Chaos V-Ray 7, Update 2 (7.20.00) for Autodesk 3ds Max | 7.0 Gb
Chaos released V-Ray 7, Update 2 (7.20.00). This update delivers powerful AI features like Chaos AI Enhancer and AI Material Generator to speed up your workflow without re-rendering. Plus, render faster than ever with the upgraded Chaos Cloud GPU, 3D scene sharing via browser, and extended artistic controls for lighting, scattering, and textures.
V-Ray 7, update 2 (Build 7.20.00) Official release - Date: Aug 5, 2025
Discover what’s new in V-Ray 7 for 3ds Max, Update 2
Summary
- AI Enhancer polishes renders instantly, while AI Material Generator turns real-world photos into seamless PBR materials in Chaos Cosmos.
- The new Night Sky feature delivers astronomically precise stars, moon phases, and the Milky Way.
- New 3D streaming in Chaos Cloud (beta) allows anyone to browse scenes in the highest quality possible, even on phones and tablets, and provide feedback remotely.
- Chaos Cloud GPU rendering is now significantly faster and more cost-efficient, thanks to next-generation hardware and optimized RTX rendering.
- Smarter tools like Gaussian Splats clipping, Scatter Clustering, and support for up to 256 unique LightMix light selects give you more artistic control.
- Enhanced workflows with faster Cosmos multi-imports, improved MultisubTex, optimized viewport loading, and OpenPBR mode in VRayMtl.
New features
V-Ray
- Night Sky
- Deferred loading of the VRayProxy viewport previews
- Distributed rendering 2
- Add external dispatcher settings to V-Ray DR2 dialog
- Gaussian Splats clipping
- Add a button for Gaussian Splats in the V-Ray toolbar
- Independent Horizontal/Vertical FOV for cylindrical point camera (Cylindrical w/ vertical FOV camera type)
- Multi-import from Chaos Cosmos
- Show highlight settings in V-Ray Render setup
- V-Ray two-sided texture
- Add Probability column to VRayMultiSubTex
- Add a mapping source slot for the VRayMultiSubTex
- Add VRayEnhancerData render element
- Support ACES based on OCIO 2.4
- Increase maximum count of light selects up to 256
- Update OpenEXR to v3.x
- Show animated texture in the viewport for V-Ray Plane light
- Add an OpenPBR shading mode in VRayMtl
- Support for 3ds Max OpenPBR material on export
V-Ray GPU
- Added VRayLuminaire support in V-Ray GPU
- Support of Gaussian splats on GPU
- Improved Caustics with Dispersion support on GPU
- Better memory usage and performance optimizations
- IPR options rollout in V-Ray GPU Render settings
VFB
- Ability to drag a mask from one layer to another one in VFB
- Add an environment variable to stop AI features (CHAOS_DISABLE_GEN_AI)
- Add Highlights, Whites, Shadows and Blacks to Exposure layer
- Duplicate layers in VFB by holding Alt and dragging
- Move Highlight Burn from Exposure layer to Filmic Tonemap - linear
Chaos Scatter
- Clusters in Chaos Scatter
Chaos Cosmos
- Support for AI Material Generation from Cosmos browser
Chaos Cloud/Collaboration
- AI Image Enhancer
- 3D Streaming on Cloud
Modified features
V-Ray
- Add a VRayGaussianSplats render element to hold the shading results from VRayGaussiansGeom, and support for z-depth
- Gaussian Splats viewport performance and preview improvements
- Improve V-Ray Viewport IPR updates for Gaussian splats
- Show the amount of primitives as Percentage in VRayGaussianGeom
- Add a warning message in the Render setup when the GUI license is missing
- Add layers select and object IDs to include/exclude of VRayLight
- Add plus/minus buttons to the include/exclude functionality for VRayLight
- Import lights from Cosmos as instances
- Group lights participating in a VRayLuminaire light source in a single light select render element when using light mix
- The VRayLuminaire color and temperature parameters should override the color of the original lights, rather than multiply them
- Use Embree for VRayLuminaire's internal convex hull intersections
- VRayLuminaire: reduce samplers' resolutions for high-resolution fields
- Improved V-Ray scene conversion of Corona Sun and Sky
- Scene Converter - improvement in conversion process
- VDenoise will now by default and implicitly save "lean" images i.e. discarding the denoiser extra data from the saved image
- Add an option to exclude denoiser extra data on saving raw files
