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Chaos Group V-Ray Next Update 2 (Build 4.20.00) for Autodesk 3ds Max

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Chaos Group V-Ray Next Update 2 (Build 4.20.00) for Autodesk 3ds Max

Chaos Group V-Ray Next Update 2 (Build 4.20.00) for Autodesk 3ds Max | 2.7 Gb

The Chaos Group team is pleased to announce the availability of V-Ray Next 4.20.00 for Autodesk 3ds Max. The long-awaited major update to its production renderer, following five months in public beta. New ‘Scene Intelligence’ features, new V-Ray GPU rendering architecture, overall speed boosts.

New features:
- V-Ray/V-Ray GPU:Debug Shading with various modes during IPR;
- V-Ray/V-Ray GPU:Hash map based light cache;
- V-Ray/V-Ray GPU:Native rendering of Corona scatter instances;
- V-Ray:Add V-Ray memory tracking support;
- V-Ray:Baking elements support for opacity map when doing projection baking;
- V-Ray:Implement barycentric mode in the VRaySamplerInfoTex;
- V-Ray GPU:Support for VRayDistanceTex;
- V-Ray GPU:VRayALSurfaceMtl shader support;
- V-Ray GPU:Add support for VRayCurvature texture;
- V-Ray GPU/V-Ray Cloud: Support for Substance 2 maps;
- V-Ray Cloud:Indirect light select modes support;
- V-Ray IPR:Overlay progress notifications in the Viewport IPR;
- VRayOSL:Implement the 3ds Max OSL shading graph support;
- VRayToonMtl:Add V-Ray's Cel shader implementation support;
- VRayVolumeGrid:Add support for V-Ray GPU render elements: VRayNormals, VRaySamplerInfo, VRayZDepth, -VRayVelocity, VRayGI, VRayDiffuseFilter, VRayShadows, VRayObjectID, VRayRenderID;
- VRayVolumeGrid: Modulate or replace the Fire Opacity with a texture in "Use Own Opacity" mode;
- VFB:Ability to do test renders at lower resolution;
- VFB:Add keyboard shortcuts for mouse actions in IPR;
Modified features:
- V-Ray:Check for version compatibility between the DR servers and client;
- V-Ray:Faster production IPR with complex scenes;
- V-Ray:Improved sampling for scenes with many light sources;
- V-Ray:Displacement/subdivision tessellation outside the camera frustum should be coarser (reduces memory usage);
- V-Ray:Optimized memory usage for scenes with many disc lights;
- V-Ray:Improve loading time for scenes with many V-Ray lights;
- V-Ray:Update to Alembic 1.7.10;
- V-Ray:Use lower resolution on HiDPI displays with Viewport IPR;
- V-Ray:Mitigate Windows freezing while rendering;
- V-Ray:Move the Authorization and About rollouts to the Settings tab;
- V-Ray:Print a warning if the VRayLog.txt file is written to C:\ or unaccessible path;
- V-Ray:Add a warning when there are render elements with filtering off and Progressive sampler as they are incompatible;
- V-Ray:Display a warning when using Auto Exposure/White Balance with Region Render or Render Mask;
- V-Ray:Print a warning when using the irradiance map with full light select elements;
- V-Ray:Remove writing of V-Ray shade maps;
- V-Ray GPU:Add support for VRayExtraTex exclude/include lists;
- V-Ray GPU:Add an option to save color corrections for the raw image output;
- V-Ray GPU:Add UI for resumable rendering with GPU bucket sampler;
- V-Ray GPU:Improve Light Linker memory efficiency;
- V-Ray GPU:Remove OpenCL engine from the UI;
- V-Ray GPU:Support for multiple map channels for bitmaps in VRayGLSL;
- V-Ray Cloud:Add a warning when using VRayAmbientLight and Adaptive Lights;
- V-Ray Bitmap to VRayHDRI converter: Should be usable through MAXScript;
- VRayGLSL:Increase the number of texture channels to 16;
- VRayGLSL:Speedup compilation of shaders;
- VRayHairMtl:Add support for "Position along strand absolute" mode;
- VRayLight:Dome lights should be adaptive by default;
- V-RayMtl:Better shadow terminator with strong bump maps;
- VRayMtl:Use the Oren-Nayar model for diffuse roughness;
