instances.
- Alembic map channels are not rendered.
- V-Ray Object properties have no effect for hair/splines.
- PatternID texture has stopped working in V-Ray 7 builds.
- Attributes with motion blur on not working with RTX.
IPR
- Changes to "Override Camera Resolution" option on the Renderer ROP no longer cause an update.
- Cryptomatte is not available in the VFB channels list.
- Displacement not updated when applied on instances.
- Polygon render region updates are unpredictable.
- Changes made in a Take during IPR are not stored at all.
- No update when RGB Primaries are changed.
- Crash with instanced volumes when transforming the template points.
Textures
- V-Ray Bercon Grad texture renders differently in headless/batch mode.
- Normal map is inverted on one of the axes when used with triplanar and remap textures.
- V-Ray Bercon Distortion does not save dist_map connections.
- Added support for sampling UV channels by name for the UVW Bercon projection.
Materials
- V-Ray Decal has stopped working for non-alembic geometry.
- Default V-Ray Material's "Sheen Amount" to 1.
UI
- Auto White Balance Sample Accumulation Mode must be a menu.
- V-Ray Physical Camera's "Camera Shader Texture" parameter should expect an OSL file instead of a Bitmap file.
- Do not disable Density parameter when input density_tex is connected and default it to higher value for the new Volume Shader.

V-Ray for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated into Houdini, it enables smooth scene exchange and iterations with other DCC applications through full support for USD and a fully-featured V-Ray Hydra Delegate for Solaris.
V-Ray 7 for Houdini introduces cutting-edge technology and powerful new features, enabling you to build and render more realistic scenes faster than ever. Enjoy easier shader creation, even more seamless shader exchange, next-level creative control, and more.

Getting Started with V-Ray for Houdini


New to V-Ray for Houdini? You're in the perfect place! Our beginner-friendly tutorials will take you through the essentials, equipping you with the knowledge necessary to render stunning stills and animations for your projects. Join us as we explore the V-Ray render engine's interface within SideFX Houdini. Learn how to add the V-Ray Toolbar to the Houdini shelf for quick access to essential tools, settings, and objects. Discover how to start production and interactive rendering, explore the V-Ray Frame Buffer and the Chaos Cosmos asset library UI. Additionally, we delve into creating various light types and materials, navigating nodes, settings, and more.
Chaos Czech a.s. is part of Chaos Group, and specializes in developing easy to use, powerful and affordable software for 3D computer graphics and visual effects. Our technology helps artists and designers create photoreal imagery and animation for design, television, and feature films. Corona Renderer is widely used in arch-viz, automotive and product design, and also features VFX capabilities.

Owner: Chaos Czech a.s.
Product Name: V-Ray 7
Version: Update 1 (7.10.00)
Supported Architectures: x64
Website Home Page : www.chaosgroup.com
Languages Supported: english
System Requirements: Windows *
Software Prerequisites: pre-installed Houdini 19.5 to 20.5
Size: 3.7 Gb


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