Corona Renderer 7 HF2 for Maxon Cinema 4D with Material Library | 3.9 Gb
The software developer Chaos Czech a.s., is part of Chaos Group, is pleased to announce the availability of Corona Renderer 7 HF2 for Maxon Cinena 4D with Material Library. With Clearcoat and Sheen in the new Physical Material, easy and fast aerial perspective in the Corona Sky, faster rendering, and many more updates, this release will give you better results, all while making your 3D work easier and speedier.
Corona Renderer 7 for Cinema 4D - what's new
- The New Physical Material Three words that bring a world of benefits to you, including Clearcoat, Sheen, 35 presets, improved glass, and more!
- Updated Corona Sky The PRG Clear Sky model (previously the "Improved" sky) brings you an easy and fast-rendering Volume Effect (aerial perspective), control over the Altitude of the scene, the ability to adjust how clear or overcast the sky is with Turbidity, and the choice to artistically change the Horizon Blur
- Corona Material Library Over 500 materials for you to use instantly in your scenes
- Corona Volume Grid Render fire, smoke, and more from OpenVDB files
- Faster Rendering from 5 to 50% thanks to several rendering speedups
- Tooltips These are not natively supported in Cinema 4D, but we've found a way to add them to Corona Materials so you can get the help you need right in the software
- And more!
Crash Fixes
- Fixed crash when selecting a shader from an empty shared shader
- Fixed occasional crashes in the Corona Bitmap in multi-tiling mode
- Fixed crash in Corona Bitmap when changing tiling mode without loaded bitmap
- Fixed occasional crashes in scenes using the Distance shader (usually reproducable in animations)
- Fixed crash with some versions of BigSur
- Fixed crash when setting Max IR Passes limit for the viewport IR
- Fixed crash when using displacement in Physical material under layered shader
- Fixed occasional crashes when rendering animations
- Fixed occasional crashes when rendering Corona Layered material
- Fixed crash when changing Instance Mode for a cloner with multiple cloned objects
- Fixed crash when running “Setup Interactive LightMix” in a scene with empty instances
- Fixed crash when starting a new render when Team Render is running
- Fixed problem with the VFB not being disabled when opening Open / Load / Save dialogs which could lead to crashes
- Fixed crash in Corona Standalone when stopping and restarting render
- Fixed crash when using Corona Select material without any material selection in a document
- Fixed crash when starting “Render takes into Picture Viewer” while render is running in Corona VFB
- Fixed crash when closing Cinema 4D
Team Render Fixes
- Fixed problem with incorrect photographic exposure when using Team Render
- Fixed problem with the Camera name not being shown in the render stamp when using Team Render
- Fixed problem with render not being saved in TeamRender when path was relative or contained tokens
- Fixed Team Render Server crashes when starting multiple single-image renders using web UI
- Fixed bug in Team Render causing lower effeciency when rendering more complex scenes
- Fixed rendering of Corona Bitmap via Team Render
- Fixed problem with post processing from Corona Camera not being applied when rendering using TeamRender Server
- Fixed resolving relative paths going outside project folder in Corona Bitmap and Corona Proxy
Corona Proxy Fixes
- Fixed problem where creating a Corona Proxy file using “Pick from scene” used an incorrect path when cancelled.
- Fixed problem with Corona Proxy in Full Mesh mode not showing in the viewport when its center is outside the viewport
- Fixed problem with “Only active object(s)” grayed out in Corona proxy export when multiple objects were selected
- Fixed problem with displacement not working when used on a Corona Proxy
- Fixed export of material assignments when exporting a Corona Proxy by collapsing several objects with different materials
- Fixed rotation of Corona Proxy after exporting child object
- Fixed export of material selections in Corona proxy when selection tag references geometry of different object
General Fixes
- Fixed problem with connections between nodes being misplaced if part of the Node Material Editor is outside of the screen.
