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    Solid Angle Houdini to Arnold 6.2.2.1

    Posted By: scutter
    Solid Angle Houdini to Arnold 6.2.2.1

    Solid Angle Houdini to Arnold 6.2.2.1 | 6.6 Gb

    The Solid Angle Team is pleased to announce the availability of Arnold (or HtoA) 6.2.2.1 for Houdini is a bugfix release using Arnold 7.2.2.1.

    6.2.2.1 - Release Date: June 20, 2023
    Bug Fixes
    ARNOLD-13666 - Incorrect opacity on instanced procedural
    ARNOLD-13625 - Fix bias in certain scenes when using global light sampling
    ARNOLD-13618 - Crash when rendering a render region with negative AA and AOVs
    ARNOLD-13643 - [MaterialX] Missing displacement when rendering v1.36 files
    ARNOLD-13576 - [MaterialX] Height displacement is rendered as vector displacement
    usd#1567 - Fix metallic attribute in UsdPreviewSurface in the render delegate
    usd#1550 - UsdPrimvarReader_float2 returning "st" not working in the usd procedural
    usd#1552 - Retain attributes ordering in the Sdr registry
    usd#1548 - Fix RenderProduct arnold:driver ignored in the render delegate
    usd#1546 - Fix relative paths on Arnold nodes
    usd#1572 - Fixed crash when restarting an interactive render

    Arnold from Autodesk is an advanced unbiased Monte Carlo ray tracing renderer. It uses the power of your CPU to calculate illumination in the scenes by default. You can, however, switch between CPU and GPU rendering depending on your needs. Arnold is famous for its staggering hyperrealistic renders, which is why it’s perfect for creating cinematic shots. When you have a massive amount of fine detail in your scene, when you’re dealing with intricate textures, or when your lighting setup is complex, a precise renderer like Arnold will ensure that none of your hard work goes unnoticed. Think of the stunning visuals of Blade Runner 2049, Guardians of the Galaxy, or Tim Burton’s Alice in Wonderland – all three were rendered using Arnold.
    Arnold for Houdini (HtoA) provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.

    Houdini to Arnold Teaser


    Teaser of the upcoming tutorials about Arnold for Houdini. I will be making a digital asset Arnold "uber" shader, showing how to make layered materials, explaining the general setting and at the very end texturing, rendering and multi-pass comping a Ferrari 458 Italia in NukeX. Available in 4k UltraHD
    Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
    Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.

    Owner: Solid Angle
    Product Name: Arnold for Houdini (HtoA)
    Version: 6.2.2.1
    Supported Architectures: x64
    Website Home Page : www.arnoldrenderer.com
    Languages Supported: english
    System Requirements: Windows, Linux & macOs *
    Size: 6.6 Gb

    Solid Angle Houdini to Arnold 6.2.2.1

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    Added by 3% of the overall size of the archive of information for the restoration

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    Solid Angle Houdini to Arnold 6.2.2.1