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Solid Angle Cinema 4D to Arnold 3.3.10

Posted By: scutter
Solid Angle Cinema 4D to Arnold 3.3.10

Solid Angle Cinema 4D to Arnold 3.3.10 | 3.2 Gb

The software developer Solid Angle announced the launch of Arnold (C4DtoA) 3.3.10 for Cinema4D. This update uses Arnold 6.2.1.1 and is a minor feature release which adds UDIM support to texture baking and bug fixes to the the Asset Browser, X-Particles trails and Explosia Fx volume renders.

3.3.10 release note - Date: 12.10.2021

Enhancements
- UDIM support in texture baking: Bake Texture utility has new options to output all or selected UDIM tiles. (c4dtoa#2539)

Solid Angle Cinema 4D to Arnold 3.3.10

- Remove unused light groups: Unused empty light groups are now automatically removed when changing the light group name on an Arnold Sky or Arnold Light object. A new button is added to the Light Manager which removes all unused light groups. (c4dtoa#2561)
Bug Fixes
- c4dtoa#2560 Bounds mismatch error in Explosia FX render
- c4dtoa#2563 Crash when rendering X-Particles trails using thickness multiplier
- c4dtoa#2564 Crash when setting Alembic path from a python tag
- c4dtoa#2565 Relative texture path is broken when moving material to the Asset Browser

Arnold is an advanced cross-platform rendering library, or API, developed by Solid Angle and used by a number of prominent organizations in film, television and animation, including Sony Pictures Imageworks. It was developed as a photo-realistic, physically-based ray tracing alternative to traditional scanline based rendering software for CG animation.

Arnold uses cutting-edge algorithms that make the most effective use of your computer’s hardware resources: memory, disk space, multiple processor cores, and SIMD/SSE units.

The Arnold architecture was designed to easily adapt to existing pipelines. It is built on top of a pluggable node system; users can extend and customize the system by writing new shaders, cameras, filters and output driver nodes, as well as procedural geometry, custom ray types and user-defined geometric data. The primary goal of the Arnold architecture is to provide a complete solution as a primary renderer for animation and visual effects.

Arnold renderer


Arnold for Cinema4D (C4DtoA) supports most Cinema 4D features such as instances, cloners, deformers, generators, MoGraph geometry, hair, and ThinkingParticles. It also supports both animation and single frame distributed rendering in Team Render, allowing the use of all computers in a local network to speed-up Arnold rendering. Third-party plugins TurbulenceFD and X-Particles are natively supported, allowing artists to render high quality smoke, fire, and particle effects with fully interactive feedback. Other features include volume rendering with OpenVDB, a node-based material editor and a comprehensive list of shaders and utilities, including vertex maps and per-face materials.

HOW TO Realistic Shaders in Cinema 4d and Arnold | Plastic, Wood, Concrete and Metal | Tutorial


Solid Angle SL is the technology company behind the Arnold rendering software, with offices in Madrid and London and customers throughout the world including Framestore, DreamWorks, ILM, Sony Pictures Imageworks, MPC, The Mill, Mikros Image and Rising Sun Pictures. Arnold was designed from the ground up to efficiently raytrace the complex geometric datasets required for feature­-length CGI animation and big­ budget visual effects, while at the same time simplifying the pipeline, reducing the number of passes, minimizing storage requirements and greatly enhancing interactivity for lighting artists.

Product: Solid Angle Cinema4D to Arnold
Version: 3.3.10
Supported Architectures: x64
Website Home Page : www.arnoldrenderer.com
Languages Supported: english
System Requirements: PC / macOs *
Size: 3.2 Gb

Requirements & Platforms

Supported Cinema 4D versions:
- R21.026 and above
- S22.016 and above
- R23.008 and above
- S24.111 and above
- R25.010 and above

- Windows 10 or later, with the Visual Studio 2019 redistributable.
- macOS 10.13 or later
- Apple Mac models with M series chip are supported under Rosetta 2 mode
- CPUs need to support the SSE4.1 instruction set.
- GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 460.39 or higher drivers on Linux and 461.40 (Quadro), 461.40 (GeForce), or higher on Windows. See Getting Started with Arnold GPU for more information.
- Optix denoiser requires an NVidia GPU with CUDA Compute Capability 5.0 and above.

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Solid Angle Cinema 4D to Arnold 3.3.10