- Fixed problem with the environment not updating in IR when changing Direct Visibility Material override
- Fixed preview of Corona Normal shader
- Fixed Corona Sky’s UI which depicted slightly incorrect slider values
- Renamed “Recursive” to “Include children” in include/exclude lists accross the UI
- Removed “Render hidden lights” in render settings (this option in the UI was carried over from 3ds Max, but has no effect in Cinema 4D)
- Time limit in render settings no longer allows extended layout with clock widgets as it doesn’t make sense in this context
- Changing displacement parameters in a material now correctly updates displacement in IR
- Fixed problems with emission artifacts when the emitting object uses displacement
- Fixed rendering of material previews with custom scale (previously, when setting a custom scale it could move the preview ball or object under the floor or above the camera view in the preview scene)
- Fixed copy/Cmd+C command and several shortcuts (Command +[arrow, +, -, 0, pageup, pagedown]) in the Corona VFB on macOS
- Fixed problem with Environment visibility overrides not working on macOS
- Fixes of macOS build for legacy CPUs
- Fixed problem with unusable parts of UI when some Corona material containing a Cinema 4D bitmap referenced a missing asset
- Fixed incorrect minimum value for contrast in Corona Camera
- Fixed problem with the Distance shader ignoring distance scale shader when used in MoGraph
- Fixed problem with other application gaining focus after closing “Interactive LightMix setup” dialog
- Fixed problem with “Render selected” not being updated in IR after changing objects hierarchy or object ID
- Fixed “Render selected” in object ID mode not respecting disabled “Inherit object buffer IDs from parent”
- Fixed occasional NaNs in bump in some scenes
- Fixed possible NaNs when rendering Skin and Hair materials
- Fixed problems with NaNs caused by some scenes containing a degenerated matrix (e.g. an object that has been scaled to have zero scale in at least one axis)
- Replaced radio buttons for anisotropy rotation mode with combo box to fix problems with radio buttons in S22 and newer
- Fixed problem with Acceleration structure in Development/Experimental settings not showing correct default value
- Unified the naming of Corona shaders
- Creating a Multi-shader over an existing shader now moves the original shader into the first Multi-shader slot
- Additional fixes in disabling the Curves dialog in the VFB when showing save/load dialogs
- Crop / Placement values inside Corona Bitmap now increment correctly for UV Unit space
- Fixed naming of Corona assets (Corona Bitmap, Corona Proxy) in the Cinema 4D Asset Inspector
- Fixed warning regarding the Corona VFB color space being incorrectly shown during the first start of Cinema 4D
- Fixed problem with the “-h” and “–help” arguments not working with the Corona installer
- Fixed crash when selecting a shader from an empty shared shader
- Fixed occasional crashes in the Corona Bitmap in multi-tiling mode
- Fixed crash in Corona Bitmap when changing tiling mode without loaded bitmap
- Fixed occasional crashes in scenes using the Distance shader (usually reproducable in animations)
- Fixed crash with some versions of BigSur
- Fixed crash when setting Max IR Passes limit for the viewport IR
- Fixed crash when using displacement in Physical material under layered shader
- Fixed occasional crashes when rendering animations
- Fixed occasional crashes when rendering Corona Layered material
- Fixed crash when changing Instance Mode for a cloner with multiple cloned objects
- Fixed crash when running “Setup Interactive LightMix” in a scene with empty instances
- Fixed crash when starting a new render when Team Render is running
- Fixed problem with the VFB not being disabled when opening Open / Load / Save dialogs which could lead to crashes
- Fixed crash in Corona Standalone when stopping and restarting render
- Fixed crash when using Corona Select material without any material selection in a document
- Fixed crash when starting “Render takes into Picture Viewer” while render is running in Corona VFB
- Fixed crash when closing Cinema 4D
Team Render Fixes
- Fixed problem with incorrect photographic exposure when using Team Render
- Fixed problem with the Camera name not being shown in the render stamp when using Team Render
- Fixed problem with render not being saved in TeamRender when path was relative or contained tokens
- Fixed Team Render Server crashes when starting multiple single-image renders using web UI
- Fixed bug in Team Render causing lower effeciency when rendering more complex scenes
- Fixed rendering of Corona Bitmap via Team Render
- Fixed problem with post processing from Corona Camera not being applied when rendering using TeamRender Server
- Fixed resolving relative paths going outside project folder in Corona Bitmap and Corona Proxy
Corona Proxy Fixes
- Fixed problem where creating a Corona Proxy file using “Pick from scene” used an incorrect path when cancelled.
- Fixed problem with Corona Proxy in Full Mesh mode not showing in the viewport when its center is outside the viewport
- Fixed problem with “Only active object(s)” grayed out in Corona proxy export when multiple objects were selected
- Fixed problem with displacement not working when used on a Corona Proxy
- Fixed export of material assignments when exporting a Corona Proxy by collapsing several objects with different materials
- Fixed rotation of Corona Proxy after exporting child object
- Fixed export of material selections in Corona proxy when selection tag references geometry of different object
General Fixes
- Fixed problem with connections between nodes being misplaced if part of the Node Material Editor is outside of the screen.
