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King City #1-12 (of 12) Complete

Posted By: WEATHERMAX
King City #1-12 (of 12) Complete

King City #1-12 (of 12) Complete
12 CBZ's in 2 RAR's | Image Comics | Release Dates Aug 26 2009 - Dec 2 2010 | 179.76 MB Total

American comic book artist Brandon Graham's comics were published by Tokyopop in 2007. Then in 2008 Tokyopop underwent radical restructuring which affected its American publications. In May 2009 Graham announced that would continue publication at Image Comics, and so the first issue of Graham's twelve-issue "catmaster magnum opus" was released by Image in oversized format on August 26, 2009, with the full title, . A lot of adjectives and modifiers have been used to describe : tongue-in-cheek-third-generation fight manga; stylish; ridiculous to the point of avant-garde; a work of genius; so weird it's good; far-out cool. A.E. Sparrow over at IGN described it as "a hell of a good story if you're looking for a very loose take on the cyberpunk genre, with enough action and humor to keep you thumbing through the pages until the end." And with the last and final issue #12 released last December 2, 2010, let's just say this is the comic book series for the serious comic book fan. All high-quality Minutemen scans by the one and only (and the best imho) DTs.
It’s taken 3 years and two publishers, but with Wednesday’s issue #12 release, Brandon Graham’s King City finally wraps up. With its departure goes a world of cat-wrangling, sight gags, silly sexiness and pages that take 15 minutes apiece to even begin to fully appreciate. Since its beginning, the mega-metropolis slice of surreal life that is King City has been an irresistible work of imagination. Graham’s commitment to his own hustle reveals itself with each and every meticulously labored page. With its fervid detailing and bombastic hi-jinx, it’s almost easy to overlook the very real and well-reasoned story structure at the heart of all the visual “noise.” King City is a Mos-Eisleyian world; it’s colorful and dangerous and they ID at the door, and its array of denizens promise infinite stories of infinite variety. The biggest action pieces of King City have already wrapped by the beginning of issue #12, so what readers are treated to is a final peer into the formative cat-mastering days of hero Joe, and satisfying resolutions to the many relationships that have been thrown into upheaval throughout the series. In the end, King City wasn’t just a story about coming home, but about coming to grips to what one comes home to. Graham brings a real sense of clarity to the story, almost as if it took him this long to see where he wanted the book to go, but now that he’s gotten there things never could have gone any other way. So don’t let the co-publishing fool you; King City as a whole has been a truly singular vision all along, and because of that, there simply isn’t another comic anywhere like it. --
Joe is a young man with no home, no purpose, and almost no friends...though he does have a very special cat. With a simple injection, Joe's cat can be anything: a weapon, a tool, or even a cuddly companion. But what, if anything, can transform Joe?! Critically acclaimed comics vet Brandon Graham has the answer as he welcomes you to King City—an outrageous, semi-futuristic city full of spy gangs, alien porn, and reasonably priced diners! -- As the demon king looms over the city, Joe has to decide between joining his fellow cat masters in battle or helping his ex save her current man from a dismal fate in an underground chalk shop. The final explosive issue - with bonus comic-sized color poster inside! --


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