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3DMark 11 Advanced Edition 1.0.4 Multilingual

Posted By: big1ne
3DMark 11 Advanced Edition 1.0.4 Multilingual

3DMark 11 Advanced Edition 1.0.4 Multilingual | 271 MB
Languages: English, German, Finnish, Chinese (Simplified & Traditional)

3DMark 11 is the latest version of the world’s most popular benchmark. Designed to measure your PC’s gaming performance 3DMark 11 makes extensive use of all the new features in DirectX 11 including tessellation, compute shaders and multi-threading. Trusted by gamers worldwide to give accurate and unbiased results, 3DMark 11 is the best way to consistently and reliably test DirectX 11 under game-like loads.

Features

Offline result management
By default 3DMark 11 submits and stores your benchmark results online on the 3DMark website. If you have 3DMark 11 Advanced Edition you can also choose to save your result files to your hard drive or another local offline location.

Benchmark looping
This setting allows to the benchmark to repeat a user defined number of times. Benchmark looping is an effective way to test the stability of a system after upgrading or overclocking a component.

Demo looping
This setting allows the audio visual demo to be set up to loop indefinitely for display or trade show purposes. Demo looping is only available in the 3DMark 11 Professional Edition.

Image quality tool
This tool renders pixel perfect images from any point during the tests or the audio visual demo. Using these images you can compare differences between different settings, drivers and or hardware. The image quality tool is only available in the 3DMark 11 Professional Edition.

Command line automation
This feature, which is only available in the 3DMark 11 Professional Edition, allows the benchmark to be configured and automated using scripts running from the command line.

3DMark score
Benchmark presets offer a convenient way of scaling the benchmark load to provide relevant results for all levels of hardware. These pre-selected combinations of settings represent successively more advanced levels of visual quality. When running 3DMark 11 with one of the presets selected, the benchmark produces a score for that preset. The 3DMark score is calculated differently for each preset which means that scores are not comparable across different presets.

Entry preset
This preset is designed for benchmarking with a low level of load on the graphics card. The benchmark runs in 1024 x 600 resolution making it suitable for most DirectX 11 capable systems including notebooks and netbooks.

Performance preset
This preset is designed for benchmarking with a moderate load on the graphics card. The benchmark runs in 1280 x 720 (720p) making it suitable for most DirectX 11 capable gaming

Extreme preset
This preset is designed for benchmarking with a very heavy load on the graphics card. The benchmark runs in 1920 x 1080 (1080p). Although this setting may well bring many PCs to their knees today it represents the likely loads used by high end games in years to come. This preset is particularly well suited to high-end gaming PCs.

Custom preset
The benchmark can be run with customized settings. When it is run in a resolution with an aspect ratio other than 16:9, the rendering is done within a 16:9 letterbox.

Improvements

Keyboard focus is no longer checked during the demo or when running the benchmark in a loop. Note that if the display switches to the desktop due to a popup window during the benchmark, the run will still be aborted as the display mode is no longer the same.
3DMark 11 now remembers the last custom resolution used.
GPU count detection for multi-GPU systems is now correct even when SystemInfo is explicitly disabled.
3DMark 11 will now prevent Windows from entering Sleep during the test.
The license key is now reset when the benchmark is reinstalled, allowing removal of invalid keys.

Compatibility

SystemInfo updated to version 4.15 for full Windows 8 compatibility.
Updated DirectX redistributable.
Now using static Visual C++ 2010 runtime libraries to fix rare installation issues on some systems.
Removed dependency on EvaDotNet.dll and EvaDotNet.DirectX.dll for GPU enumeration to fix compatibility issues with some systems.

Bug fixes

Fixed display initialization code that caused "SetFullscreenState failed: DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" errors on some systems.
Fixed several memory and texture leaks, improving stability during very long looping runs.
The HUD timer no longer rolls over if a single test takes more than ten minutes. (Yes, this could happen during the Combined Test on some low end DirectX 11 cards.


3DMark 11 Advanced Edition 1.0.4 Multilingual


OS : Windows 8 / 7 / Vista (both 32 and 64 bit)

Home Page - http://www.futuremark.com

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