- VRayMtl:Remove the highlight glossiness slots from UI in Slate Material Editor and disconnect the texmap;
- VRayMDL/VRayGLSL/VRayOSL:Implement an output selector for OSL;
- VRayMDL:Use GGX as fallback for unsupported microfacet BRDFs;
- VRayMDL/VRayGLSL/VRayOSL:Improved initial rollout states;
- VRayOSL: Support for shaders that use the trace() OSL function in the 3ds Max OSLMap texture;
- VRayShadowMap:Deprecate for future use;
- VRaySamplerInfoTex:Extend VRaySmaplerInfoRE with tangent and bitangent in uv space;
- .vrscene exporter:Disable 3ds Max UI updates to avoid slowdown with animation export due to redrawing heavy scenes;
- vrscene exporter:Optimize export time with particle systems;
- vrscene exporter:Support for pixel aspect ratio;
- vrscene exporter:Nozon PresenZ plugin parameters export;
- V-Ray Bitmap to VRayHDRI converter:Use maketx instead of img2tiledexr by default;
- V-Ray Toolbar:Add the "Submit to Chaos Cloud rendering" as separate button;
- VRayVolumeGrid:Show the mesh preview together with the voxel preview when both are enabled;
- VRayVolumeGrid:Speed up preview of AUR cache files by reading the grid channel data min-max range from their metadata;
- VRayVolumeGrid:Support for OpenVDB 5;
- VFB: Ask to save the current modified scene when using the Open Scene command from History;
Bug fixes:
- V-Ray:Adaptive dome light artifacts with invisible lights blocking the dome;
- V-Ray:Artifact in reflection of object behind the camera with adaptive lights;
- V-Ray:Crash with animated GrowFX geometry instanced with ForestPro with animated instances;
- V-Ray:Crash with ProOptimizer modifier during compiling geometry;
- V-Ray:Difference in GI between Max and Standalone with Adaptive Lights;
- V-Ray:Double Sided material renders incorrectly if there is unsupported material input;
- V-Ray:Extreme slowdown in very small area of a scene with dense hairs over SSS surface;
- V-Ray:Flickering of distant light sources with the adaptive lights and many light sources;
- V-Ray:Frames overwrite each other when saving frame sequences as .vrimg through the Max native render output dialog;
- V-Ray:Lens effect generate wrong results with overbright pixels;
- V-Ray:Long file paths are not visible in the Overwrite files list dialog;
- V-Ray:Missing effects result channel after changing Lens effects mode;
- V-Ray:Missing deep data in VRayLightSelect render element;
- V-Ray:NaN or negative pixels in VRaySpecular render element;
- V-Ray:Override material by Include doesn't work properly with grouped objects;
- V-Ray:Raw images are still saved when canceling a render;
- V-Ray:Resuming a render with "Store direct light" disabled produces different buckets;
- V-Ray:Setting the log file path with MAXScript has no effect if the Render Setup window is not open;
- V-Ray:Unhandled exception with PFlow and TurboSmooth;
- V-Ray:Using an OSL texture as bump map does not work in Standalone;
- V-Ray:When using the "split channels" option, normals render elements should be stored without gamma;
- V-Ray:Resuming a bucket render resets the progress to zero;
- V-Ray:VRayZDepth element channels are named differently depending on VRayOptionRE in multipart EXR;
- V-Ray/V-Ray Cloud: Incorrect full light select element with VRayFastSSS2;
- V-Ray IPR:Animated amount of 2D VRayDisplacement is not updated between frames;
- V-Ray IPR:Assigning a new environment map is not reflected;
- V-Ray IPR:Crash on specific scene with cloned objects when picking material in the Slate Material Editor during Viewport IPR;
- V-Ray IPR:Crash when adjusting Gradient Ramp in VRayLight;
- V-Ray IPR:Crash when changing the topology of a newly copied object;
- V-Ray IPR:Crash when modifying 2D displacement amount after changing the texmap;
