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Solid Angle Maya to Arnold 5.4.1

Posted By: scutter
Solid Angle Maya to Arnold 5.4.1

Solid Angle Maya to Arnold 5.4.1 | 4.0 Gb

Solid Angle, a bussines Autodesk, is pleased to announce the availability of Arnold (or MtoA) 5.4.1 for Autodesk Maya. This released introduces Arnold 7.3.1.0.

Enhancements

- Denoising by default with Intel Open Image Denoise (OIDN): The Intel Open Image Denoiser imager is now added by default to new scenes (MTOA-1787)

Solid Angle Maya to Arnold 5.4.1

- Improvements to the Arnold Render View Snapshots: The snapshot workflow and interface in the Arnold RenderView has multiple enhancements and behaviours.
. Press the S hotkey in the Arnold RenderView to save a snapshot.
. Improved UI for Snapshot buttons (ARNOLD-232)

Solid Angle Maya to Arnold 5.4.1

You can now compare snapshots of the same resolution using the Ctrl key modifier when selecting a second snapshot

Solid Angle Maya to Arnold 5.4.1

You can now select multiple snapshots with the Shift modifer and delete multiple selected snapshots with the Del key

- OSL Enum support in Attribute Editor : Shader parameters of type ENUM on the OSL code node create a combo box with the available options (MTOA-1781)

Solid Angle Maya to Arnold 5.4.1

OSL enum parameter values displayed as a drop-down list

- New presets added to aiRampRgb : We have added over 100 presets to the aiRampRGB node (MTOA-1630)
- aiStandardVolume assigned on creation of new aiVolume node : When creating a new aiVolume node a new aiStandardVolume shader will be created and assigned to the new node (MTOA-1803)
- Update Intel Open Image Denoise (OIDN) to version 2.2.2: The updated denoiser has 10% better performance on CPU, includes some critical bug fixes, and handles high-frequency details better. (ARNOLD-14772)
- OptiX denoiser runs on progressive negative AA passes: The OptiX denoiser imager now denoises the low-resolution progressive passes (renders with AA < 0). This should result in higher quality feedback in IPR. (ARNOLD-11487)

Solid Angle Maya to Arnold 5.4.1

- MaterialX node definitions: The MaterialX node definitions for Arnold shaders now use the standard surfaceshader and volumeshader types, which make them easier to use in DCCs and mix with standard library shaders. The UI for Arnold MaterialX shaders is also improved with the addition of parameter groups and node categories. (ARNOLD-14717, ARNOLD-14736, ARNOLD-14716)
- OCIO environment variable priority: The OCIO environment variable now takes priority over the configuration file set in the Arnold OCIO color manager as well as the builtin OCIO configuration file. A new ignore_environment_variable parameter on the OCIO color manager causes Arnold to ignore the value of the environment variable and restores the previous behavior. The OCIO environment variable is also now taken into account by maketx. (ARNOLD-9012)
- Curves in procedural viewport API: Procedurals now return curves nodes in AI_PROC_POLYGONS viewport mode. This is an API change only. MtoA does not yet use this API for displaying curves in the viewport. (ARNOLD-14756)

USD Enhancements

- Improved support for USD cameras (MTOA-1597)
. Cameras from a USD Stage are displayed in the Render View Camera list
. You can use UFE camera paths when rendering in batch
. USD Stage cameras are listed in the Render Settings if they are set to the "default" or "render" purpose.
- Light linking on custom procedurals: You can now use light linking on custom procedurals such as Yeti in the render delegate. (usd#1730)
- Improved tooltips: The tooltips in DCCs for Arnold nodes in USD is much improved. usd#1835
- Imager node support: USD support for the new Arnold AI_NODE_IMAGER node type. usd#1870
- Export ArnoldOptions as UsdRenderSettings - The Arnold USD exporter covnerts the Arnold options node to UsdRenderSettings, UsdRenderProduct, and UsdRenderVar nodes. usd#1852, usd#1865
- Velocities motion blur for points - Points with a velocities attribute now render with motion blur. usd#1868
- Better default for transmission ray depth - Set the default transmission depth to 8, so that the default settings work better with glass, and to match default in other Arnold plugins like HtoA and MtoA. usd#1889

API changes

- Imager plugin API: A public API is now available for imagers. This adds support for custom and third-party imagers in Arnold. (ARNOLD-10322)

