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Solid Angle Cinema4D To Arnold v3.0.1.1 For Cinema4D

Posted By: speedzodiac_
Solid Angle Cinema4D To Arnold v3.0.1.1 For Cinema4D

Solid Angle Cinema4D To Arnold v3.0.1.1 For Cinema4D R19/R20/R21 (Win/Mac) | 1.52 GB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Solid Angle Houdini To Arnold v5.0.2 for Houdini

Posted By: speedzodiac_
Solid Angle Houdini To Arnold v5.0.2 for Houdini

Solid Angle Houdini To Arnold v5.0.2 for Houdini (Win/Mac/Lnx) | 2.21 GB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Katana 3.1/3.2 to Arnold 3.0.1.1

Posted By: speedzodiac_
Solid Angle Katana 3.1/3.2 to Arnold 3.0.1.1

Solid Angle Katana 3.1/3.2 to Arnold 3.0.1.1 (Win/Lnx) | 978 MB (Total)

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle Houdini To Arnold v5.0.1 for Houdini

Posted By: speedzodiac_
Solid Angle Houdini To Arnold v5.0.1 for Houdini

Solid Angle Houdini To Arnold v5.0.1 for Houdini (Win/Mac/Lnx) | 2.14 GB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Cinema4D To Arnold v3.0.1 For Cinema4D

Posted By: speedzodiac_
Solid Angle Cinema4D To Arnold v3.0.1 For Cinema4D

Solid Angle Cinema4D To Arnold v3.0.1 For Cinema4D R19/R20/R21 (Win/Mac) | 1.51 GB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.

Solid Angle Houdini To Arnold v5.0.0 for Houdini

Posted By: speedzodiac_
Solid Angle Houdini To Arnold v5.0.0 for Houdini

Solid Angle Houdini To Arnold v5.0.0 for Houdini (Win/Mac/Lnx) | 2.14 GB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Maya to Arnold 4.0.1 for Maya 2018-2020

Posted By: speedzodiac_
Solid Angle Maya to Arnold 4.0.1 for Maya 2018-2020

Solid Angle Maya to Arnold 4.0.1 for Maya 2018-2020 (Win/Mac/Lnx) | 2.42 GB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.