Gnomonology: Creating Rendering Sparks

Posted By: corbel

Gnomonology: Creating Rendering Sparks | 378MB

Sparks are a fairly common, yet simple, effect that can be effectively created using Maya dynamics. This tutorial demonstrates sparks from a collision, as well as from a pulsing (expression driven) emitter. Starting from scratch we generate the required elements to produce the effect: volume emitter, particles, fields, animation, expressions, Collision Events, particle shader and utility nodes. For rendering we utlize the Tube software render type as the final output, yet we also discuss how sparks can be rendered using the MultiStreak hardware render type

Rapidshare:
http://rapidshare.com/files/377182184/GCRS.part1.rar
http://rapidshare.com/files/377182183/GCRS.part2.rar
http://rapidshare.com/files/377182249/GCRS.part3.rar
http://rapidshare.com/files/377182345/GCRS.part4.rar
http://rapidshare.com/files/377182150/GCRS.part5.rar
http://rapidshare.com/files/377182339/GCRS.part6.rar
http://rapidshare.com/files/377182137/GCRS.part7.rar

Fillefactory:
http://www.filefactory.com/file/b12afdh/n/GCRS.part1.rar
http://www.filefactory.com/file/b12afe0/n/GCRS.part2.rar
http://www.filefactory.com/file/b12afch/n/GCRS.part3.rar
http://www.filefactory.com/file/b12afh7/n/GCRS.part4.rar
http://www.filefactory.com/file/b12afd5/n/GCRS.part5.rar
http://www.filefactory.com/file/b12afd4/n/GCRS.part6.rar
http://www.filefactory.com/file/b12afd3/n/GCRS.part7.rar