Blender - Geometry Nodes Encyclopedia

Posted By: ELK1nG

Blender - Geometry Nodes Encyclopedia
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.80 GB | Duration: 14h 30m

Blender Geometry Nodes: Master Procedural 3D Modeling & Animation from Basics to Advanced

What you'll learn

Create advanced procedural models and environments using Blender Geometry Nodes with full creative control and efficiency.

Unlock advanced design possibilities with mathematical functions and vector controls for precise procedural creations.

By the end of this course, you’ll not just learn Geometry Nodes—you’ll master a new way of thinking about 3D design.

Confidently create procedural environments, objects, and effects using Blender Geometry Nodes.

Requirements

No prior modeling skills needed! Just bring your curiosity, and we’ll turn it into real 3D creations step by step!

Description

Welcome to the world of procedural 3D in Blender!This comprehensive course will guide you through one of Blender’s most advanced and powerful systems: Geometry Nodes. Whether you're just starting out or already experienced in 3D, this course is designed to elevate your skills and help you build dynamic, reusable systems from scratch — all without destructive workflows.We begin with the core concepts — learning the node interface, creating simple shapes, and understanding how data flows from one node to another. From there, we explore the powerful world of procedural modeling, instancing, attributes, field-based systems, and animation techniques.Throughout the course, you'll work on real-world examples and exercises that will help you solidify your knowledge. You’ll learn how to build efficient workflows, create complex 3D structures, and even automate modeling tasks using nothing but nodes.By the end of the course, you will not only be fluent in Geometry Nodes — you’ll be able to design flexible 3D systems, build procedural tools, and think like a technical artist. You'll also gain the ability to quickly prototype, iterate, and reuse your setups across different projects.This course is ideal for 3D artists, motion designers, game developers, architectures, engineers, academcians and anyone curious about the future of smart modeling workflows in Blender.Get ready to transform your creative process. Let’s dive in and design the impossible!

Overview

Section 1: Introduction

Lecture 1 What are Geometry Nodes?

Lecture 2 Node wrangler Add-on

Lecture 3 Layout / Reroute, Frame

Lecture 4 Shortcuts

Section 2: User Interface

Lecture 5 User Interface and Basics

Lecture 6 Toolbar and Sidebar

Lecture 7 View Menu

Lecture 8 Select Menu

Lecture 9 Node Menu

Section 3: Node Library

Lecture 10 Group / Group Input, Group Output

Lecture 11 Output / Viewer, Warning

Lecture 12 Input > Constant / Boolean, Value, Intiger, Vector, Rotation

Lecture 13 Mesh > Primitives / Cube, Mesh Circle, Cone, Cylinder

Lecture 14 Mesh > Primitives / Mesh Line, Grid, UV Sphere, Ico Sphere

Lecture 15 Curve > Primitives / Arc, Bezier Segment, Curve Circle, Curve Line

Lecture 16 Curve > Primitives / Curve Spiral, Quadratic Bezier, Quadrileteral, Star

Lecture 17 Points > Mesh to Points, Points, Distribute Points on Face/in Volume

Lecture 18 Points > Points to Volume/Curves/Vertices, Curve to Points, Instances to Points

Lecture 19 Attribute Explanation

Lecture 20 Capture Attribute

Lecture 21 Store Named/Remove Named/Blur Attirbutes

Lecture 22 Domain Size, Attribute Statistic, Named Attribute

Lecture 23 What's 'Instance Concept' in Blender?

Lecture 24 Nested Instances, Instance Attributes, Instance Processing

Lecture 25 Geometry to Instance, Realize Instances, Instance on Points

Lecture 26 Object/Collection Infos

Lecture 27 Instance Scale/Rotation/Transform, Set Instance Transform

Lecture 28 Input / Scene

Lecture 29 Translate/Rotate/Scale Instances

Lecture 30 Input / Gizmos

Lecture 31 Textures > Gradient, White Noise, Magic, Checker, Gabor Textures

Lecture 32 Textures > Noise, Voronoi, Wave, Brick, Image Textures

Lecture 33 Material > Replace Material, Material and Selection, Set Material and Index

Lecture 34 Utilities > Color

Lecture 35 Utilities > Text

Lecture 36 Utilities > Vector

Lecture 37 Utilities > Rotation

Lecture 38 Utilities > Math

Lecture 39 Utilities > Mix & Maths

Lecture 40 Utilities > Switch, Repeat, For Each

Lecture 41 Utilities > Field

Lecture 42 Utilities > Matrix - Combine/Seperate Matrix and Transform

Lecture 43 Utilities > Matrix - Multiply, Invert, Transpose and Determinant Matrix

Lecture 44 Utilities > Matrix - Transform Point, Direction, Position Point

Lecture 45 Mesh > Read 01 - Vertex, Edge, Face Neighbors

Lecture 46 Mesh > Read 02 - Face Area, Edge Angle, is Edge/Face Smooth, is Face Planer

Lecture 47 Mesh > Read 03

Lecture 48 Mesh > Write

Lecture 49 Mesh > Operations 01

Lecture 50 Mesh > Operations 02

Lecture 51 Mesh > Operations 03

Lecture 52 Mesh > Operations 04

Lecture 53 Mesh > Topology 01

Lecture 54 Mesh > Topology 02

Lecture 55 Mesh > Sample

Lecture 56 Mesh > UV

Lecture 57 Curve > Read 01

Lecture 58 Curve > Read 02

Lecture 59 Curve > Write 01

Lecture 60 Curve > Write 02

Lecture 61 Curve > Topology

Lecture 62 Curve > Operations 01

Lecture 63 Curve > Operations 02

Lecture 64 Curve > Operations 03

Lecture 65 Curve > Sample

Lecture 66 Geometry > Read 01

Lecture 67 Geometry > Read 02

Lecture 68 Geometry > Write

Lecture 69 Geometry > Operations 01

Lecture 70 Geometry > Operations 02

Lecture 71 Geometry > Sample

Section 4: Exercise 01 - U.F.O.

Lecture 72 Explanation

Lecture 73 Body

Lecture 74 Capsule

Lecture 75 Exposing Parameters

Section 5: Exercise 02 - Spiral Stairs

Lecture 76 Explanation

Lecture 77 Step 01: Creating Stairsteps on a Spiral

Lecture 78 Step 02: More Controls

Lecture 79 Step 03: Railings and Iron supports

Lecture 80 Step 04: Exposing the parameters

Section 6: Exercise 03 - Mo Graph

Lecture 81 Step 01: Creating the Effect

Lecture 82 Step 02: Exposing the Parameter

Lecture 83 Step 03: Glowing Parts

Section 7: Exercise 04 - Sheet Music

Lecture 84 Explanation

Lecture 85 Step 01: Tapered Line

Lecture 86 Step 02: Arraying the Lines

Lecture 87 Step 03: Note Spawner

Lecture 88 Step 04: Final Touches

This course is perfect for beginners, hobbyists, 3D artists, professionals, game developers, and architectural designers who want to master procedural modeling in Blender.