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    Solid Angle Maya To Arnold v3.0.0.1 For Maya 2016-2018 (Win / macOS / Linux)

    Posted By: Artist14
    Solid Angle Maya To Arnold v3.0.0.1 For Maya 2016-2018 (Win / macOS / Linux)

    Solid Angle Maya To Arnold v3.0.0.1 For Maya 2016-2018 (Win / macOS / Linux) | 2.14 GB (in total)

    Solid Angle Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

    Features
    • Seamless integration with Maya shapes, cameras, lights and shaders.
    • Image Based Lighting support, including a state of the art physical sky.
    • Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
    • Support for volume rendering with Maya Fluids.
    • Support for Maya Hair and nHair.
    • Particles and nParticles support, including particle instancer.
    • Defer the creation of geometry at render time with the Stand-in placeholder nodes.
    • Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
    • Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
    • XGen integration.
    • Texturable geometric lights.
    • Deep EXR.
    • Rendering of curves.

    Requirements & Platforms
    • Compatible with Maya 2016, 2016 Ext2, 2017 and 2018
    • Windows 7 and later
    • Linux RHEL6 equivalent (glibc 2.12) and later
    • Mac OS X 10.8 and later
    • CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)