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    Golaem Crowd 8.2.3

    Posted By: scutter
    Golaem Crowd 8.2.3

    Golaem Crowd 8.2.3 | 3.9 Gb

    Golaem releases Golaem 8.2.3. This solution makes it easy and affordable to populate worlds with directable digital characters, from a few to thousands.

    Important Notice
    From this release, Maya 2018 and Maya 2019 are not supported anymore.
    New Features
    - New Switch ChOp node in the ChOp Editor
    Improvements
    - Added support for glmPreviewShader custom attribute when a Shader is imported in the Character Maker
    - Added support for Arnold Opaque attribute when a Mesh is imported in the Character Maker
    - Added support for Maya Display Layers and Drawing Overrides on Golaem nodes
    - Added support for * keyword in the ReplaceShader Layer of the Layout Tool
    - Added noise operator in the ChOp Operation Node
    - Added PreFrame Attribute in the ChOp Input Node
    - Added Linkable Attributes in the Trigger nodes
    - Improved LOD computation based on AABB
    - Added LOD Variants when using the USD Skel Bake Export
    - Added LOD support in the USD Procedural plugin
    - Improved memory usage when using the USD Procedural plugin
    - Improved mesh distribution when weights are all equal
    Bug fixes
    - Fixed a crash when exiting Houdini under Linux
    - Fixed motion blending when using Golaem Attributes to set weights
    - Fixed improper scale when converting some animations in Golaem Motion
    - Fixed empty crowdField error in the Library Tool
    - Fixed Curve based Population Tool when using a Crowd Unit
    - Fixed ground adaptation when using specific skeleton hierarchies
    Refactoring
    - Reordered Chop nodes order in the Channel Operator Editor
    - Refactored Expression Type order in the ChOp Output Node
    - Refactored the Force Behavior Attribute Editor
    - Refactored Motion Mapping Attributes in the Motion Behavior
    - Refactored plug names in some of the ChOp Operator nodes
    - Added Flat Layout Attributes in the Simulation Cache Proxy Node
    - Removed support for Maya 2018
    - Removed support for Maya 2019
    API
    - Added empty geometry tag support in the glmCharacterMaker command
    - Added edition capabilities when using the -fileTab flag in the glmCharacterMaker command
    - New -fileTabNeedsSave flag in the glmCharacterMaker command
    Supported DCCs
    - Autodesk Maya 2020, 2022, 2023
    - Autodesk 3ds Max 2020, 2022, 2023
    - Foundry Katana 3.X, 4.X
    - Unreal Engine 5.0, 5.1
    - SideFx Houdini 19.0.622, 19.5.435
    Supported Rendering Engines
    - Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
    - V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
    - Renderman - For Maya 24.X / For Katana 24.X
    - Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
    - USD - Standalone 0.19.11 and 0.20.02 / For Houdini 18 and 18.5 / For Katana 3.5
    - 3Delight - For Katana 2.3.2 (through USD)
    - Guerilla Render 2.1, 2.2, 2.3
    Also supported (but must be manually installed):
    - Arnold - Mtoa 4.2.X / KtoA 3.2.X / Arnold 6.2
    - V-Ray - For Maya 6.0X / For 3ds Max 6.0X
    - Renderman - For Maya 23.X / For Katana 23.X
    - Redshift - For Maya 3.5.01-04 / For Katana 3.5.01-04

    Golaem Crowd is an artist friendly crowd simulation tool for Maya used in production by a long and growing list of visual effect studios. With Golaem it's easy to create diversity and apply behaviors to create natural looking crowds in a shorter time than has traditionally been possible.
    Golaem Crowd 8 increases the crowd previsualization quality inside the Maya viewport while keeping Golaem great performances.

    Golaem Real-Time Simulation Overview


    This tutorial explains how to configure a simulation and run it into Unreal while taking environment and interactivity into account.
    Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.

    Product: Golaem Crowd
    Version: 8.2.3
    Supported Architectures: x64
    Website Home Page : http://golaem.com/
    Languages Supported: english
    System Requirements: Windows & Linux *
    Size: 3.9 Gb

    Golaem Crowd 8.2.3

    Please visit my blog

    Added by 3% of the overall size of the archive of information for the restoration

    No mirrors please


    Golaem Crowd 8.2.3