Unity Tutorial For Absolute Beginners

Posted By: ELK1nG

Unity Tutorial For Absolute Beginners
Published 9/2025
MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 13.79 GB | Duration: 13h 18m

A step-by-step Unity course covering the fundamentals of game development through 65 hands-on lessons.

What you'll learn

Set up Unity from scratch and get comfortable with the interface and essential tools

Build a solid foundation in C# programming for Unity—even if you’re completely new to coding

Create your very first playable games step by step, while learning practical game development skills

Package and publish your Unity games to the Google Play Store so anybody can play them

Requirements

Basic computer skills (such as file management and installing software)

A computer with moderate performance specifications capable of running Unity smoothly

Description

This course is part of the official curriculum of the online IT school ITeens Lab from Japan.Because of that, this video course is a converted version from Japanese to English.It is specifically designed for learners with zero coding experience—so even absolute beginners are welcome! Have you ever thought:“I can follow along with tutorials and copy the sample code, but when I try to create something on my own… I get stuck”?If so, this course is for you.Our curriculum is carefully structured to help you truly understand what you’re doing, practice repeatedly, and gradually gain the confidence to write code and build projects on your own.By the time you finish, you’ll feel the satisfaction of “I can create this myself!”Course Outline#1-#38: Foundations (Lecture3-39)Installing Unity and learning the essential operationsBasic coding in Unity (C#)How to create simple games#39-#65: Intermediate Level (Lecture40-66)Adding animations and visual effectsCreating more polished and complex movementsWho this course is forBeginners in programmingBeginners in UnityAnyone who wants to learn how to write code on their ownAnyone who wants to create games with UnityAnyone dreaming of making their own 3D gamesBy completing this course, you’ll not only gain technical skills but also the confidence to continue exploring game development on your own, turning your creative ideas into real interactive experiences.Note: Since Standard Assets is no longer maintained or supported, video #36 "How to Use Standard Assets" has been removed.

Overview

Section 1: Course Introduction

Lecture 1 Intro to Unity for Absolute Beginners

Lecture 2 Unity 6 and Unity ~2022 Wat's Different?

Section 2: Unity Installation and Basic Operations

Lecture 3 Let’s Get Ready to Use Unity

Lecture 4 Exploring the Basic Operations

Section 3: Programming Basics in Unity

Lecture 5 Let’s Write Some Code

Lecture 6 Moving Objects

Lecture 7 Adjusting Object Movement Speed

Lecture 8 Adjusting Object Movement Direction

Lecture 9 Removing Objects

Lecture 10 Adding Physics to Objects

Lecture 11 Controlling Objects with the Keyboard

Lecture 12 Changing Object Colors and Materials

Section 4: Essential Programming for Game Development

Lecture 13 Disappear on Collision

Lecture 14 Cloning Objects with Prefabs

Lecture 15 Firing a Ball Using the Space Key

Lecture 16 Defeating Enemies by Shooting Balls

Lecture 17 Game View and Layout

Lecture 18 Understanding Object Parent-Child Relationships

Lecture 19 Displaying Text with Canvas

Lecture 20 Changing Canvas Text Through Scripting

Lecture 21 Updating the On-Screen Score with Scripts

Lecture 22 Building a Simple Complete Game

Section 5: Let’s Create a More Advanced Game

Lecture 23 Using Random Numbers

Lecture 24 Using a Timer

Lecture 25 Advanced Use of Random Numbers and Timers

Lecture 26 Further Exploring Random Numbers and Timers

Lecture 27 Creating a Game Over Screen

Lecture 28 Showing “Game Over” When the Time Limit Is Reached

Lecture 29 Controlling Collision Detection with Colliders

Lecture 30 Moving Objects Upon Entering a Zone

Lecture 31 Preventing Double Jumps

Lecture 32 Building a Complete Game with the Skills You’ve Learned

Lecture 33 Adding Background Music and Sound Effects

Lecture 34 Understanding Audio Listeners in Your Game

Lecture 35 Exporting Your Game and Uploading to Unity Play

Section 6: Let’s Learn How to Use the Asset Store

Lecture 36 Using the Asset Store

Lecture 37 Using a Downloaded Asset in Your Project

Section 7: Let’s Explore Advanced Flag Techniques

Lecture 38 Enhancing Characters with Flags

Lecture 39 Making Characters Power Up Upon Collecting Items

Section 8: Let’s Learn the Basics of Animation

Lecture 40 Creating an Animation

Lecture 41 Combining Two Animations with the Animation Controller

Lecture 42 Controlling Animations with Scripts (Part 1)

Lecture 43 Controlling Animations with Scripts (Part 2)

Section 9: Let’s Learn the Basics of Particle Systems

Lecture 44 Using Particle Systems

Lecture 45 Creating an Explosion Effect with Particle Systems

Lecture 46 Creating a Fireworks Effect with Particle Systems

Section 10: Let’s Learn the Basics of Scene Transitions

Lecture 47 Transitioning from Title to Game Scene

Lecture 48 Switching Scenes with a Button Click

Section 11: Let’s Learn the Basics of Methods

Lecture 49 Let’s Master Methods

Section 12: Let’s Create Third-Person Shooter Movement

Lecture 50 Understanding Local vs. World Coordinates

Lecture 51 Moving an Object Forward in Local Space

Lecture 52 Rotating Objects with Rigidbody

Lecture 53 Creating TPS Character Movement

Lecture 54 Shooting Mechanics in Third-Person Games

Section 13: Level Up Your Skills to Create Games

Lecture 55 Making Enemies Follow the Player

Lecture 56 Using Elastic and Friction Forces

Lecture 57 Using ‘Wait for X Seconds’

Lecture 58 Destroying Objects with a Click

Lecture 59 Creating Multiple Objects

Lecture 60 Organize Your Code with Methods

Lecture 61 Create a List and Pick a Random Value

Lecture 62 Update the Score Using GameManager

Lecture 63 Make Variables Private and Update Them via Methods

Lecture 64 Learn the Difference Between Private and Public

Lecture 65 Using While Loops and Methods

Lecture 66 Restart the Game with a Button After Game Over

Complete beginners who want to start learning Unity,Anyone interested in creating their first games without prior game development experience