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SpeedTree Games Indie 8.4.1

Posted By: scutter
SpeedTree Games Indie 8.4.1

SpeedTree Games Indie 8.4.1 | 494.9 mb

The IDV product team is pleased to announce the availability of SpeedTree Games Indie (version 8.4.1), is another most popular 3D modeling software where you can produce fine animations. Optimization, hue variation, rolling effects, realistic ambient lighting, compiler, tree library is a few of its features.

SpeedTree 8.4 - what's new:

SpeedTree 8.4 has been announced with improved export options and new high-performance wind in SpeedTree for Games that has “a refined natural motion while using a shorter vertex shader and smaller vertex buffer”.

Improvements include tweaks to opacity maps, lossless compression for TIFF exports, more information available in XML exports, refined AO computations to for oddly shaped models, the ability to add bones to FBX or XML files exported via the games exporting system, per-material atlas control, the ability to set a user-controlled name for atlases generated during game exports, and more.

This release also sees the addition of several new plant models to the library including several that combine photogrammetry with procedural modelling using the tools introduced in Speed Tree 8.3


Bug Fixes:

[CRASH] Hand-drawn models
- Deleted hand-drawn nodes could cause a crash when loading models. This problem has been fixed. Models that exhibited this behavior should open correctly now without further modification.
UE4/Unity/Raw XML wind direction:
- Models should adhere to the wind direction correclty in all circumstances inside of UE4 and Unity. XML exports will have correctly transformed wind data.
Materail atlas options:
- The atlasing options on each material are now correctly saved in the SPM file.
[CRASH] Card generator with LOD
- Editing LOD data or exporting cards no longer results in a crash.
Zones and Mesh Forces not exporting correctly into Unity:
- A bug has been fixed that caused some instances of Zone generators and Mesh Forces to display incorrectly in Unity.
Knot generators not showing in UE4/Unity:
- Knot generators (lumps, knots, cavities, etc.) were not always showing in UE4/Unity. This bug has been fixed.
Incorrect shadows on small models:
- The shadow system in the viewport has been modified to work better on small scale models.
AO differences on Mesh generators and Mesh Forces
- These objects now compute per-vertex AO in a consistent manner.:
"Render Photo" aspect ratio:
- Bad geometrical data could occasionally cause this tool to display clipped renderings. This problem has been corrected.
Games SDK wind and Zone generators:
- This wind mode now displays geometry from Zone generators correctly.
"Extend parent" visibility:
-This option is no longer visible on Knot genterators.

About SpeedTree. SpeedTree is a hybrid 3D modeler and runtime engine that helps developers integrate great-looking trees in real-time applications quickly. The focus is not so much on best-possible quality, but in keeping a balance between quality and real-time suitability.

Tree handling is divided into two different subtasks. First, you generate realistic tree models using an editing tool. Second, you apply proprietary algorithms to render the trees efficiently. This approach is interesting, and attacks the core of the problem: As tree geometry is inherently complex, and sometimes the tree will be seen far away, it's very hard to handle the problem with a modeling-only solution. Understanding the modeling and rendering parts fully is essential to get good trees up and running quickly.

The resulting trees are a perfect balance between speed and quality. Seen up close, the trees are remarkably believable: you can look up at the treetop when your character is standing directly below the tree, and the illusion of volume and parallax between the leaves is properly maintained.

Additionally, as SpeedTree uses billboards to represent distant trees, creating large vistas with forests is a breeze. Some individual trees do look a bit algorithmic and fractal at certain moments, but when placed in a grove or forest, the results are strikingly realistic: you get animated trees with real-time shadows that you can see far away and up close.

Plus, you get the tree editor so you can create new species, via parameters that control things like branching, the amount of leaves, and so on. This helps you create new species so you can build your own, unique trees.

Speedtree Games Indie is another most popular 3D modeling software where you can produce fine animations. Optimization, hue variation, rolling effects, realistic ambient lighting, compiler, tree library is a few of its features.


About IDV, Inc. Interactive Data Visualization, Inc. (IDV) develops software products with a focus on both off-line and real-time 3D applications for the game development, visual simulation, engineering visualization, and animation industries. A privately held corporation, IDV was founded in 2000 in Columbia, South Carolina by Chris King and Michael Sechrest, both Computer Engineering program graduates of the University of South Carolina. After initially providing simulation and visualization software services for DOD programs, IDV gradually expanded by providing similar services to private sector clients and major defense contractors.

Product: SpeedTree
Version: Games Indie (version 8.4.1)
Supported Architectures: x64
Website Home Page : https://store.speedtree.com/
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even or newer
Compatibility: Games
Size: 494.9 mb
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SpeedTree Games Indie 8.4.1