Christopher A. Paul, "Real Games: What's Legitimate and What's Not in Contemporary Videogames "
English | ISBN: 0262042606 | 2019 | 224 pages | PDF | 3 MB
English | ISBN: 0262042606 | 2019 | 224 pages | PDF | 3 MB
How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them.
In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them.
Read more