Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Blender - Geometry Nodes Encyclopedia

    Posted By: ELK1nG
    Blender - Geometry Nodes Encyclopedia

    Blender - Geometry Nodes Encyclopedia
    Published 7/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 6.80 GB | Duration: 14h 30m

    Blender Geometry Nodes: Master Procedural 3D Modeling & Animation from Basics to Advanced

    What you'll learn

    Create advanced procedural models and environments using Blender Geometry Nodes with full creative control and efficiency.

    Unlock advanced design possibilities with mathematical functions and vector controls for precise procedural creations.

    By the end of this course, you’ll not just learn Geometry Nodes—you’ll master a new way of thinking about 3D design.

    Confidently create procedural environments, objects, and effects using Blender Geometry Nodes.

    Requirements

    No prior modeling skills needed! Just bring your curiosity, and we’ll turn it into real 3D creations step by step!

    Description

    Welcome to the world of procedural 3D in Blender!This comprehensive course will guide you through one of Blender’s most advanced and powerful systems: Geometry Nodes. Whether you're just starting out or already experienced in 3D, this course is designed to elevate your skills and help you build dynamic, reusable systems from scratch — all without destructive workflows.We begin with the core concepts — learning the node interface, creating simple shapes, and understanding how data flows from one node to another. From there, we explore the powerful world of procedural modeling, instancing, attributes, field-based systems, and animation techniques.Throughout the course, you'll work on real-world examples and exercises that will help you solidify your knowledge. You’ll learn how to build efficient workflows, create complex 3D structures, and even automate modeling tasks using nothing but nodes.By the end of the course, you will not only be fluent in Geometry Nodes — you’ll be able to design flexible 3D systems, build procedural tools, and think like a technical artist. You'll also gain the ability to quickly prototype, iterate, and reuse your setups across different projects.This course is ideal for 3D artists, motion designers, game developers, architectures, engineers, academcians and anyone curious about the future of smart modeling workflows in Blender.Get ready to transform your creative process. Let’s dive in and design the impossible!

    Overview

    Section 1: Introduction

    Lecture 1 What are Geometry Nodes?

    Lecture 2 Node wrangler Add-on

    Lecture 3 Layout / Reroute, Frame

    Lecture 4 Shortcuts

    Section 2: User Interface

    Lecture 5 User Interface and Basics

    Lecture 6 Toolbar and Sidebar

    Lecture 7 View Menu

    Lecture 8 Select Menu

    Lecture 9 Node Menu

    Section 3: Node Library

    Lecture 10 Group / Group Input, Group Output

    Lecture 11 Output / Viewer, Warning

    Lecture 12 Input > Constant / Boolean, Value, Intiger, Vector, Rotation

    Lecture 13 Mesh > Primitives / Cube, Mesh Circle, Cone, Cylinder

    Lecture 14 Mesh > Primitives / Mesh Line, Grid, UV Sphere, Ico Sphere

    Lecture 15 Curve > Primitives / Arc, Bezier Segment, Curve Circle, Curve Line

    Lecture 16 Curve > Primitives / Curve Spiral, Quadratic Bezier, Quadrileteral, Star

    Lecture 17 Points > Mesh to Points, Points, Distribute Points on Face/in Volume

    Lecture 18 Points > Points to Volume/Curves/Vertices, Curve to Points, Instances to Points

    Lecture 19 Attribute Explanation

    Lecture 20 Capture Attribute

    Lecture 21 Store Named/Remove Named/Blur Attirbutes

    Lecture 22 Domain Size, Attribute Statistic, Named Attribute

    Lecture 23 What's 'Instance Concept' in Blender?

    Lecture 24 Nested Instances, Instance Attributes, Instance Processing

    Lecture 25 Geometry to Instance, Realize Instances, Instance on Points

    Lecture 26 Object/Collection Infos

    Lecture 27 Instance Scale/Rotation/Transform, Set Instance Transform

    Lecture 28 Input / Scene

    Lecture 29 Translate/Rotate/Scale Instances

    Lecture 30 Input / Gizmos

    Lecture 31 Textures > Gradient, White Noise, Magic, Checker, Gabor Textures

    Lecture 32 Textures > Noise, Voronoi, Wave, Brick, Image Textures

    Lecture 33 Material > Replace Material, Material and Selection, Set Material and Index

    Lecture 34 Utilities > Color

    Lecture 35 Utilities > Text

    Lecture 36 Utilities > Vector

    Lecture 37 Utilities > Rotation

    Lecture 38 Utilities > Math

    Lecture 39 Utilities > Mix & Maths

    Lecture 40 Utilities > Switch, Repeat, For Each

    Lecture 41 Utilities > Field

    Lecture 42 Utilities > Matrix - Combine/Seperate Matrix and Transform

    Lecture 43 Utilities > Matrix - Multiply, Invert, Transpose and Determinant Matrix

    Lecture 44 Utilities > Matrix - Transform Point, Direction, Position Point

    Lecture 45 Mesh > Read 01 - Vertex, Edge, Face Neighbors

    Lecture 46 Mesh > Read 02 - Face Area, Edge Angle, is Edge/Face Smooth, is Face Planer

    Lecture 47 Mesh > Read 03

    Lecture 48 Mesh > Write

    Lecture 49 Mesh > Operations 01

    Lecture 50 Mesh > Operations 02

    Lecture 51 Mesh > Operations 03

    Lecture 52 Mesh > Operations 04

    Lecture 53 Mesh > Topology 01

    Lecture 54 Mesh > Topology 02

    Lecture 55 Mesh > Sample

    Lecture 56 Mesh > UV

    Lecture 57 Curve > Read 01

    Lecture 58 Curve > Read 02

    Lecture 59 Curve > Write 01

    Lecture 60 Curve > Write 02

    Lecture 61 Curve > Topology

    Lecture 62 Curve > Operations 01

    Lecture 63 Curve > Operations 02

    Lecture 64 Curve > Operations 03

    Lecture 65 Curve > Sample

    Lecture 66 Geometry > Read 01

    Lecture 67 Geometry > Read 02

    Lecture 68 Geometry > Write

    Lecture 69 Geometry > Operations 01

    Lecture 70 Geometry > Operations 02

    Lecture 71 Geometry > Sample

    Section 4: Exercise 01 - U.F.O.

    Lecture 72 Explanation

    Lecture 73 Body

    Lecture 74 Capsule

    Lecture 75 Exposing Parameters

    Section 5: Exercise 02 - Spiral Stairs

    Lecture 76 Explanation

    Lecture 77 Step 01: Creating Stairsteps on a Spiral

    Lecture 78 Step 02: More Controls

    Lecture 79 Step 03: Railings and Iron supports

    Lecture 80 Step 04: Exposing the parameters

    Section 6: Exercise 03 - Mo Graph

    Lecture 81 Step 01: Creating the Effect

    Lecture 82 Step 02: Exposing the Parameter

    Lecture 83 Step 03: Glowing Parts

    Section 7: Exercise 04 - Sheet Music

    Lecture 84 Explanation

    Lecture 85 Step 01: Tapered Line

    Lecture 86 Step 02: Arraying the Lines

    Lecture 87 Step 03: Note Spawner

    Lecture 88 Step 04: Final Touches

    This course is perfect for beginners, hobbyists, 3D artists, professionals, game developers, and architectural designers who want to master procedural modeling in Blender.