- Change the Standard/Advanced button in V-Ray render settings panel with a switch button
- Change the UI for Material override in V-Ray render settings
- Support for USD 0.11.00
- Drop the old USD’s support: 0.7.0, 0.8.0, 0.9.0
- Implement export for VRaySphereFade environment effect along with the SphereFadeGizmo(s)
- Remove Resize Textures mode in V-Ray GPU UI
- The "Register Spawner as a Service" shortcut is not working with Windows 11 and V-Ray 7
- UI improvements in V-Ray and V-Ray GPU render setup
- Update V-Ray and V-Ray GPU to OCIO v2.4
- Subdivision and displacement optimizations
- Add an option to VRayBump2Normal to generate normal maps with flipped green component
- Make the "ignore invisible objects" VRayDirt option available when the renderer is V-Ray GPU
- Gray out the Height parameter of VRayIES shape override in mode rectangle
- Disable Bitmap preview in the viewport for V-Ray Plane light when wireframe mode is used
- Modify the VRayOCIO texture to allow baking of the current OCIO transformation to a .cube LUT file
V-Ray GPU
- Support for Area shadow of VRayShadow in Standard 3ds max lights (Spot, Directional)
- Support for Material Select render element
VFB
- Ability to save single or multiple history images to disk
- Access to render stats from the last render using MAXScript
- Add a clear button to the cryptomatte mask in VFB2
- Add Highlight burn in Exposure layer back for old scenes
- Reinitializing an already loaded but updated OCIO config via 3dsMax color management dialog or via maxscript does not reload it in the VFB
- Remove the "1" & "2" keyboard shortcuts from the context menu in VFB region rendering
Bug fixes
V-Ray
- Bad viewport preview of VRayBitmap with UV offset as Environment Background
- Chaos Scatter with disconnected line segments renders differently in V-Ray for 3dsMax and V-Ray Standalone
- Incorrect export of ChaosScatter with 2D scattering on a non-renderable shape/spline, which is set visible in viewport
- Crash in V-Ray Standalone, when rendering a specific ChaosScatter scene with distribute-on objects without channels
- Crash on 3ds max reset with running full screen V-Ray Viewport IPR with Gaussian Splats
- Crash on Cosmos variation selection, when mtl variations number is inconsistent for all geometry variations
- Crash on second DR render
- Crash when rendering scene with USD instances when the camera is below ground level
- Improper 2D scattering on spline embedded polygon in V-Ray Standalone and Chaos Cloud
- Incorrect file path displayed on the V-Ray mesh export overwrite confirmation dialog
- Incorrect normals for dynamic moving mesh geometry when rendering with motion blur enabled
- Misleading warning in V-Ray GPU IPR when caustics are enabled
- One-click submit (Chaos Cloud) cannot be started on Windows User names with non-latin characters
- Preview images of Cosmos assets appear cropped in the Cosmos Asset rollout for the Variants previews
- Spline shape is rendered wrong in V-Ray Standalone when Enable in Render is checked but Enable in viewport is not in the Spline settings
- The "Sun light" button to specify a specific VRaySun is missing in the VRaySky node in 3ds Max 2026
- The file output override window stays behind VFB
- V-Ray is not working in 3ds Max 2024/2025 when unsupported version of USD is installed
- V-Ray Light Meter crashes in 3ds Max 2026
- Viewport IPR randomly fails to start using max script then VFB IPR starts unexpectedly later
- VRayDirt renders differently in 3dsMax and V-Ray Standalone when object visibility is <= 0.000001
- VRayGaussianGeom's 'Point size' viewport representation resets on scene open
- VRayLightMix "To Scene" button doesn't work properly with VRayLuminaire lights
- VRayLuminaire: a block of black pixels artifact
- VRayLuminaire: convex hull luminaire caches produce slightly darker result compared to the old box caches
- VRayProxy override material can't be pasted/instanced in material editor in 3ds Max 2025/2026
- VRayUVWRandomizer with default settings (no randomization) causes changes in normal maps
- Wrong Gaussian Splat color space conversion
- Wrong results with Dispersion (Abbe Number) and Volumetric translucency
- VRayMultiSubTex doesn't allow maps to be drag and dropped onto other slots
