Digital Tutors: Exaggerated Facial Expressions in Zbrush and Maya

Posted By: Alexpal

Digital Tutors: Exaggerated Facial Expressions in Zbrush and Maya | 2 CD's | 766 Mb

Lesson Outline (32 lessons)
Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.
Popular highlights include: Modeling Exaggerated Features; Using Reference Art; Building Deformable Topology; Building Initial Edge-flow; Extruding Geometry Along Curves; Bridging Geometry; Modeling Eyes; Modeling Symmetrically; Building Large Wrinkles; Modeling Ears; Adding Mouth Interior; Connecting Edges with Split Polygon Tool; Importing/Exporting Geometry; Assembling Subtools in ZBrush; Filling Portions of Subtools with Color; Modifying Head with Move Brush; Sub-dividing Geometry; Sculpting Facial Features; Adding Small Wrinkles; Adding Irregularities; Adding Detail with Alpha Maps and Strokes; Creating a UV Layout; Integrating UV Changes into ZBrush Sculpt; Creating Normal Maps in ZBrush; Applying and Viewing Normal Maps in Maya;

Download from HotFile
Parts of archive: 01 | 02 | 03 | 04
or
Download from SharingMatrix
Parts of archive: 01 | 02 | 03 | 04
or
Download from Megaupload
Parts of archive: 01 | 02 | 03 | 04

No Mirrors below, please! Follow Rules!