AI War Fleet Command 2.0.0.0

Posted By: bityan
AI War Fleet Command 2.0.0.0

AI War Fleet Command 2.0.0.0 | 90,9 MB

Hey look! Another space strategy game! Yes, I might be able to officially change the name of this site to Out of Eight Space Strategy Game Reviews, although then I would miss out on playing some truly awesome games. Our bi-monthly (it seems) space RTS comes to us this time in the form of AI War: Fleet Command, a game where you command a fleet in a war against the AI. I know, they could have made the title of the game more clear. Here the focus is on engaging the incoming AI hordes and taking over their planets, mainly because they lack table manners and smell funny (so, they are Irish, then (please direct all hate mail here)). Needlessly insulting cultures aside, this game has a couple of unique features that might be intriguing to the strategy gamers among us, namely the AI and the large unit counts. How does AI War stack up? Good thing I am about to tell you!

AI War is a real time strategy game where you and (hopefully) a couple of friends take on an enemy force. Despite this focus on cooperative play, AI War does feature Internet-based play (using a known IP address) in addition to local area network gaming. This means you need actual friends in order to enjoy AI War to its fullest, as the game lacks multiplayer matchmaking. Now, I doubt that AI War would ever have the audience required to have constant ongoing online matches (especially considering the long game lengths) to warrant a server browser, but you can theoretically meet people on message board and subsequently play with them (common in the wargaming community). AI War does allow you to save your progress and resume at a later date, so you don’t have to complete the typically fifteen-hour-long matches in one session. AI War has procedurally generated random maps (over 13 billion combinations! Count them all!) that offer enough variety and mystery to keep you interested in subsequent games. Unfortunately, you are not given a lot of leeway in deciding how large your universe will be: the smallest galaxy size consists of forty planets. At least Sins of a Solar Empire let you have small maps in addition to the disturbingly large offerings, but AI War arbitrarily restricts you to large maps and long games. The objective of each game is the same: eliminate the AI from the map. This can obviously take quite a while with the large map sizes, so expect one complete game to last on the order of fifteen hours. Games also include secondary objectives that are completely unnecessary: of course you are going to steal alien technologies and attack planets. The game has a set of tutorials that teach the basics of the genre and an intermediate campaign that takes place on a smaller, ten planet map; AI War does not come with a manual, but the in-game help is extensive enough for strategy veterans.