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Golaem Crowd 7.2.2

Posted By: scutter
Golaem Crowd 7.2.2

Golaem Crowd 7.2.2 | 70.2 mb

Golaem releases Golaem 7.2.2, the latest version of its crowd simulation and character layout software. The 7 release brings a new Character Layout Tool, including a DCC agnostic nodal editor and more capabilities, as well as a live link to Unreal Engine.

New features
- Added skinning support for Fur Assets
- Fur Assets can now be baked in Alembic file
Improvements
- Improved Layout Tool Cache performances
- Improved Alembic baker performances
- Fur Assets can now be created out of Maya curves
- Added height field support in the Crowd Rigid Body Node
- Added Safety Distance Noise Attribute in the Traffic Behavior
- Added Lateral Noise Attribute in the Traffic Behavior
- Added information about the gfc file on the Fur Asset Node
- Added Trajectory follow in the Steer Behavior
- Added Mesh target in the Steer Behavior
- Added support of Maya Fields in the Force Behavior
- Added Golaem and PPAttr in the transform of each Entity in the USD Plugin
- Added namespace and PPAttr (glmAttributeNamespace) in the USD Plugin
- Added support for Mtoa 4.0
- Added support for USD for Houdini 18
Bug fixes
- Fixed a crash when opening a scene with Shader Layers in the Layout File
- Fixed a crash when displaying Entities with 0 vertex meshes in the Population Tool
- Fixed a crash when using Characters with blendshapes but without blendshape values in the Simulation Cache
- Fixed a crash when restarting a Traffic Simulation with different roads
- Fixed Populate on Curve when curve is part of a Traffic Locator in the Population Tool
- Fixed FBX bake when using Skeleton Overrides
- Fixed mesh naming when importing a GCG File in Maya
- Fixed displacement when using Mtoa 3.3
- Fixed loop in the TrafficGoto Behavior
- Fixed dirmap attribute in the USD exporter
- Fixed RIB export in the Simulation Baker
Refactoring
- Feedback about missing files in the Library Tool
- Removed support for Maya 2016
- Removed support for Mtoa 3.0, 2.X
- Removed support for Mental Ray
- Removed support for 3Delight
API
- Added user callbacks when a file is opened or saved

Golaem releases Golaem 7, the latest version of its crowd simulation and character layout software. It brings a new Character Layout Tool, including a DCC agnostic nodal editor and more capabilities, as well as a live link to Unreal Engine.


A new Character Layout Tool
Born as a retake tool for Golaem simulations, Golaem Layout is now evolving as an independent tool for procedural character layout, enabling artists to easily populate shots by using Population Vignettes they can place in their scene and quickly edit them to fit with the shot direction.

A Population Vignette is similar to a proxy for characters and their animations which can be edited thanks to directable layers such as automatic feet adaptation to the ground, look at, duplicate, controllable geometry and shading variations, animation retiming, IK autorig to retake animation…
Artists can then adapt the scene very easily to frequent changes in directorial intentions or environment changes. For example, taking into account a new ground geometry can be done in one click.

Population Vignettes edits are non destructive, and performed using a new nodal editor which makes it easy to copy edits to others characters, rearrange modifications, test different stacks of modifications and so on. The new Layout architecture also makes it possible to drive edit with locators, or to keyframe their values using the standard Maya tools.

Population Vignettes can be layouted manually or scattered in the scene thanks to the Golaem Population Tool. Thousands of them can be animated in real time without slowing down Maya or making the scene file longer to open.

Golaem Layout has been unanimously acclaimed as a huge time and money saver by all its customers.


Round trip link with Unreal Engine
Golaem introduces a new plugin for Unreal Engine which enables loading Population Vignettes and layout them.

Unreal scenes can be refreshed instantly to take modifications done in Maya, and the Layout modifications can be edited directly in Unreal, and reloaded in Maya.
By avoiding things such as baking alembic caches and loading them in Unreal Engine, which wastes time and is always a pain to keep things in sync, this new workflow really facilitates the work of the team. It has already been used efficiently in production by Waterproof Studios and IGG Inc. for their in-game cinematics.

This new plugin takes advantage of Golaem C++/Python APIs which allows to quickly load Golaem simulation caches and layout in any platform (one of Golaem customers has implemented an Isotropix Clarisse integration in a few weeks). It also embeds the new Golaem Layout editor, which is independent from Maya, making it possible to use in any platform which supports Python.

The Unreal plugin source code is now available to customers so that they can compile their own Unreal Engine version with it, and contribute their developments.

Golaem develops artist-friendly tools to animate digital characters. Integrated in Autodesk Maya, Golaem makes it fast and affordable to populate worlds with directable digital characters, from a few to thousands. Artists from all over the globe use Golaem to bring life to commercials, episodic productions, feature films and games.

Product: Golaem Crowd
Version: 7.2.2
Supported Architectures: x64
Website Home Page : http://golaem.com/
Language: english
System Requirements: *
Supported Operating Systems: *
Software Prerequisites: *
Size: 70.2 mb

Platforms
- Windows 7 SP1, Windows 8 or 8.1, Windows 10 Pro 64 bit
Graphics
- OpenGL 3.3 (2010) or above

Supported DCCs

- Autodesk Maya 2017, 2018, 2019
- Autodesk 3ds Max 2017, 2018, 2019, 2020
- Foundry Katana 3.X
- Unreal Engine 4.22 (4.21, 4.23 on demand)
- SideFx Houdini 17.5

Supported Rendering Engines

- Arnold - Mtoa 3.1, 3.2, 3.3 / KtoA 2.X
- V-Ray - For Maya 4.0X, 4.1X, 4.3X / For 3ds Max 4.30
- Renderman - For Maya 22.4, 22.5 / For Katana 22.4, 22.5
- Redshift - For Maya 2.6.49, 2.6.5X / For Katana 2.6.51
- USD (beta) - Standalone 0.19.11 / For Houdini 18
- Guerilla Render 2.1, 2.2

Also supported (but must be manually installed):

- Arnold - Mtoa 4.0
- V-Ray - For Maya 3.6X
- Renderman - For Maya 23.0 / For Katana 23.0
- Redshift - For Maya 2.6.14-48

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Golaem Crowd 7.2.2