Blender - Geometry Nodes Encyclopedia
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.80 GB | Duration: 14h 30m
Published 7/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 6.80 GB | Duration: 14h 30m
Blender Geometry Nodes: Master Procedural 3D Modeling & Animation from Basics to Advanced
What you'll learn
Create advanced procedural models and environments using Blender Geometry Nodes with full creative control and efficiency.
Unlock advanced design possibilities with mathematical functions and vector controls for precise procedural creations.
By the end of this course, you’ll not just learn Geometry Nodes—you’ll master a new way of thinking about 3D design.
Confidently create procedural environments, objects, and effects using Blender Geometry Nodes.
Requirements
No prior modeling skills needed! Just bring your curiosity, and we’ll turn it into real 3D creations step by step!
Description
Welcome to the world of procedural 3D in Blender!This comprehensive course will guide you through one of Blender’s most advanced and powerful systems: Geometry Nodes. Whether you're just starting out or already experienced in 3D, this course is designed to elevate your skills and help you build dynamic, reusable systems from scratch — all without destructive workflows.We begin with the core concepts — learning the node interface, creating simple shapes, and understanding how data flows from one node to another. From there, we explore the powerful world of procedural modeling, instancing, attributes, field-based systems, and animation techniques.Throughout the course, you'll work on real-world examples and exercises that will help you solidify your knowledge. You’ll learn how to build efficient workflows, create complex 3D structures, and even automate modeling tasks using nothing but nodes.By the end of the course, you will not only be fluent in Geometry Nodes — you’ll be able to design flexible 3D systems, build procedural tools, and think like a technical artist. You'll also gain the ability to quickly prototype, iterate, and reuse your setups across different projects.This course is ideal for 3D artists, motion designers, game developers, architectures, engineers, academcians and anyone curious about the future of smart modeling workflows in Blender.Get ready to transform your creative process. Let’s dive in and design the impossible!
Overview
Section 1: Introduction
Lecture 1 What are Geometry Nodes?
Lecture 2 Node wrangler Add-on
Lecture 3 Layout / Reroute, Frame
Lecture 4 Shortcuts
Section 2: User Interface
Lecture 5 User Interface and Basics
Lecture 6 Toolbar and Sidebar
Lecture 7 View Menu
Lecture 8 Select Menu
Lecture 9 Node Menu
Section 3: Node Library
Lecture 10 Group / Group Input, Group Output
Lecture 11 Output / Viewer, Warning
Lecture 12 Input > Constant / Boolean, Value, Intiger, Vector, Rotation
Lecture 13 Mesh > Primitives / Cube, Mesh Circle, Cone, Cylinder
Lecture 14 Mesh > Primitives / Mesh Line, Grid, UV Sphere, Ico Sphere
Lecture 15 Curve > Primitives / Arc, Bezier Segment, Curve Circle, Curve Line
Lecture 16 Curve > Primitives / Curve Spiral, Quadratic Bezier, Quadrileteral, Star
Lecture 17 Points > Mesh to Points, Points, Distribute Points on Face/in Volume
Lecture 18 Points > Points to Volume/Curves/Vertices, Curve to Points, Instances to Points
Lecture 19 Attribute Explanation
Lecture 20 Capture Attribute
Lecture 21 Store Named/Remove Named/Blur Attirbutes
Lecture 22 Domain Size, Attribute Statistic, Named Attribute
Lecture 23 What's 'Instance Concept' in Blender?
Lecture 24 Nested Instances, Instance Attributes, Instance Processing
Lecture 25 Geometry to Instance, Realize Instances, Instance on Points
Lecture 26 Object/Collection Infos
Lecture 27 Instance Scale/Rotation/Transform, Set Instance Transform
Lecture 28 Input / Scene
Lecture 29 Translate/Rotate/Scale Instances
Lecture 30 Input / Gizmos
Lecture 31 Textures > Gradient, White Noise, Magic, Checker, Gabor Textures
Lecture 32 Textures > Noise, Voronoi, Wave, Brick, Image Textures
Lecture 33 Material > Replace Material, Material and Selection, Set Material and Index
Lecture 34 Utilities > Color
Lecture 35 Utilities > Text
Lecture 36 Utilities > Vector
Lecture 37 Utilities > Rotation
Lecture 38 Utilities > Math
Lecture 39 Utilities > Mix & Maths
Lecture 40 Utilities > Switch, Repeat, For Each
Lecture 41 Utilities > Field
Lecture 42 Utilities > Matrix - Combine/Seperate Matrix and Transform
Lecture 43 Utilities > Matrix - Multiply, Invert, Transpose and Determinant Matrix
Lecture 44 Utilities > Matrix - Transform Point, Direction, Position Point
Lecture 45 Mesh > Read 01 - Vertex, Edge, Face Neighbors
Lecture 46 Mesh > Read 02 - Face Area, Edge Angle, is Edge/Face Smooth, is Face Planer
Lecture 47 Mesh > Read 03
Lecture 48 Mesh > Write
Lecture 49 Mesh > Operations 01
Lecture 50 Mesh > Operations 02
Lecture 51 Mesh > Operations 03
Lecture 52 Mesh > Operations 04
Lecture 53 Mesh > Topology 01
Lecture 54 Mesh > Topology 02
Lecture 55 Mesh > Sample
Lecture 56 Mesh > UV
Lecture 57 Curve > Read 01
Lecture 58 Curve > Read 02
Lecture 59 Curve > Write 01
Lecture 60 Curve > Write 02
Lecture 61 Curve > Topology
Lecture 62 Curve > Operations 01
Lecture 63 Curve > Operations 02
Lecture 64 Curve > Operations 03
Lecture 65 Curve > Sample
Lecture 66 Geometry > Read 01
Lecture 67 Geometry > Read 02
Lecture 68 Geometry > Write
Lecture 69 Geometry > Operations 01
Lecture 70 Geometry > Operations 02
Lecture 71 Geometry > Sample
Section 4: Exercise 01 - U.F.O.
Lecture 72 Explanation
Lecture 73 Body
Lecture 74 Capsule
Lecture 75 Exposing Parameters
Section 5: Exercise 02 - Spiral Stairs
Lecture 76 Explanation
Lecture 77 Step 01: Creating Stairsteps on a Spiral
Lecture 78 Step 02: More Controls
Lecture 79 Step 03: Railings and Iron supports
Lecture 80 Step 04: Exposing the parameters
Section 6: Exercise 03 - Mo Graph
Lecture 81 Step 01: Creating the Effect
Lecture 82 Step 02: Exposing the Parameter
Lecture 83 Step 03: Glowing Parts
Section 7: Exercise 04 - Sheet Music
Lecture 84 Explanation
Lecture 85 Step 01: Tapered Line
Lecture 86 Step 02: Arraying the Lines
Lecture 87 Step 03: Note Spawner
Lecture 88 Step 04: Final Touches
This course is perfect for beginners, hobbyists, 3D artists, professionals, game developers, and architectural designers who want to master procedural modeling in Blender.