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Puppetshop ver. 3.30 for 3ds Max

Posted By: MrLAG
Puppetshop ver. 3.30 for 3ds Max

Puppetshop ver. 3.30 for 3ds Max | 73 Mb

Puppetshop is a Rigging and Animation plugin for 3dsmax 8 (or higher). It offers a unique blend of easy to use animator tools, while keeping the 'backdoor' open for technical directors. Puppetshop has been used extensively in game and film productions.

ADVANTAGES

* Puppetshop removes a lot of the technical headaches from the rigging process
* Save countless hours by not having to rig the same types of skeletons over and over
* All creatures, human (biped) or otherwise are handled the exact same way
* Puppetshop is tightly integrated into 3dsmax, animators will feel at home instantly
* Preview animation blends before wasting programmer time to implement it in-game
* Take previously made animations and tweak them by using layered animation
* Prevent human rigging errors: puppetshop automates the entire process via scripting
* Animators cannot break rigs (i.e. un-linking, overwritting controllers or deleting parts of the rig)
* Technical directors can alter rigs when needed
* Puppetshop has been succesfully exported to engines such as Unreal3 and Granny
* Take your animation to other applications via BVH

FEATURES

* Easily re-use an infinite number of rigs made up of any number of bodyparts
* Maxscript expandable Library system to manage your assests
* Store any number of animation clips in a single max file and switch seamlessly
* Use the Clip Editor to stitch together animations, or test in-game blending
* Use animation layers to tweak and blend existing animation
* Import and edit Motion Capture data (BVH)
* Send animation data via BVH to Character Studio, Maya or Motion Builder
* Use a single 'Time Curve' to adjust the timing of your entire animation without adjusting keyframes
* Hierarchy tools allow you to adjust the 'export' hierarchy without ever changing the original source
* Copy and Mirror animation data between bodyparts
* Export to 3dsmax bones or export directly to your game engine
* Optimized trackview shows only the controllers animators care to see
* Unique 'TD Mode' allows the technical director complete access to change ANYTHING in the rig
* Large amount of maxscript code available to expand Puppetshop for your studio's needs
* Use the interactive video tutorials to learn how to use Puppetshop in no time

System Requirements:
* Intel® Pentium® 4 or AMD Athlon™ processor
* Microsoft® Windows 2000, XP, or Vista
* MB RAM
* Autodesk 3ds Max version 8 or higher
* Internet connection for licensing

Download [73 Mb]:
part 1
part 2