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    SpicyMags.xyz

    Solid Angle Maya to Arnold 3.2.1.1 for Maya 2017-2019

    Posted By: speedzodiac_
    Solid Angle Maya to Arnold 3.2.1.1 for Maya 2017-2019

    Solid Angle Maya to Arnold 3.2.1.1 for Maya 2017-2019 (Win/Mac/Lnx) | 1.9 GB (Total)

    Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.



    Features
    - Seamless integration with Maya shapes, cameras, lights and shaders.
    - Image Based Lighting support, including a state of the art physical sky.
    - Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
    - Support for volume rendering with Maya Fluids.
    - Support for Maya Hair and nHair.
    - Particles and nParticles support, including particle instancer.
    - Defer the creation of geometry at render time with the Stand-in placeholder nodes.
    - Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
    - Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
    - XGen integration.
    - Texturable geometric lights.
    - Deep EXR.
    - Rendering of curves.

    Supported Operating Systems: Windows 7 and later / macOS / Linux
    Software Prerequisites: Autodesk Maya 2017-2019

    Home Page - http://www.solidangle.com