Andrew Mulholland, «Programming Multiplayer Games»

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Andrew Mulholland, «Programming Multiplayer Games»
Wordware Publishing | ISBN 1556220766 | 2004 Year | PDF | 3,66 Mb | 500 Pages


This book covers all the major aspects and theory behind creating a fully functional network game, from setting up a stable MySQL backed-end database for storing player information to developing a reusable TCP/IP network library for online games as well as developing web-based server interfaces.

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