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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Cigraph ArchiMaterial v1.08 For Archicad 12

    Posted By: egent006
    Cigraph ArchiMaterial v1.08 For Archicad 12

    Cigraph ArchiMaterial v1.08 For Archicad 12
    Win App | 6.4 MB | RS.COM

    Archimaterial allowes a new managing of ArchiCAD's surface materials, organizing them in a pecking order (definable by the user) defining some favorites and using the drag and drop technique that allows to select the material preview to drag it on the element we want to place it on.
    A simple procedure allows to generate textures without tiling and images to be used for bump-mapping effects, transparency, etc…

    Working method
    The first and probably the main function of ArchiMaterial pertains to the managing of the material of every single element of the project: the first icon of ArchiMaterial's palette opens the Materials Tracker that allows to check and modify:
    -the materials assigned at every selected element's parameter;
    -the materials of several elements contemporaneously (for example Columns and Walls);
    -the different components of every material (color, texture, fill)
    -the name of the associated fill and texture.

    To be considered: the possibility to see the textures used by the Open GL engine for the 3D view and the ArchiCAD rendering engine, or the ones used by LightWorks engine.

    The different materials that are in the project can be seen as a preview (all the materials of the file or only your Favorite ones), or in a hierarchical list.
    A little example can explain better the potential of this tool: let's imagine to manage the materials of an object from the 3D view, choosing from the hierarchical list…
    Otherwise, disabling the Element/component filter toggle, you can modify a material setting just with a drag&drop, regardless of number and type of elements to which it's associated: if a building is designed to be yellow and then you decide white is better, it's quite obvious that there are many walls, slabs and columns settings to change… with ArchiMaterial it's just one command.

    ArchiMaterial allowes to deal with great semplicity both Favorite and the Hierarchical lists, and the eyedropper and the syringe functions are simple too, they let you transfer materials (only them) from an object to another, for example two doors with dimensions, opening side, and other different parameters that have use the same materials in their different components.

    With ArchiMaterial you can create a Texture from a picture, maybe taken on site, even with an unwanted perspective, ArchiMaterial can straighten it.

    Sometimes the opposite result is necessary, you may not want to see the ordinary tiling effect on your texture, so you should use a photo editor software to trim the picture perfectly.
    ArchiMaterial can create textures without tiling very simply, just one click and it's not all: with the same simplicity you can obtain the Bump Mapping effect.