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Solid Angle Cinema 4D to Arnold 4.0.3

Posted By: scutter
Solid Angle Cinema 4D to Arnold 4.0.3

Solid Angle Cinema 4D to Arnold 4.0.3 | 1.7 Gb

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 4.0.3 for Cinema4D. This update uses Arnold 7.0.0.2 and is a minor feature release bringing support for the User Data tag and a number of bug fixes.

4.0.3 release note - Date: 01.02.2022

Enhancements
- User Data tag: User data attributes defined on a Cinema 4D User Data tag, assigned to the object or its parents, are now exported to Arnold. (C4DTOA-2205)

Solid Angle Cinema 4D to Arnold 4.0.3

Bug Fixes
- C4DTOA-2597 - Attribute Editor resets in R25 when the graph has a vector type shader (Requires Cinema 4D R25.113 or higher)
- C4DTOA-2611 - Attribute Editor resets in R25 when the material is referenced (Requires Cinema 4D R25.113 or higher)
- C4DTOA-2639 - Multi-Instances are not rendering
- C4DTOA-2640 - Crash when rendering an animated XRef under a Cloner
- C4DTOA-2642 - Crash when opening a scene while the IPR window is open
- C4DTOA-2643 - Crash when opening the IPR window with isolate selected locked
- C4DTOA-2644 - Wrong debug shading label displayed in the IPR status bar
- C4DTOA-2648 - Loading and saving AOV presets shows an error
- C4DTOA-2653 - Colors exported from the Node Editor incorrectly when the legacy color manager is used
- C4DTOA-2654 - Crash when referencing an old Arnold Material in the Node Editor
- C4DTOA-2655 - Displacement shader in the Node Editor gives an error when the input is linked
- C4DTOA-2656 - Wrong color space transform when exporting C4D noise shader color
- C4DTOA-2657 - Wrong color space in material previews
- C4DTOA-2658 - Color correct shader is displayed black in the viewport
- C4DTOA-2663 - Wrong Vertex Map shader UI in the Node Material
- C4DTOA-2664 - Vertex Map shader in Node Material does not render
- C4DTOA-2665 - Curvature shader in Node Material gives error
- C4DTOA-2666 - Time type parameters are not displayed in the Node Editor in Cinema 4D R25
- ARNOLD-11945 - Crash when mixing transmission on overlapping meshes
- ARNOLD-11728 - Performance regression on some scenes introduced in Arnold 7.0.0.0
- ARNOLD-11282 - Curve face index assignment to 0xFFFFFFFF causing crashes
- ARNOLD-11875 - [GPU] Disabling lights interactively only works once
- ARNOLD-11844 - [GPU] Error when interactively loading scenes with an atmosphere
- ARNOLD-11782 - [GPU] Crash with empty grids in OpenVDB files
- usd#933 Set Product Metadata
- usd#953 AiMsgSet functions need to be called with a render session
- usd#941 Avoid linking with hdx for older USD versions
- usd#951 AiResolvePath is not called with a procedural file type
- usd#962 Support building arnold-usd against USD 21.11

Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold renderer


Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial


Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Cinema4D to Arnold
Version: 4.0.3
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Languages Supported: english
System Requirements: PC *
Size: 1.7 Gb

Solid Angle Cinema 4D to Arnold 4.0.3

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Solid Angle Cinema 4D to Arnold 4.0.3