Solid Angle Houdini to Arnold 6.3.2.1 | 7.2 Gb
The Solid Angle Team is pleased to announce the availability of Arnold (or HtoA) 6.3.2.1 for Houdini is minor feature release using Arnold 7.3.2.1.
HtoA 6.3.2.1 - Arnold for Houdini - Date: 19 June 2024
Bug Fixes
- HTOA-2610 - Fixed 'unresolved reference' errors when instancing multiple packed primitives
- HTOA-2606 - Fixed incorrect motion blur on .ass instances
- ARNOLD-14365 - Fix AiNodeGetMatrix to return node matrix instead of identity after node initialization in batch renders
- ARNOLD-14779 - AtProfiledLockable not compiling on Windows in newer MSVC due to Mutex::native_handle_type
- ARNOLD-14893 - [GPU] 4MB GPU memory leak per frame
- ARNOLD-15041 - Arnold does not run on Linux distros with glibc 2.39 (RHEL 9.4)
- ARNOLD-15048 - Fix OIDN dll name clash with DCCs by renaming OIDN libraries
- ARNOLD-15060 - Arnold should not catch C++ exceptions it did not generate
- ARNOLD-15087 - uv_projection shader uses corrupt UVs for evaluating its default_color shader
- ARNOLD-15121 - [GPU] crash when CUDA error has no message
- ARNOLD-15122 - Crash destroying a light that is part of a light group
- ARNOLD-15136 - Random hang when parallel initializing scene
- ARNOLD-15169 - Crash when modifying a child node from procedural_update
- usd#1923 - Fix instance primvar indices with multiple prototypes
- usd#1929 - Ensure subdiv_iterations is not set unnecessarily during procedural updates
- usd#1932 - Fix a crash when the number of elements in a primvar is not equal to the number of points
Arnold from Autodesk is an advanced unbiased Monte Carlo ray tracing renderer. It uses the power of your CPU to calculate illumination in the scenes by default. You can, however, switch between CPU and GPU rendering depending on your needs. Arnold is famous for its staggering hyperrealistic renders, which is why it’s perfect for creating cinematic shots. When you have a massive amount of fine detail in your scene, when you’re dealing with intricate textures, or when your lighting setup is complex, a precise renderer like Arnold will ensure that none of your hard work goes unnoticed. Think of the stunning visuals of Blade Runner 2049, Guardians of the Galaxy, or Tim Burton’s Alice in Wonderland – all three were rendered using Arnold.
Arnold for Houdini provides a bridge to the Arnold renderer from within the standard Houdini interface. Having been in beta for several months, the plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.
render engines in houdini - arnold intro
Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.
Autodesk helps people imagine, design and create a better world. Everyone—from design professionals, engineers and architects to digital artists, students and hobbyists—uses Autodesk software to unlock their creativity and solve important challenges.
Owner: Solid Angle
Product Name: Arnold for Houdini (HtoA)
Version: 6.3.2.1
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Languages Supported: english
System Requirements: Windows, Linux & macOs *
Size: 7.2 Gb
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Added by 3% of the overall size of the archive of information for the restoration
No mirrors please
Added by 3% of the overall size of the archive of information for the restoration
No mirrors please