- Crash in ipr with activating Bend direction map with normal map in it in VRayFur
- Caustics parameters in V-Ray properties are not respected in V-Ray GPU
- Native 3ds max MaterialX material is not rendered with V-Ray properly and it's not exported to vrscene when created in newer 3ds max versions (2024-2026)
- V-Ray scene converter should convert Coronabitmap to VRayHDRI nodes using sharp isotropic filtering
- File naming is not consistent using V-Ray Denoiser tool
- Wrong lights default multiplier on creation when the units are changed
- The effect of the Coat color should not depend on the energy preservation mode
- VRayMutliSubTex exports differently when using the "Random by Name" and "Random by Node Handle" modes
- PRG Clear Sky with altitude values from 0.01 to 0.25 is creating artifacts
- Clouds are not rendered when VRaySun is explicitly specified in VRaySky map
- Crash with VRayLightMix, xRef scene and Isolate Selected
- VRayFastSSS2 parameters are not updated in the UI when color mode is set to "Scatter coefficient + Fog color"
V-Ray GPU
- Black hole at Caustics focal point
- Crash when aborting light cache calculation with Caustics and overlapping lights
- CUDA 700 crash when using VRayDistanceTex with empty list / hidden objects
- Occasional crash when cancelling while building photons on GP
- The GPU Caustics's Max Photons value of 0 behaves differently than CPU
- VRayMultiSubTex multiplier is rendered wrong with CUDA/RTX in Standalone
- Wrong Caustics with physical 2-sided glass
VFB
- Discrepancy in separate channels output gamma between 3ds max and V-Ray Standalone output
- VFB warning box might go below other windows
- VFB Undo Stack gets flooded in various situations
V-Ray
- Night Sky
- Deferred loading of the VRayProxy viewport previews
- Distributed rendering 2
- Add external dispatcher settings to V-Ray DR2 dialog
- Gaussian Splats clipping
- Add a button for Gaussian Splats in the V-Ray toolbar
- Independent Horizontal/Vertical FOV for cylindrical point camera (Cylindrical w/ vertical FOV camera type)
- Multi-import from Chaos Cosmos
- Show highlight settings in V-Ray Render setup
- V-Ray two-sided texture
- Add Probability column to VRayMultiSubTex
- Add a mapping source slot for the VRayMultiSubTex
- Add VRayEnhancerData render element
- Support ACES based on OCIO 2.4
- Increase maximum count of light selects up to 256
- Update OpenEXR to v3.x
- Show animated texture in the viewport for V-Ray Plane light
- Add an OpenPBR shading mode in VRayMtl
- Support for 3ds Max OpenPBR material on export
V-Ray GPU
- Added VRayLuminaire support in V-Ray GPU
- Support of Gaussian splats on GPU
- Improved Caustics with Dispersion support on GPU
- Better memory usage and performance optimizations
- IPR options rollout in V-Ray GPU Render settings
VFB
- Ability to drag a mask from one layer to another one in VFB
- Add an environment variable to stop AI features (CHAOS_DISABLE_GEN_AI)
- Add Highlights, Whites, Shadows and Blacks to Exposure layer
- Duplicate layers in VFB by holding Alt and dragging
- Move Highlight Burn from Exposure layer to Filmic Tonemap - linear
Chaos Scatter
- Clusters in Chaos Scatter
Chaos Cosmos
- Support for AI Material Generation from Cosmos browser
Chaos Cloud/Collaboration
- AI Image Enhancer
- 3D Streaming on Cloud
Modified features
V-Ray
- Add a VRayGaussianSplats render element to hold the shading results from VRayGaussiansGeom, and support for z-depth
- Gaussian Splats viewport performance and preview improvements
- Improve V-Ray Viewport IPR updates for Gaussian splats
- Show the amount of primitives as Percentage in VRayGaussianGeom
- Add a warning message in the Render setup when the GUI license is missing
- Add layers select and object IDs to include/exclude of VRayLight
- Add plus/minus buttons to the include/exclude functionality for VRayLight
- Import lights from Cosmos as instances
- Group lights participating in a VRayLuminaire light source in a single light select render element when using light mix
- The VRayLuminaire color and temperature parameters should override the color of the original lights, rather than multiply them
- Use Embree for VRayLuminaire's internal convex hull intersections
- VRayLuminaire: reduce samplers' resolutions for high-resolution fields
