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Solid Angle Maya To Arnold v3.0.0.1 For Maya 2016-2018 (Win / macOS / Linux)

Posted By: Artist14
Solid Angle Maya To Arnold v3.0.0.1 For Maya 2016-2018 (Win / macOS / Linux)

Solid Angle Maya To Arnold v3.0.0.1 For Maya 2016-2018 (Win / macOS / Linux) | 2.14 GB (in total)

Solid Angle Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Features
  • Seamless integration with Maya shapes, cameras, lights and shaders.
  • Image Based Lighting support, including a state of the art physical sky.
  • Interactive rendering (IPR) allows parameter changes to be rapidly previewed without interrupting your work.
  • Support for volume rendering with Maya Fluids.
  • Support for Maya Hair and nHair.
  • Particles and nParticles support, including particle instancer.
  • Defer the creation of geometry at render time with the Stand-in placeholder nodes.
  • Productivity boost: override sets, holdout mattes, shadow catcher, passes, UDIM style textures, and arbitrary primvar data.
  • Extensible through plug-ins (Golaem, FumeFX for Maya, Yeti, Shave & Haircut).
  • XGen integration.
  • Texturable geometric lights.
  • Deep EXR.
  • Rendering of curves.

Requirements & Platforms
  • Compatible with Maya 2016, 2016 Ext2, 2017 and 2018
  • Windows 7 and later
  • Linux RHEL6 equivalent (glibc 2.12) and later
  • Mac OS X 10.8 and later
  • CPU with at least SSE 4.1 instructions (2006 and later Intel CPUs, and 2011 and later AMD CPUs)