- V-Ray IPR:Crash with multi-threaded VRayInstancer when changing frames;
- V-Ray IPR:Crash when selecting existing geometry while creating geometry;
- V-Ray IPR:Crash when turning on "Auto exposure" or "Auto white balance" during rendering;
- V-Ray IPR:Crash when tweaking VRayDisplacementMod in specific scene;
- V-Ray IPR:Crash when starting IPR in scene with objects with scripts as custom attributes;
- V-Ray IPR:Crash with VRayInstancer and VRayMultiSubTex when scrubbing the timeline;
- V-Ray IPR:During rendering with "Auto exposure" enabled, the image may flicker slightly on each IPR update;
- V-Ray IPR:Opening the VFB during Viewport IPR causes rendering restart;
- V-Ray IPR:Render mask in texture mode does not work;
- V-Ray IPR:Use the color corrections from the VFB in Viewport IPR;
- V-Ray IPR:Using Array tool during rendering causes missing objects in 3ds Max 2017;
- V-Ray IPR:Viewport IPR can be started in multiple views using the Maximize Viewport Toggle;
- V-Ray IPR:Viewport IPR should not set the post effects rate to 100 if it was zero;
- V-Ray GPU:A scene with two VRayClippers in mesh mode is rendered incorrectly with V-Ray Standalone/V-Ray Cloud;
- V-Ray GPU:Add the "Previous render" function to;
- V-Ray GPU:Artifacts with VRayDisplacementMod and TriplanarTex;
- V-Ray GPU:Back faces of double sided VRayMtls are not rendered;
- V-Ray GPU:Black output when saving from the 3ds Max Common tab options and using Render Mask;
- V-Ray GPU:Black transparency effect in a scene with a lot of geometry stacked behind each other;
- V-Ray GPU:Buckets produce different results when rendering in hybrid mode;
- V-Ray GPU:Crash on scene reset after rendering a scene with Forest Pro;
- V-Ray GPU:Crash when rendering VRayProxy with VRayLightMtl (with direct illumination on) and motion blur;
- V-Ray GPU:Crash when uploading huge textures in full size;
- V-Ray GPU:Crash in a scene with Forest Pro animated geometry with motion blur and VRayVelocity render element;
- V-Ray GPU:Crash in IPR when RailClone material is modified;
- V-Ray GPU:Crash with specific scene rendering when turning off lights during IPR;
- V-Ray GPU:Crash when modifying materials of ForestPro objects during IPR;
- V-Ray GPU:Crash when rendering invalid light cache file;
- V-Ray GPU:CUDA errors when rendering a sequence with animated VRayClipper, dome light and reflective/refractive materials;
- V-Ray GPU:DR Bucket unsupported render element warning is erroneously shown;
- V-Ray GPU:Enable saving of the light cache;
- V-Ray GPU:Error 700 during IPR with on-demand texture size and override material;
- V-Ray GPU:Error 716 with VRayHairMtl and VRayHairNextMtl with older GPU drivers;
- V-Ray GPU:Excessive memory consumption with Bucket Sampler;
- V-Ray GPU:Geometries disappear during IPR when rendering with Render Mask Selected and moving a selected geometry;
- V-Ray GPU:GLSL shaders that use the sqrt() function crash;
- V-Ray GPU:Include/exclude linked objects from lights causes all child objects to be excluded too;
- V-Ray GPU:IPR is locked to the projection instead of the current view;
- V-Ray GPU:Low quality baked Spiral mode of Gradient Ramp in Anisotropy;
- V-Ray GPU:Memory leak with on-demand textures when used in IPR;
- V-Ray GPU:NaN pixels when rendering in hybrid;
- V-Ray GPU:Some scenes with VRayFur take much time before the rendering starts;
- V-Ray GPU:Show VRaySwitchMtl as compatible;
- V-Ray GPU:Stochastic flakes: missing secondary reflections;
- V-Ray GPU:UDIM textures are rendered black with On-demand mipmapping texture mode;
- V-Ray GPU:Visible edges on geometry with VRay2SidedMtl and VRayNormalMap;
- V-Ray GPU:VRayInstancer uses only the PRT particles from the initial frame;
- V-Ray GPU:VRayDRBucket render element outputs black color with Progressive sampler is used;
