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    Unity Tutorial For Absolute Beginners

    Posted By: ELK1nG
    Unity Tutorial For Absolute Beginners

    Unity Tutorial For Absolute Beginners
    Published 9/2025
    MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz
    Language: English | Size: 13.79 GB | Duration: 13h 18m

    A step-by-step Unity course covering the fundamentals of game development through 65 hands-on lessons.

    What you'll learn

    Set up Unity from scratch and get comfortable with the interface and essential tools

    Build a solid foundation in C# programming for Unity—even if you’re completely new to coding

    Create your very first playable games step by step, while learning practical game development skills

    Package and publish your Unity games to the Google Play Store so anybody can play them

    Requirements

    Basic computer skills (such as file management and installing software)

    A computer with moderate performance specifications capable of running Unity smoothly

    Description

    This course is part of the official curriculum of the online IT school ITeens Lab from Japan.Because of that, this video course is a converted version from Japanese to English.It is specifically designed for learners with zero coding experience—so even absolute beginners are welcome! Have you ever thought:“I can follow along with tutorials and copy the sample code, but when I try to create something on my own… I get stuck”?If so, this course is for you.Our curriculum is carefully structured to help you truly understand what you’re doing, practice repeatedly, and gradually gain the confidence to write code and build projects on your own.By the time you finish, you’ll feel the satisfaction of “I can create this myself!”Course Outline#1-#38: Foundations (Lecture3-39)Installing Unity and learning the essential operationsBasic coding in Unity (C#)How to create simple games#39-#65: Intermediate Level (Lecture40-66)Adding animations and visual effectsCreating more polished and complex movementsWho this course is forBeginners in programmingBeginners in UnityAnyone who wants to learn how to write code on their ownAnyone who wants to create games with UnityAnyone dreaming of making their own 3D gamesBy completing this course, you’ll not only gain technical skills but also the confidence to continue exploring game development on your own, turning your creative ideas into real interactive experiences.Note: Since Standard Assets is no longer maintained or supported, video #36 "How to Use Standard Assets" has been removed.

    Overview

    Section 1: Course Introduction

    Lecture 1 Intro to Unity for Absolute Beginners

    Lecture 2 Unity 6 and Unity ~2022 Wat's Different?

    Section 2: Unity Installation and Basic Operations

    Lecture 3 Let’s Get Ready to Use Unity

    Lecture 4 Exploring the Basic Operations

    Section 3: Programming Basics in Unity

    Lecture 5 Let’s Write Some Code

    Lecture 6 Moving Objects

    Lecture 7 Adjusting Object Movement Speed

    Lecture 8 Adjusting Object Movement Direction

    Lecture 9 Removing Objects

    Lecture 10 Adding Physics to Objects

    Lecture 11 Controlling Objects with the Keyboard

    Lecture 12 Changing Object Colors and Materials

    Section 4: Essential Programming for Game Development

    Lecture 13 Disappear on Collision

    Lecture 14 Cloning Objects with Prefabs

    Lecture 15 Firing a Ball Using the Space Key

    Lecture 16 Defeating Enemies by Shooting Balls

    Lecture 17 Game View and Layout

    Lecture 18 Understanding Object Parent-Child Relationships

    Lecture 19 Displaying Text with Canvas

    Lecture 20 Changing Canvas Text Through Scripting

    Lecture 21 Updating the On-Screen Score with Scripts

    Lecture 22 Building a Simple Complete Game

    Section 5: Let’s Create a More Advanced Game

    Lecture 23 Using Random Numbers

    Lecture 24 Using a Timer

    Lecture 25 Advanced Use of Random Numbers and Timers

    Lecture 26 Further Exploring Random Numbers and Timers

    Lecture 27 Creating a Game Over Screen

    Lecture 28 Showing “Game Over” When the Time Limit Is Reached

    Lecture 29 Controlling Collision Detection with Colliders

    Lecture 30 Moving Objects Upon Entering a Zone

    Lecture 31 Preventing Double Jumps

    Lecture 32 Building a Complete Game with the Skills You’ve Learned

    Lecture 33 Adding Background Music and Sound Effects

    Lecture 34 Understanding Audio Listeners in Your Game

    Lecture 35 Exporting Your Game and Uploading to Unity Play

    Section 6: Let’s Learn How to Use the Asset Store

    Lecture 36 Using the Asset Store

    Lecture 37 Using a Downloaded Asset in Your Project

    Section 7: Let’s Explore Advanced Flag Techniques

    Lecture 38 Enhancing Characters with Flags

    Lecture 39 Making Characters Power Up Upon Collecting Items

    Section 8: Let’s Learn the Basics of Animation

    Lecture 40 Creating an Animation

    Lecture 41 Combining Two Animations with the Animation Controller

    Lecture 42 Controlling Animations with Scripts (Part 1)

    Lecture 43 Controlling Animations with Scripts (Part 2)

    Section 9: Let’s Learn the Basics of Particle Systems

    Lecture 44 Using Particle Systems

    Lecture 45 Creating an Explosion Effect with Particle Systems

    Lecture 46 Creating a Fireworks Effect with Particle Systems

    Section 10: Let’s Learn the Basics of Scene Transitions

    Lecture 47 Transitioning from Title to Game Scene

    Lecture 48 Switching Scenes with a Button Click

    Section 11: Let’s Learn the Basics of Methods

    Lecture 49 Let’s Master Methods

    Section 12: Let’s Create Third-Person Shooter Movement

    Lecture 50 Understanding Local vs. World Coordinates

    Lecture 51 Moving an Object Forward in Local Space

    Lecture 52 Rotating Objects with Rigidbody

    Lecture 53 Creating TPS Character Movement

    Lecture 54 Shooting Mechanics in Third-Person Games

    Section 13: Level Up Your Skills to Create Games

    Lecture 55 Making Enemies Follow the Player

    Lecture 56 Using Elastic and Friction Forces

    Lecture 57 Using ‘Wait for X Seconds’

    Lecture 58 Destroying Objects with a Click

    Lecture 59 Creating Multiple Objects

    Lecture 60 Organize Your Code with Methods

    Lecture 61 Create a List and Pick a Random Value

    Lecture 62 Update the Score Using GameManager

    Lecture 63 Make Variables Private and Update Them via Methods

    Lecture 64 Learn the Difference Between Private and Public

    Lecture 65 Using While Loops and Methods

    Lecture 66 Restart the Game with a Button After Game Over

    Complete beginners who want to start learning Unity,Anyone interested in creating their first games without prior game development experience