Solid Angle Maya to Arnold 5.4.1

- Improved builtin metadata: Node and node parameter definitions have been further augmented with metadata that could be useful across DCCs. The metadata that have been added or improved are the following: help, category, ui.groups. Some of these metadata were previously distributed as separate mtd files in each DCC. (ARNOLD-14677, ARNOLD-14678, ARNOLD-14702, ARNOLD-14661)

USD Enhancements

- Light linking on custom procedurals: You can now use light linking on custom procedurals such as Yeti in the render delegate. (usd#1730)
- Improved tooltips: The tooltips in DCCs for Arnold nodes in USD is much improved. usd#1835
- Imager node support: USD support for the new Arnold AI_NODE_IMAGER node type. usd#1870
- Export ArnoldOptions as UsdRenderSettings - The Arnold USD exporter covnerts the Arnold options node to UsdRenderSettings, UsdRenderProduct, and UsdRenderVar nodes. usd#1852, usd#1865
- Velocities motion blur for points - Points with a velocities attribute now render with motion blur. usd#1868
- Better default for transmission ray depth - Set the default transmission depth to 8, so that the default settings work better with glass, and to match default in other Arnold plugins like HtoA and MtoA. usd#1889

Incompatible Changes

- OCIO environment variable priority: The OCIO environment variable now takes priority over the file set in the Arnold OCIO color manager. Setting color_manager_ocio.ignore_environment_variable to true restores the previous behavior.

Bug Fixes

- ARNOLD-6309 - System locale should not affect .ass reading or writing
- ARNOLD-366 - [RenderView] Display glitches for high res images in the snapshot folder
- ARNOLD-365 - [RenderView] Selected snapshot label gets truncated
- ARNOLD-364 - [RenderView] snapshot labels are hard to read due to BG and FG colors
- ARNOLD-238 - [RenderView] A/B snapshots labels are too small
- ARNOLD-14693 - [RenderView] Changing test resolution during render gives incorrect resolution
- ARNOLD-14033 - [RenderView] Snapshots cannot be viewed after rendering with a different resolution
- MTOA-1198 - Importing aiImagerLensEffects fails with Error.
- MTOA-1608 - OCIO env var not respected by MayaBatch/Render.exe
- MTOA-1740 - Maya USD export does not work if you load Yeti after MtoA
- MTOA-1779 - Import Shader cannot connect range to vector_map.input
- MTOA-1778 - Import Shader cannot connect vector_map to shadingEngine.displacement
- MTOA-1815 - Exporting Arnold nodes to USD fails to author animated attributes
- MTOA-1848 - Error message occurred when clicking Export All to .ASS or Export Selection to .ASS
- MTOA-1864 - TX Manager freezes maya if there's an error while IPR is running
- MTOA-1865 - Viewport render does not account for isolate select on initialization
- MTOA-1796 - Disabling "Isolate Select" in Viewport render doesn't revert to normal rendering
- usd#1547 - Fix mesh lights shutoff when there is a light link in the scene.
- usd#1859 - Support PointInstancer invisibleIDs for lights
- usd#1881 - Support UDIM and relative paths on mtlx image shaders
- usd#1884 - Set a proper name to skydome image node in Hydra
- usd#1890 - Reduce VtArray memory consumption, specially in the instancer.
- usd#1874 - Shader output attributes should be outputs:out to match the Sdr registry
- usd#1878 - Make Arnold relative path optional for image shaders
- usd#1873 - Ensure materials are written under a scope primitive

Arnold is an advanced cross-platform rendering solution, developed by Solid Angle and used by renowned customers in film, television and animation. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation. Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources and was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system, so users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.
Arnold for Maya (MtoA) is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. It uses the Open Shading Language to define the materials and textures. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface.

Use This Technique to SPEED UP Arnold Render in Autodesk Maya 3D - 3ds Max - Cinema 4D


Use this technique to speed up your arnold render in autodesk maya 3d - 3ds max and cinema 4d. Today I will show how to speed up rendering in arnold render. These settings apply to autodesk maya, cinema 4d, 3ds max, and any software that supports Arnold.
Solid Angle is leading provider of rendering software for animation and visual effects. The Arnold team believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. Developers strive to provide clients with the best rendering tools to efficiently create realistic images. Solid Angle is a wholly owned subsidiary of Autodesk Inc, and has its offices in Madrid and London.

Owner: Solid Angle
Product Name: Maya to Arnold
Version: 5.4.1
Supported Architectures: x64
Website Home Page :www.autodesk.com
Languages Supported: english
System Requirements: Windows, macOs & Linux *
Size: 4.0 Gb

Solid Angle Maya to Arnold 5.4.1

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Solid Angle Maya to Arnold 5.4.1