- V-Ray GPU:Wrong rendering of animated VRayColor with motion blur;
- V-Ray GPU:Wrong GI and shadow calculation with environment color different from black;
- V-Ray GPU:Wrong render when the first production render of the 3ds Max session is Orthographic;
- V-Ray Cloud:Animated clipping plane of 3ds Max Physical Camera is not exported to .vrscene;
- V-Ray Cloud:Animated exposure options in Environment and Effects are not exported;
- V-Ray Cloud:Crash with 3ds Max blackbody.osl with a texture which is not an OSL texmap;
- V-Ray Cloud:Crash with Forest Pro with non-default V-Ray/object properties values;
- V-Ray Cloud:Camera Automatic vertical tilt doesn't work with animation;
- V-Ray Cloud:Cellular map assigned to a refractive VRayMtl is renders with differences;
- V-Ray Cloud:Difference in the VRayZdepth render element when the VRayMtl refraction "Affect channels" is set to "All channels";
- V-Ray Cloud:Difference in Bump mapping with VRayHDRI;
- V-Ray Cloud:Different bump seed info from BerconNoise;
- V-Ray Cloud:Dome light's texture is not exported correctly in some cases with "Lock texture to icon" enabled;
- V-Ray Cloud:Export animated depth of field from VRayPhysicalCamera, Physical Camera and render setup;
- V-Ray Cloud:Export animated parameters that control camera exposure;
- V-Ray Cloud:Forest Pack Edge mode is not exported to .vrscene files;
- V-Ray Cloud:Forest Pack object with set object id is not rendered in the MultiMatte pass in Standalone and the cloud;
- V-Ray Cloud:Inconsistencies and performance issues on rendering of motion-blurred VRayInstancer;
- V-Ray Cloud:Mismatched channel names when outputting .vrimg and .EXR and there is a VRayDenoiser render element;
- V-Ray Cloud:OpenEXR textures with gamma override do not render properly;
- V-Ray Cloud:Output settings of maps are not exported properly when animated;
- V-Ray Cloud:RailClone object used as VRayDistanceTex object did not respect "Renderable" object property;
- V-Ray Cloud:Scenes with time display set to Frame::Ticks, non-zero ticks and motion blur render darker;
- V-Ray Cloud:Scenes with light linking renders a lot slower than in 3ds Max on multi-core machines;
- V-Ray Cloud:Support for the VRayScatterVolume material;
- V-Ray Cloud:Top-Bottom output layout option in the VRayStereoscopic helper is not exported in .vrscenes;
- V-Ray Cloud:Visible to camera object property is not exported properly when there is VRayLightMtl with Direct Illumination on;
- V-Ray Cloud:VRayAlSurface produces incorrect GI pass;
- V-Ray Cloud:VRayAlSurface renders differently;
- V-Ray Cloud:VRayFur animation is not exported;
- V-Ray Cloud:VRayPhysicalCamera animated "F-number" is not exported;
- V-Ray Cloud:When using Auto exposure light cutoff threshold is applied prior to the EV adjustment;
- V-Ray Cloud:Wrong export for VRayProxy file name parameter for proxy/alembic sequences;
- V-Ray Cloud:Wrong results when "Affect shadows" is turned off in the refraction VRayMtl parameters;
- VRayClipper:Artifact with clipper in open space scenes with dome light;
- VRayClipper:Clippers do not respect include list when included object is hidden;
- VRayClipper:Clipping objects outside of the include list if the objects that are in it are hidden;
- VRayClipper:Incorrect results with disabled "Clip lights geometry" and dome light rendering with V-Ray GPU;
- VRayClipper:Mesh clipper casts incorrect shadows;
- VRayColor:Crash after Undo/Redo;
- VRayDisplacementMod:Results with "Keep continuity" are incorrect when UVTILE textures are used;
- VRayFur:Crash when rendering large areas with VRayFur;
- VRayFur:Crash when rendering on VRayProxy with variable polygon count;
- VRayGLSL:CUDA error 716 with VRayMDLMtl using bump;
