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PeregrineLabs Yeti 4.0.4

Posted By: scutter
PeregrineLabs Yeti 4.0.4

PeregrineLabs Yeti 4.0.4 | 68.8 mb

Peregrine Labs recently released Yeti 4.0.4, the latest incarnation of its node-based procedural tool for creating feathers and fur inside Maya.

Yeti 4.0.4 - Released: 28/09/21

Dependencies: MtoA 4.2.1.1, Arnold 6.2.0.1, V-Ray 5.10, Renderman 24.0, 3Delight 12.0.113, Redshift 3.0.50, Clarisse 4.0 SP14
Changes & Bug Fixes
- Redshift extension now supports deformation blur for mesh objects.
- resolved an issue with stray relaxed points on open geometry.
- fibre texture coordinates now exported as float[2] "st" for Renderman 24.
- added asUnrealAbc parameter that will export Unreal compatible Alembic files when using writeAlembic commands.

Yeti is a node based toolset for creating hair, fur, feathers and general instancing within Autodesk Maya. Working with nodes, the fur and hair tool offers a completely procedural workflow. Users have the ability to create, change animate and render using a custom procedural graph.

GROOMING 01 Intro to Yeti - Lesson 01: Building the first graph


Peregrine Labs is a small visual technology studio founded in 2010 by Colin Doncaster and Kirsten Bodenstedt. With a pedigree in the visual effects and animation industry, the Peregrine Labs team has over 25 years of experience working on some of the most memorable projects in cinema’s recent history. Their background, coupled with their love of storytelling, led Peregrine to build a sustainable studio to research and develop new platforms that create memorable experiences.

Product: PeregrineLabs Yeti
Version: 4.0.4
Supported Architectures: x64
Website Home Page : https://peregrinelabs.com/
Language: english
System Requirements: PC *
Software Prerequisites: Autodesk Maya 2020 or 2022
Size: 68.8 mb

Maya Plug-In Configuration

Yeti’s distribution takes advantage of Maya’s Module scheme, where a single .mod file located in the installation root can be used to define the location of all plugins, scripts and icons needed ot use Yeti.

Once you have extracted Yeti to the location of your choosing there are a few quick steps that need to be followed to make sure Yeti can be used properly within Maya.

We highly recommending storing the Yeti distribution in a directory that reflects the version of Yeti being used, when new builds are downloaded you should create new directories along side this one and should only have to update a few varialbes to “upgrade”.

First you will need to edit the pgYetiMaya.mod file that can be found in the root directory of the Yeti distribution and replace path_to_yeti_root with the full path to the Yeti root directory ( which is most likely the directory the file is in ).

Then you will need to set the environment variable MAYA_MODULE_PATH to point to the directory when the previously edited .mod file resides, if you are unsure how to set environment variables please refer to this article for reference.

Please note, if you are installing on Windows you will also need to add the Yeti bin directory to your global PATH environment variable.

Once completed you will be able to load the plug-in from Maya’s plug-ins window by selected pgYetiMaya.so/dylib/dll from the plug-ins manager.

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Added by 3% of the overall size of the archive of information for the restoration

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PeregrineLabs Yeti 4.0.4