- Fixed problem with the environment not updating in IR when changing Direct Visibility Material override
- Fixed preview of Corona Normal shader
- Fixed Corona Sky’s UI which depicted slightly incorrect slider values
- Renamed “Recursive” to “Include children” in include/exclude lists accross the UI
- Removed “Render hidden lights” in render settings (this option in the UI was carried over from 3ds Max, but has no effect in Cinema 4D)
- Time limit in render settings no longer allows extended layout with clock widgets as it doesn’t make sense in this context
- Changing displacement parameters in a material now correctly updates displacement in IR
- Fixed problems with emission artifacts when the emitting object uses displacement
- Fixed rendering of material previews with custom scale (previously, when setting a custom scale it could move the preview ball or object under the floor or above the camera view in the preview scene)
- Fixed copy/Cmd+C command and several shortcuts (Command +[arrow, +, -, 0, pageup, pagedown]) in the Corona VFB on macOS
- Fixed problem with Environment visibility overrides not working on macOS
- Fixes of macOS build for legacy CPUs
- Fixed problem with unusable parts of UI when some Corona material containing a Cinema 4D bitmap referenced a missing asset
- Fixed incorrect minimum value for contrast in Corona Camera
- Fixed problem with the Distance shader ignoring distance scale shader when used in MoGraph
- Fixed problem with other application gaining focus after closing “Interactive LightMix setup” dialog
- Fixed problem with “Render selected” not being updated in IR after changing objects hierarchy or object ID
- Fixed “Render selected” in object ID mode not respecting disabled “Inherit object buffer IDs from parent”
- Fixed occasional NaNs in bump in some scenes
- Fixed possible NaNs when rendering Skin and Hair materials
- Fixed problems with NaNs caused by some scenes containing a degenerated matrix (e.g. an object that has been scaled to have zero scale in at least one axis)
- Replaced radio buttons for anisotropy rotation mode with combo box to fix problems with radio buttons in S22 and newer
- Fixed problem with Acceleration structure in Development/Experimental settings not showing correct default value
- Unified the naming of Corona shaders
- Creating a Multi-shader over an existing shader now moves the original shader into the first Multi-shader slot
- Additional fixes in disabling the Curves dialog in the VFB when showing save/load dialogs
- Crop / Placement values inside Corona Bitmap now increment correctly for UV Unit space
- Fixed naming of Corona assets (Corona Bitmap, Corona Proxy) in the Cinema 4D Asset Inspector
- Fixed warning regarding the Corona VFB color space being incorrectly shown during the first start of Cinema 4D
- Fixed problem with the “-h” and “–help” arguments not working with the Corona installer
Corona Renderer 7 for Cinema 4D (Hotfix 2)
This release provides compatibility with Cinema 4D R25, and includes the following bug fixes:
- Corona node editor now supports drag&drop from new Cinema 4D Asset Browser
- Fixed Team Render crashing in older versions of Cinema 4D
- Fixed problem with Corona node editor showing incorrect preview in documents using linear input color profile
- Fixed IR crash in scenes with cloner containing multiple subobjects in multi-instance mode
Corona Renderer is a modern high-performance (un)biased photorealistic renderer, available for Autodesk 3ds Max, MAXON Cinema 4D, and as a standalone application.
The development of Corona Renderer started back in 2009 as a solo student project of Ondřej Karlík at Czech Technical University in Prague. Corona has since evolved to a full-time commercial project, after Ondřej established a company together with the former CG artist Adam Hotový, and Jaroslav Křivánek, associate professor and researcher at Charles University in Prague. In August 2017, the company became part of Chaos Group, allowing for further expansion and growth. Despite its young age, Corona Renderer has become a production-ready renderer capable of creating high–quality results.
Corona 7 is a major update with lots of new functionality – it took a lot of work from the developers, but also a lot of testing and feedback from you, our users, and we truly appreciate the time you took to try out things like the new Physical Material and Corona Converter and letting us know what you thought about those features and what you needed from them. That’s a vital part of what makes Corona what it is, so to everyone involved we say a big…
For a quick overview of the biggest features in Corona Renderer 7, here’s the New Features video:
Chaos Czech a.s. is part of Chaos Group, and specializes in developing easy to use, powerful and affordable software for 3D computer graphics and visual effects. Our technology helps artists and designers create photoreal imagery and animation for design, television, and feature films. Corona Renderer is widely used in arch-viz, automotive and product design, and also features VFX capabilities.
Product: Corona Renderer
Version: 7 HF2 for Maxon Cinena 4D with Material Library
Supported Architectures: x64
Website Home Page : https://corona-renderer.com/
Languages Supported: english
System Requirements: PC *
Software Prerequisites: Maxon Cinena 4D R14-R25
Size: 3.9 Gb
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Added by 3% of the overall size of the archive of information for the restoration
No mirrors please