- VRayIES: Lights with no profile are rendered black when override intensity is set to “replace”;
- VRayInstancer:Artifacts in V-Ray GPU/V-Ray Cloud using multi-segmented motion blur;
- VRayInstancer:Interval discrepancy on motion-blurred instances with V-Ray Cloud;
- VRayInstancer:Not rendering correctly with multi-segmented motion blur;
- VRayLight:Textured and Disc lights do not generate caustics;
- VRayMetaball:Unhandled exception when rendering PF events with VRayParticleColor shading;
- VRayMDL/VRayGLSL/VRayOSL: Error loading ParamBlock2 when merging a scenes containing shaders;
- VRayMtl:Metalness values different from 0.0 and 1.0 render incorrectly;
- VRayOrnatrixMod: Ornatrix additional mapping channels data is inaccessible;
- VRayOSL:Bump mapping is not working with VRayOSLTex;
- VRayOSL:Crash in IPR with VRayOSLTex in a specific scene;
- VRayOSL:Crash on post-Haswell processors;
- VRayOSL:Crash with VRayOSLTex with connected texture linked to VRayLightMtl with Direct Illumination on;
- VRayOSL:Loading and cloning an OSL node with in-place shader does not compile it automatically;
- VRayOSL:Reloading an OSL shader does not work;
- VRayOSL:Shaders do not load when loading a scene with a shader that contains an include directive;
- VRayOSL/VRayGLSL:Crash when rendering with V-Ray Standalone;
- VRayPhysicalCamera:Turning "Targeted" off crashes in IPR;
- VRayPluginNode:Cloned plugins miss the texture slots links;
- VRayProxy:Alembic proxy in bounding box preview mode or with preview override loads the whole geometry;
- VRayProxy:No motion blur with 3ds Max Fluids imported through Alembic;
- VRayScannedMtl:Crash when selected in Material Editor due to invalid symbols in the file path;
- VRayVolumeGrid:Cannot abort rendering by cancelling the pre-render progress windows;
- VRayVolumeGrid:Crash when using one object as a render cutter for two volume grids;
- VRayVolumeGrid:Crash when rendering a volume with Create Lights intersecting a geometry with a Light Material;
- VRayVolumeGrid:Crash when rendering empty volume grid with V-Ray GPU;
- VRayVolumeGrid:Constant mesh rebuild in 3ds Max viewport when the timeline start is not an exact frame;
- VRayVolumeGrid:Fire Lights keep illuminating the scene after the cache sequence ends during sequence render;
- VRayVolumeGrid:FumeFX 4 VDB caches are imported with offset Pivot point;
- VRayVolumeGrid:GPU Volumetric effects go missing when switching between Bucket and Progressive Sampler type in Volumetric Geometry mode;
- VRayVolumeGrid:Having many instances breaks smoke's occlusion by geometry;
- VRayVolumeGrid:Jittering with animated camera inside of a volume grid using V-Ray GPU;
- VRayVolumeGrid:Memory leak when rendering with GI and any V-Ray render elements;
- VRayVolumeGrid:Min-max channel range of AUR caches randomly displays very large numbers;
- VRayVolumeGrid:OpenVDB caches that contain internal rotation are rendered clipped with V-Ray GPU;
- VRayVolumeGrid:Optimize volumetric rendering when Smoke Opacity is modulated by a texture;
- VRayVolumeGrid:Phoenix lights from one volume grid do not illuminate some parts of other grids depending on the camera angle;
- VRayVolumeGrid:Rendering produces wrong normals render element results with V-Ray GPU;
- VRayVolumeGrid:Slow preview auto-reduction of large VDB caches compared to Phoenix FD;
- VRayVolumeGrid:Slow viewport preview when the timeline start is not an exact frame;
- VRayVolumeGrid:The warning about DR and local paths is still appearing even when there is no volume grid in the scene;
- VRayVolumeGrid:Using many chained texture maps in the volumetric shader produces different renders of the same frame when rendering repeatedly;
- VRayVolumeGrid:Volumes are rendered if the volume grid is hidden but "Create Lights Even If Not Renderable" is Enabled;
