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The Foundry Nuke Studio 12.0v5

Posted By: scutter
The Foundry Nuke Studio 12.0v5

The Foundry Nuke Studio 12.0v5 | 853.4 mb

Foundry, the leading developer of creative software for the digital design, media and entertainment industries, has announces the release of Nuke 12.0v5. This update include bug fixes that improve the 12.0 release.

Release Notes for Nuke 12.0v5 - Release Date: 13 February 2020

Bug Fixes
- ID 422859 - Tracker: Exporting Transform (stabilize) and Transform (match-move) from a Tracker node caused Nuke to crash.

- ID 421491 - Timeline Editing: Playback of certain .mxf shots with multiple cut edits occasionally displays an error.
- ID 421318 - Timeline Editing: Disabling and enabling shots with transitions or burn-ins applied occasionally displays artifacts in the Viewer.
- ID 420676 - Python: The KnobChanged callback does not update Colorspace knobs correctly.
- ID 420675 - Linux only: The RotoPaint ripple edit outline in the Viewer does not draw correctly.
- ID 420671 - macOS only: Monitor output from AJA cards at 4K / 10-bit causes the playhead to redraw incorrectly and lag behind playback.
- ID 420354 - Workspaces: Node panels do not update correctly if the Properties panel is open on a second monitor.
- ID 420326 - Viewers: Using an OCIO config other than nuke-default with use GPU for Viewer enabled stops the Viewer clip_warning working as expected.
- ID 419842 - PlanarTracker: Tracking without a NukeX license displays an ExecuteDialog error.
- ID 419010 - Timeline Editing: Enabling and disabling track visibility is slow compared to legacy versions of Nuke Studio.
- ID 418831 - Export: Projects with multiple versions and burn-in applied cause the Export dialog to appear sluggish.
- ID 418369 - C_Blur: The transition between values using Bilinear filtering is not smooth.
- ID 418303 - macOS only: Colorspace controls in the node Properties panel are sized incorrectly.
- ID 417443 - macOS only: HieroPlayer UI scaling does not work as expected.
- ID 416614 - Linux only: Viewing .r3d files in the file browser preview panel causes one CPU thread to run at 100% utilization.
- ID 414939 - macOS only: The dock does not always display the correct icon for the Nuke product launched.
- ID 414482 - macOS only: The Nuke Studio and NukeX launch shortcuts do not work as expected.As a workaround, launch the required application from the command line. See the Nuke Online Help for more details.
- ID 414087 - Deep: Connecting a DeepExpression node to a DeepMerge node occasionally causes Nuke to crash.
- ID 410829 - Linux only: Creating nodes Pythonically from the OS command line causes the Python interpreter to crash.
- ID 410531 - macOS only: Changing knob values on a cloned soft effect causes the Viewer to behave erratically.
- ID 410015 - Windows only: Monitor output from AJA Kona 4 cards using HDMI is split incorrectly in to four images on the monitor.
- ID 409910 - macOS only: Monitor output playback is not smooth towards the end of certain clips using AJA cards.
- ID 409909 - macOS only: Switching between monitor output devices in Nuke Studio occasionally causes the device selection dropdown to disappear.
- ID 409507 - High-DPI: The Viewer overlays for GridWarpTracker display incorrectly on 4K displays.
- ID 408079 - GridWarpTracker: Using SmartVector tracking data does not work as expected if the Viewer downrez control is set to anything other than 1:1.
- ID 404189 - Bin View: Disparity channels are not displayed consistently in clip thumbnails.
- ID 403804 - Linux only: Switching resolution on the HTC Vive HMD occasionally displays black output in the headset. As a workaround, update the Viewer by changing frame or press F5 to refresh the headset output.
- ID 403337 - High DPI: Changing the primary monitor causes the UI to update incorrectly.
- ID 403210 - High DPI: Swapping between fullscreen and regular workspaces does not retain the UI scale.
- ID 402564 - Windows only: The installer currently overwrites the default install directory without warning.
- ID 401946 - High DPI: F_WireRemoval on-screen controls are draw incorrectly.
- ID 401168 - High DPI: The DeepCrop Viewer widget is thinner than in older versions of Nuke.
- ID 400816 - High DPI: Preview of frame in Viewer when moving cuts not scaled correctly or in correct position.
- ID 400599 - High DPI: Double line around integer knobs in the Preferences.
- ID 400579 - High DPI: Double line highlight around file browser path knobs.
- ID 400543 - High DPI: The Wipe controls in Nuke Studio are smaller and thinner than in older versions of Nuke.
- ID 400508 - High DPI: The Wipe bounding box outline is thinner and smaller than in older versions of Nuke.
- ID 400506 - High DPI: F_Align's bounding box outline is thinner and smaller than in older versions of Nuke.
- ID 400504 - High DPI: The AdjustBBox Viewer overlays are smaller and thinner than in older versions of Nuke.
- ID 400476 - High DPI: C_Tracker's points are thinner than in older versions of Nuke.
- ID 400465 - High DPI: C_CameraSolver's outline and points are thinner than in older versions of Nuke.
- ID 400463 - High DPI: Double line highlight around the maximum permissible nodes in the Properties panel.
- ID 400445 - High DPI: F_WireRemoval's controls are smaller and the icon is different to older versions of Nuke.
- ID 400389 - High DPI: The F_Steadiness node controls are thinner than in older versions of Nuke.
- ID 400387 - High DPI: F_RigRemoval's controls are smaller and the default removal area is more square than in older versions of Nuke.
- ID 400268 - High DPI: F_Align's controls and outlines are smaller and thinner than in older versions of Nuke.
- ID 400232 - High DPI: CameraTracker's thumbnails bar is not scaled to fit the width of Viewer.
- ID 400101 - High DPI: The Sparkles node bounding box outline is thinner and smaller than in older versions of Nuke.
- ID 399232 - Python: Declaring TimeBase(None) causes Nuke to crash.
- ID 399228 - High DPI: Moving Nuke between monitors with different scaling ratios causes GLWidgets to draw incorrectly.
- ID 398978 - GridWarpTracker: Selecting grids Pythonically does not update the node Properties correctly.
- ID 398880 - High DPI: Changing the scaling of 4K monitors while in fullscreen mode doesn't close the fullscreen window when exiting, causing Nuke Studio to become unresponsive.
- ID 398862 - High DPI: Changing the scaling on a monitor causes the controls to disappear.
- ID 398213 - macOS only: Switching to a Retina display and then drag-selecting nodes in the Node Graph causes the interface to flicker.
- ID 397516 - DNxHR: Certain .mov file transfer_function metadata in Nuke does not match when compared to nclc atom.
- ID 397218 - Inpaint: The Stretch > Amount control can be unstable when animated over a number of frames.
- ID 394789 - macOS only: Scrolling in properties panels that contain a curve widget, such as ColorCorrect, occasionally causes the interface to flicker.
- ID 394019 - macOS only: Enabling Fullscreen mode changes the depth of floating windows, resulting in some windows being obscured.
- ID 393373 - GridWarpTracker: Dragging multiple grid vertices and holding Shift does not snap points to the grid.
- ID 393052 - macOS only: Tooltips occasionally don't display correctly.
- ID 392223 - macOS only: The installer window is slightly blurred.As a workaround, resize the window to improve the resolution.
- ID 392143 - GridWarpTracker: Moving keyframes created by autokey in the Curve Editor or Dope Sheet adds another keyframe at the current frame.
- ID 392127 - GridWarpTracker: The magnifying window displayed over grid vertices during mouse-over changes position if you press Ctrl/Cmd.
- ID 390551 - GridWarpTracker: Enabling Invert stops the preview working as expected.
- ID 389356 - GridWarpTracker: Attempting to use GridWarpTracker in vanilla Nuke only displays a license error once.
- ID 388836 - GridWarpTracker: Toggling grid visibility does not affect the transform widget.
- ID 388455 - High DPI: Hovering down a menu list leaves orange highlight outlines around items.
- ID 386719 - Windows only: AJA Kona 4 12-bit dual link 1080p50a, 1080p59.94a, and 1080p60a output is incorrect.
- ID 386517 - Timeline Playback: Clicking the skip to start button and clearing the playback cache simultaneously causes Nuke Studio to crash.
- ID 383542 - GridWarpTracker: Adding a NoOp downstream of a GridWarpTracker with linked knobs occasionally causes Nuke to crash.
- ID 379710 - GridWarpTracker: Pressing Esc during tracking does not stop tracking or create a keyframe at the current frame.

