Tags
Language
Tags
September 2025
Su Mo Tu We Th Fr Sa
31 1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 1 2 3 4
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    ( • )( • ) ( ͡⚆ ͜ʖ ͡⚆ ) (‿ˠ‿)
    SpicyMags.xyz

    Puppetshop ver. 3.30 for 3ds Max

    Posted By: MrLAG
    Puppetshop ver. 3.30 for 3ds Max

    Puppetshop ver. 3.30 for 3ds Max | 73 Mb

    Puppetshop is a Rigging and Animation plugin for 3dsmax 8 (or higher). It offers a unique blend of easy to use animator tools, while keeping the 'backdoor' open for technical directors. Puppetshop has been used extensively in game and film productions.

    ADVANTAGES

    * Puppetshop removes a lot of the technical headaches from the rigging process
    * Save countless hours by not having to rig the same types of skeletons over and over
    * All creatures, human (biped) or otherwise are handled the exact same way
    * Puppetshop is tightly integrated into 3dsmax, animators will feel at home instantly
    * Preview animation blends before wasting programmer time to implement it in-game
    * Take previously made animations and tweak them by using layered animation
    * Prevent human rigging errors: puppetshop automates the entire process via scripting
    * Animators cannot break rigs (i.e. un-linking, overwritting controllers or deleting parts of the rig)
    * Technical directors can alter rigs when needed
    * Puppetshop has been succesfully exported to engines such as Unreal3 and Granny
    * Take your animation to other applications via BVH

    FEATURES

    * Easily re-use an infinite number of rigs made up of any number of bodyparts
    * Maxscript expandable Library system to manage your assests
    * Store any number of animation clips in a single max file and switch seamlessly
    * Use the Clip Editor to stitch together animations, or test in-game blending
    * Use animation layers to tweak and blend existing animation
    * Import and edit Motion Capture data (BVH)
    * Send animation data via BVH to Character Studio, Maya or Motion Builder
    * Use a single 'Time Curve' to adjust the timing of your entire animation without adjusting keyframes
    * Hierarchy tools allow you to adjust the 'export' hierarchy without ever changing the original source
    * Copy and Mirror animation data between bodyparts
    * Export to 3dsmax bones or export directly to your game engine
    * Optimized trackview shows only the controllers animators care to see
    * Unique 'TD Mode' allows the technical director complete access to change ANYTHING in the rig
    * Large amount of maxscript code available to expand Puppetshop for your studio's needs
    * Use the interactive video tutorials to learn how to use Puppetshop in no time

    System Requirements:
    * Intel® Pentium® 4 or AMD Athlon™ processor
    * Microsoft® Windows 2000, XP, or Vista
    * MB RAM
    * Autodesk 3ds Max version 8 or higher
    * Internet connection for licensing

    Download [73 Mb]:
    part 1
    part 2