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Solid Angle Maya To Arnold 2.0.1.1 For Maya 2016-2018

Posted By: scutter
Solid Angle Maya To Arnold 2.0.1.1 For Maya 2016-2018

Solid Angle Maya To Arnold 2.0.1.1 For Maya 2016-2018 | 569.8 mb

Solid Angle has released version 2.0.1.1 of Arnold for Maya (or MtoA)/ This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.1 core.

Arnold is one of the leading render plugins in the world of 3D graphics. It is a fast and efficient Monte Carlo raytracer. The realism that it delivers, added to the simplicity of its interface, is what made Solid Angle’s masterpiece so popular.

MtoA 2.0.1.1 is a hotfix release, including the following fixes :

- Fixed Color Management on Mac for Maya 2015/2016 (syncolor library wasn't found)
- Fixed important memory leak in Maya native 3D shaders
- Motion Blur on Xgen was incorrect
- Removed maximum value of 100 for spot light's lens radius
- Removed dependency of bifrost_shaders DSO against maya libraries
- FOV wasn't exported correctly on OSX for cylindrical / fisheye cameras
- On OSX, the rpath of mtoa_api.dylib wasn't set properly, thus causing problems for custom extensions which were placed out of MtoA release folders.
Fixed:
#3106 incorrect fur motion Blur
#3085 bifrost_shaders.dylib depends on Maya libraries
#3028 Spot light lens radius has a max of 100.0
#3090 FOV not exported correctly on OSX for cylindrical / fisheye cameras
#3094 OSX : mtoa_api.dylib install name should use rpath instead of loader_path
#3102 Memory leak in Maya 3D shaders
#3105 SynColor not found in Mac with Maya 2016
#3113 Prevent crashes when a translator creates all its nodes with tags

About Solid Angle SL.

Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Maya to Arnold
Version: 2.0.1.1
Supported Architectures: x64
Website Home Page : www.solidangle.com
Language: english
System Requirements: PC / Linux / MacOsx
Supported Operating Systems: Windows 7 and later / Linux RHEL6 equivalent (glibc 2.12) and later / Mac OS X 10.8 and later
Software Prerequisites: Autodesk Maya 2015 and above
Size: 569.8 mb
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Solid Angle Maya To Arnold 2.0.1.1 For Maya 2016-2018