Industry-leading NUKE range offers cutting-edge toolkits covering node-based compositing, editorial and finishing across solutions that deliver unparalleled speed, functionality and collaboration possibilities.

Nuke 12.0 introduces the next cycle of releases for the Nuke family. The Nuke 12.0 release brings improved interactivity and performance across the Nuke family, from additional GPU enabled nodes for cleanup to a rebuilt playback engine in Nuke Studio and Hiero. Nuke 12.0 also sees the integration of GPU-accelerated tools integrated from Cara VR for camera solving, stitching and corrections and updates to the latest industry standards.

Nuke 12 has been released! Nuke 12 brings significant improvements to the timeline playback engine and a more interactive user experience in Nuke, alongside new GPU-accelerated nodes and plug-ins for 360 video!


The Foundry. develops award-winning computer graphics and visual effects (VFX) software used globally by leading artists and designers. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including film, TV, commercial and games, as well as the CAD, design and architecture markets. Together we constantly strive to produce innovative solutions that meet the needs of our customers and the ever-changing environments in which they work.

Product: The Foundry NUKE STUDIO
Version: 12.0v5
Supported Architectures: x64
Website Home Page : www.foundry.com
Language: english
System Requirements: PC *
Supported Operating Systems: *
Size: 853.4 mb

Qualified Operating Systems

- Windows 7 64-bit
- Windows 10 64-bit

Other System Requirements

- x86-64 processor, such as Intel Pentium 4 or AMD Athlon, with SSE3 instruction set support (or newer).
- 5 GB disk space available for caching and temporary files.
- 1 GB RAM (minimum requirement).
- Display with at least 1280 x 1024 pixel resolution and 24-bit color.
- Graphics card with at least 512 MB of video memory and driver support for OpenGL 2.0 (minimum requirement).
- To enable optional GPU acceleration of Viewer processing, you need OpenGL 2.0 with support for floating point textures and GLSL.
- To enable Nuke to calculate certain nodes using the GPU, there are some additional requirements.
- R3D Rocket cards require the Rocket Driver 1.4.19.0 and Firmware 1.1.16.5 or later.

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The Foundry Nuke Studio 12.0v5