Learn To Create Advance Inventory For Any Game With Unity
Published 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.21 GB | Duration: 6h 9m
Published 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.21 GB | Duration: 6h 9m
Learn to create advance Inventory for any game with unity sub
What you'll learn
Unity beginners who want hands-on experience building a full-featured inventory system from scratch
Intermediate game developers looking to improve their UI, item management, and equipment mechanics.
RPG and adventure game creators who need a dynamic system for weapons, armor, consumables, and player stats.
Anyone who wants to make their games feel polished and professional
Requirements
basic familiarity with Unity and C#
Description
Unlock the power of a fully functional inventory system in Unity! This course will guide you step by step to create a robust system that handles weapons, armor, consumables, stats, and more—perfect for RPGs, adventure games, or any interactive project.You'll learn how to:Design an intuitive UI for inventory and equipment management.Handle item stacking, weight limits, and sorting.Equip weapons, armor, and accessories while updating player stats in real-time.Unequip weapons, armor, and accessoriesSee item quality and how much that item going to add to your statsImplement ammo and weapon mechanics, like bows and arrows.Using resources for shooting.Using potions and consumable item to regenerate your health.Save and load inventory data for persistent gameplay.Provide feedback with dynamic stat displays and color-coded differences.By the end of this course, you’ll have a polished, reusable inventory system that can be adapted for any game like any kind of RPG game . Whether you’re a beginner wanting practical experience or an intermediate developer seeking to level up your Unity skills, this course equips you with the tools to make your games feel professional and immersive.No prior experience with inventory systems is required—just basic Unity and C# knowledge.
Overview
Section 1: Introduction
Lecture 1 Introduction
Lecture 2 New Project
Section 2: Inventory
Lecture 3 Scriptable object
Lecture 4 Inventory UI Part 1
Lecture 5 Item slot UI
Lecture 6 Inventory UI Part 2
Lecture 7 Inventory UI Part 3
Lecture 8 Inventory script
Lecture 9 Inventory Script part 2
Lecture 10 Save and load inventory
Lecture 11 Calculating stats of equipment items
Lecture 12 Equipment Stats text
Lecture 13 showing differences stats that we get between items
Lecture 14 Item rarity to( Commen,Rare,Legendary,Mystic)
Lecture 15 Item rarity animation
Lecture 16 weight system for items
Lecture 17 Stats manager Script
Lecture 18 Updating stats and UI
Lecture 19 Using Potion and consumable items
Lecture 20 using bow and arrow for shooting
Beginner