Learn To Create Advance Inventory For Any Game With Unity

Posted By: ELK1nG

Learn To Create Advance Inventory For Any Game With Unity
Published 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.21 GB | Duration: 6h 9m

Learn to create advance Inventory for any game with unity sub

What you'll learn

Unity beginners who want hands-on experience building a full-featured inventory system from scratch

Intermediate game developers looking to improve their UI, item management, and equipment mechanics.

RPG and adventure game creators who need a dynamic system for weapons, armor, consumables, and player stats.

Anyone who wants to make their games feel polished and professional

Requirements

basic familiarity with Unity and C#

Description

Unlock the power of a fully functional inventory system in Unity! This course will guide you step by step to create a robust system that handles weapons, armor, consumables, stats, and more—perfect for RPGs, adventure games, or any interactive project.You'll learn how to:Design an intuitive UI for inventory and equipment management.Handle item stacking, weight limits, and sorting.Equip weapons, armor, and accessories while updating player stats in real-time.Unequip weapons, armor, and accessoriesSee item quality and how much that item going to add to your statsImplement ammo and weapon mechanics, like bows and arrows.Using resources for shooting.Using potions and consumable item to regenerate your health.Save and load inventory data for persistent gameplay.Provide feedback with dynamic stat displays and color-coded differences.By the end of this course, you’ll have a polished, reusable inventory system that can be adapted for any game like any kind of RPG game . Whether you’re a beginner wanting practical experience or an intermediate developer seeking to level up your Unity skills, this course equips you with the tools to make your games feel professional and immersive.No prior experience with inventory systems is required—just basic Unity and C# knowledge.

Overview

Section 1: Introduction

Lecture 1 Introduction

Lecture 2 New Project

Section 2: Inventory

Lecture 3 Scriptable object

Lecture 4 Inventory UI Part 1

Lecture 5 Item slot UI

Lecture 6 Inventory UI Part 2

Lecture 7 Inventory UI Part 3

Lecture 8 Inventory script

Lecture 9 Inventory Script part 2

Lecture 10 Save and load inventory

Lecture 11 Calculating stats of equipment items

Lecture 12 Equipment Stats text

Lecture 13 showing differences stats that we get between items

Lecture 14 Item rarity to( Commen,Rare,Legendary,Mystic)

Lecture 15 Item rarity animation

Lecture 16 weight system for items

Lecture 17 Stats manager Script

Lecture 18 Updating stats and UI

Lecture 19 Using Potion and consumable items

Lecture 20 using bow and arrow for shooting

Beginner