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NextLimit RealFlow | Cinema 4D 2.6.4.0092

Posted By: scutter
NextLimit RealFlow | Cinema 4D 2.6.4.0092

NextLimit RealFlow | Cinema 4D 2.6.4.0092 | 39.5 mb

Next Limit product team is pleased to announce the availability of RealFlow | Cinema 4D 2.6.4.0092, the latest version of its fluid simulation software for Cinema 4D. This new version is built on RealFlow's 10 Dyverso multiphysics solver - so you get the best in fluid simulation quality and performance, with an easy workflow.

Release Notes 2.6.4.0092 - August, 31st 2018:

Features added
Daemons
- RFCFD-661 - New Cinema 4D R20 Fields Daemons replace Daemon falloffs.
Improvements
General
- RFCFD-660 - Cinema 4D R20 support.
Daemons
- RFCFD-657 - Crown daemon "Creation Time" and "Acting Time" units have been changed from seconds to frames.
Caching
- RFCFD-638 - Cache dialog window shows frame number, elapsed time and cache disk used.
- RFCFD-619 - Possibility to use relative paths for cache outputs.
Rendering
- RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
- RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
- RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
- RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
- RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
- RFCFD-530 - Particle render instances original objects remain visible during render.
Fixed bugs
Rendering
- RFCFD-656 - Render crashes if Sub-Frame Motion Blur is enabled and simulation parameters are animated.
- RFCFD-530 - Particle render instances original objects remain visible during render.
Daemons
- RFCFD-655 - Crash after undoing the deletion of a Scene linked to a Visualizer.
- RFCFD-654 - A Visualizer can not be created if there is more than one Scene.
- RFCFD-653 - A Scene can not be re-attached to Visualizer.
General
- RFCFD-650 - Cinema 4D crashes on scene load if file was saved on Windows and "Cache Folder (macOS)" parameter is empty.
- RFCFD-648 - When a Emitter is created and a Elastic/Rigid node exists, a connection is made between them.
Collisions
- RFCFD-649 - Collider interaction textures are not properly applied when the object is transformed by translation or rotation.
Emitters
- RFCFD-645 - Fill emitter does not create any particles when its Surface Offset is 0.0 for objects in default Shell mode.
Parameters
- RFCFD-644 - "Stiffness" parameter does not have any effect for Rigid deformer.
Fluid
- RFCFD-633 - If particle instance parameters are changed, viewport is not refreshed accordingly until next frame.
- RFCFD-635 - Particle instance transformations show patterns with high values.
- RFCFD-637 - Density parameter for fluids should only accept values greater than 0.
Limitations
General
- RFCFD-351 - Array Tool: Parameters can't be animated for meshes.
- RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.
Emitters
- RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.
Parameters
- RFCFD-358 - File paths can't have unicode characters on macOS.
- RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.
Rendering
- RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
- RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
- RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
- RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
- RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
Daemons
- RFCFD-662 - Daemon falloff settings are not preserved when opening a scene from Cinema R15-R19 on R20.
Known bugs
Emitters
- RFCFD-522 - Emitter ID value is not preserved on scene reopening.
Splines
- RFCFD-354 - If a segment is removed the configuration of the circles of the other segments is reset.
- RFCFD-353 - Undo/Redo is not working when a control point is added.
Daemons
- RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.

About RealFlow | Cinema 4D. Fluids simulation is one of the most challenging disciplines in the field of 3D. One of the industry’s standard tools is Realflow from Next Limit, which was already available for use with Cinema 4D. Due to Realflow’s complexity, simulations had to be meshed and then imported into Cinema 4D. Now, critical basic functions are available directly in Cinema 4D, which makes working with fluids simulations a great deal easier.

The recently released plugin connectivity to Realflow eliminates the need for importing and exporting and makes it possible to simulate fluids directly in Cinema 4D. In addition, popular Cinema 4D features such as MoGraph, Hair, PyroCluster and many other tools can be used in conjunction with Realflow. This promises a noticeable increase in production speed and flexibility.

Realflow is ideal for Cinema 4D users looking for a powerful solution for fluids simulation that doesn’t throw their workflow a curve! The proven Dyverso Solvers ensure great-looking high-end simulations. And thanks to the GPU acceleration with CUDA and OpenCL support, complex scenes can be edited quickly and easily.

About Next Limit Technologies. Next Limit Technologies provides cutting-edge simulation technologies for a broad range of applications in computer graphics, science and engineering. Next Limits products include "RealFlow" (comprehensive toolkit for fluid and physical dynamics simulation for visual effects industries), "Maxwell Render" (physically correct light simulation and render engine), and “XFlow” (new computational fluid dynamics software for engineering applications). All products have been developed using proprietary technology, are available for multiple platforms, and connect seamlessly with most major applications in the DCC and CAD markets.

Product: NextLimit RealFlow | Cinema 4D
Version: 2.6.4.0092
Supported Architectures: x64
Website Home Page : www.realflow.com
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even and higher
Software Prerequisites: Cinema 4D R17-R20
Size: 39.5 mb
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NextLimit RealFlow | Cinema 4D 2.6.4.0092