- Improved V-Ray scene conversion of Corona Sun and Sky
- Scene Converter - improvement in conversion process
- VDenoise will now by default and implicitly save "lean" images i.e. discarding the denoiser extra data from the saved image
- Add an option to exclude denoiser extra data on saving raw files
- Change the Standard/Advanced button in V-Ray render settings panel with a switch button
- Change the UI for Material override in V-Ray render settings
- Support for USD 0.11.00
- Drop the old USD’s support: 0.7.0, 0.8.0, 0.9.0
- Implement export for VRaySphereFade environment effect along with the SphereFadeGizmo(s)
- Remove Resize Textures mode in V-Ray GPU UI
- The "Register Spawner as a Service" shortcut is not working with Windows 11 and V-Ray 7
- UI improvements in V-Ray and V-Ray GPU render setup
- Update V-Ray and V-Ray GPU to OCIO v2.4
- Subdivision and displacement optimizations
- Add an option to VRayBump2Normal to generate normal maps with flipped green component
- Make the "ignore invisible objects" VRayDirt option available when the renderer is V-Ray GPU
- Gray out the Height parameter of VRayIES shape override in mode rectangle
- Disable Bitmap preview in the viewport for V-Ray Plane light when wireframe mode is used
- Modify the VRayOCIO texture to allow baking of the current OCIO transformation to a .cube LUT file
V-Ray GPU
- Support for Area shadow of VRayShadow in Standard 3ds max lights (Spot, Directional)
- Support for Material Select render element
VFB
- Ability to save single or multiple history images to disk
- Access to render stats from the last render using MAXScript
- Add a clear button to the cryptomatte mask in VFB2
- Add Highlight burn in Exposure layer back for old scenes
- Reinitializing an already loaded but updated OCIO config via 3dsMax color management dialog or via maxscript does not reload it in the VFB
- Remove the "1" & "2" keyboard shortcuts from the context menu in VFB region rendering
Bug fixes
V-Ray
- Bad viewport preview of VRayBitmap with UV offset as Environment Background
- Chaos Scatter with disconnected line segments renders differently in V-Ray for 3dsMax and V-Ray Standalone
- Incorrect export of ChaosScatter with 2D scattering on a non-renderable shape/spline, which is set visible in viewport
- Crash in V-Ray Standalone, when rendering a specific ChaosScatter scene with distribute-on objects without channels
- Crash on 3ds max reset with running full screen V-Ray Viewport IPR with Gaussian Splats
- Crash on Cosmos variation selection, when mtl variations number is inconsistent for all geometry variations
- Crash on second DR render
- Crash when rendering scene with USD instances when the camera is below ground level
- Improper 2D scattering on spline embedded polygon in V-Ray Standalone and Chaos Cloud
- Incorrect file path displayed on the V-Ray mesh export overwrite confirmation dialog
- Incorrect normals for dynamic moving mesh geometry when rendering with motion blur enabled
- Misleading warning in V-Ray GPU IPR when caustics are enabled
- One-click submit (Chaos Cloud) cannot be started on Windows User names with non-latin characters
- Preview images of Cosmos assets appear cropped in the Cosmos Asset rollout for the Variants previews
- Spline shape is rendered wrong in V-Ray Standalone when Enable in Render is checked but Enable in viewport is not in the Spline settings
- The "Sun light" button to specify a specific VRaySun is missing in the VRaySky node in 3ds Max 2026
- The file output override window stays behind VFB
- V-Ray is not working in 3ds Max 2024/2025 when unsupported version of USD is installed
- V-Ray Light Meter crashes in 3ds Max 2026
- Viewport IPR randomly fails to start using max script then VFB IPR starts unexpectedly later
- VRayDirt renders differently in 3dsMax and V-Ray Standalone when object visibility is <= 0.000001
- VRayGaussianGeom's 'Point size' viewport representation resets on scene open
- VRayLightMix "To Scene" button doesn't work properly with VRayLuminaire lights
- VRayLuminaire: a block of black pixels artifact
- VRayLuminaire: convex hull luminaire caches produce slightly darker result compared to the old box caches
- VRayProxy override material can't be pasted/instanced in material editor in 3ds Max 2025/2026