- VRayVolumeGrid:Voxel preview of temperature around 200 Kelvins with As Fire enabled draws bright red and pink voxels;
- VRayVolumeGrid:Very slow loading of OpenVDB files from network;
- VRayVolumeGrid:Wrong Object XYZ texture mapping with V-Ray GPU;
- VRayVolumeGrid:When two or more grids have any overlapping walls volumetrics aren't rendered correctly with V-Ray GPU;
- VRayWireColor:No output for objects instanced with Forest Pro and VRayInstancer;
- VFB:Copy to stamp label is truncated on high DPI monitors;
- VFB:"Export and render" from .vrscene exporter scales the VFB twice the scale factor on HiDPI displays;
- VFB:EXR files loaded in the VFB do not have their integer REs displayed;
- VFB:History not updated after deleting a .vrimg through file explorer;
- VFB:HSL color correction in the VFB is incorrect for very dark colors;
- VFB:Towards the end of the light cache calculations the progress bar starts going back;
- VFB:Levels histogram is not updated when loading a file from history;
- VFB:Save render settings with any .vrimg file saved by V-Ray (not only in the VFB history);
- V-Ray Toolbar:Creating V-Ray Physical Camera produces an error on 3ds Max 2013;
- vrscene exporter:MAXScript that exports .vrscene and then loads a render preset freezes 3ds Max;
- vrscene exporter:Current frame number is not written to .vrscene when exporting a single frame;
- vrscene exporter:Wrong export of Composite map with layers in “normal” mode;
- V-Ray Bitmap to VRayHDRI converter: Wrong conversion of .exr textures with overridden gamma;
- ply2vrmesh.exe:The -velocityAttrName parameter of ply2vrmesh does not work for Alembic files;
- vdenoise.exe:The "skip existing images" config option still leaves a lot of per-frame processing with raw VFB output;
- vdenoise.exe:The vdenoise tool displays a warning when -frames is used with wildcard that specifies single file;

About V-Ray Next for Autodesk 3ds Max. A major overhaul of V-Ray’s two-decades-old code base, V-Ray Next promises a boost in overall rendering performance of “up to 25 percent”, according to Chaos Group CTO Vlado Koylazov.

The speed gains are augmented by two of V-Ray Next’s key changes: new ‘Scene Intelligence’ features designed to simplify the set-up of complex scenes, and V-Ray GPU, its new GPU rendering architecture.

Other key features include Nvidia’s AI-based OptiX render denoiser, a new physiologically plausible hair shader, a new V-Ray Switch material for look dev work, and a scene lighting analysis system.

Pipeline improvements include support for layered Alembic files, and the V-Ray Plugin material and texture, which enable users to load any material or texture from the standalone edition of the renderer.


About Chaos Group. Chaos Group is a worldwide leader in computer graphics technology, helping artists and designers create photoreal imagery and animation for design, television, and feature films. Chaos Group specializes in physically-based rendering and simulation software used daily by top design studios, architectural firms, advertising agencies, and visual effects companies around the globe. Today, the company's research and development in cloud rendering, material scanning, and virtual reality is shaping the future of creative storytelling and digital design. Founded in 1997, Chaos Group is privately owned with offices in Sofia, Los Angeles, Baltimore, Seoul, and Tokyo.

Product: Chaos Group V-Ray
Version: Next Update 2 (Build 4.20.00)
Supported Architectures: x64
Website Home Page : www.chaosgroup.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even SP1 or newer
Software Prerequisites: Autodesk 3ds Max 2016-2020
Size: 2.7 Gb
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Chaos Group V-Ray Next Update 2 (Build 4.20.00) for Autodesk 3ds Max