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T-Splines for Rhino + Maya (32/64 BIt)

Posted By: kalayaan
T-Splines for Rhino + Maya (32/64 BIt)

T-Splines for Rhino + Maya (32/64 BIt) | 16.5 Mb

T-Splines combines classic methods from NURBS and subds with unique timesaving tools of its own to allow modelers to work with models as a single surface instead of as patches. With its focus on keeping the surface as simple as possible, T-Splines accommodates both simple and complex modeling projects, and excels at organic shapes. T-Splines is used in applications ranging from video games to high-end human anatomy to CAD shape deformation.
Benefits
Modeling control T-Splines introduces unsurpassed control to surface modeling, allowing designers to more quickly create complex surfaces and manipulate them with ease, yielding reductions in modeling workflow times of 20-30%.
Compatibility 100% loss-less conversion of T-Splines surfaces to NURBS, as well as conversion of polygonal meshes to T-Splines, ensures full industry compatibility and seamless integration in your design process.
Value T-Splines combines modeling methods in one application that were previously only available separately.
Surface quality T-Splines surfaces are watertight by default and very easy to smooth, making them ideal for offsetting and manufacturing.

Features
Modeling T-Splines brings new ways of modeling to Rhino, including box modeling (a popular technique used in high-end animation), creating entire models at once from curves, and optimized lofting.
Translating Subdivision surface and polygonal models can be converted into industry standard NURBS by the push of a button.
Editing T-Spline models are easy to edit. New tools include adding local control points for optimal detail, deleting partial rows of control points to smooth the surface, adding local creases, and merging surfaces to eliminate gaps. Rhino editing commands also work on T-Spline objects.


Download T-Splines for Rhino+Maya here

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