- VRayUVWRandomizer with default settings (no randomization) causes changes in normal maps
- Wrong Gaussian Splat color space conversion
- Wrong results with Dispersion (Abbe Number) and Volumetric translucency
- VRayMultiSubTex doesn't allow maps to be drag and dropped onto other slots
- Crash in ipr with activating Bend direction map with normal map in it in VRayFur
- Caustics parameters in V-Ray properties are not respected in V-Ray GPU
- Native 3ds max MaterialX material is not rendered with V-Ray properly and it's not exported to vrscene when created in newer 3ds max versions (2024-2026)
- V-Ray scene converter should convert Coronabitmap to VRayHDRI nodes using sharp isotropic filtering
- File naming is not consistent using V-Ray Denoiser tool
- Wrong lights default multiplier on creation when the units are changed
- The effect of the Coat color should not depend on the energy preservation mode
- VRayMutliSubTex exports differently when using the "Random by Name" and "Random by Node Handle" modes
- PRG Clear Sky with altitude values from 0.01 to 0.25 is creating artifacts
- Clouds are not rendered when VRaySun is explicitly specified in VRaySky map
- Crash with VRayLightMix, xRef scene and Isolate Selected
- VRayFastSSS2 parameters are not updated in the UI when color mode is set to "Scatter coefficient + Fog color"
V-Ray GPU
- Black hole at Caustics focal point
- Crash when aborting light cache calculation with Caustics and overlapping lights
- CUDA 700 crash when using VRayDistanceTex with empty list / hidden objects
- Occasional crash when cancelling while building photons on GP
- The GPU Caustics's Max Photons value of 0 behaves differently than CPU
- VRayMultiSubTex multiplier is rendered wrong with CUDA/RTX in Standalone
- Wrong Caustics with physical 2-sided glass
VFB
- Discrepancy in separate channels output gamma between 3ds max and V-Ray Standalone output
- VFB warning box might go below other windows
- VFB Undo Stack gets flooded in various situations
Chaos V-Ray is a 3D rendering plugin available for all major 3D design and CAD programs. It works seamlessly with 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal. With V-Ray, artists and designers can explore and share their projects and render high-quality 3D visualizations. V-Ray has a large community of users and is recognized for its incredible versatility. V-Ray has been honored with a Sci-Tech Academy Award and an Engineering Emmy Award for bringing fully ray-traced photorealistic CGI to the film and television industries.
Chaos V-Ray 7 for 3ds Max is designed to accelerate creation through cutting-edge technology while adding ease of use and faster and more efficient rendering. V-Ray 7 for 3ds Max redefines the traditional visualization workflow, enabling artists to speed up their creation process and deliver immersive experiences for their clients. With its innovative toolset, users can meet tight deadlines without sacrificing quality and accomplish more, faster. Environment creation is now quicker than ever, thanks to support for rendering with revolutionary Gaussian splats. Users can create captivating, interactive virtual tours directly within V-Ray’s interface—no need for third-party apps. Custom region rendering in the VFB makes it easier to polish specific areas, while advanced control over scattered objects allows users to effortlessly achieve the desired look. V-Ray 7 also offers faster, more efficient rendering and introduces caustics support in V-Ray GPU, along with many other powerful features.
What’s new in V-Ray 7 for 3ds Max
Chaos develops visualization technologies that empower artists and designers to create photorealistic imagery and animation across all creative industries. The firm’s physically based renderer, V-Ray, has been honored with both an Academy Award and an Engineering Emmy for its role in the widespread adoption of ray-traced rendering in motion pictures and television.
Owner: Chaos Group
Product Name: V-Ray 7
Version: Update 2 (7.20.00)
Supported Architectures: x64
Website Home Page : www.chaos.com
Languages Supported: english
System Requirements: Windows *
Software Prerequisites: pre-installed Autodesk 3ds Max 2021 -2026
Size: 7.0 Gb
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