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Solid Angle 3ds Max To Arnold v2.2.961 For 3ds Max 2018-2019

Posted By: Dizel_
Solid Angle 3ds Max To Arnold v2.2.961 For 3ds Max 2018-2019

Solid Angle 3ds Max To Arnold v2.2.961 For 3ds Max 2018-2019 | 524 Mb

Launched at SIGGRAPH 2016 and now with Arnold 5.0, Arnold for 3ds Max (or MAXtoA) is bundled standard with 3ds Max 2018, providing a bridge to the Arnold renderer from within the standard 3ds Max interface.

Features
- Integration with 3ds Max shapes, cameras, lights and shaders.
- Image Based Lighting support, including a state of the art physical sky.
- 3ds Max ActiveShade interactive rendering allows parameter changes to be rapidly previewed without interrupting your work.
- Support for AOVs & Deep EXR files.
- Defer the creation of geometry at render time with the Procedural placeholder nodes.
- Texturable Mesh lights.
- 3rd Party Arnold shader support.
- MAXtoA Cloud Rendering for stills and animations. Users can join the optional Autodesk ‘Render Pilot’ program, which now supports MAXtoA.

Home Page - https://www.solidangle.com/arnold/arnold-for-3dsmax/

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