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    Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson

    Posted By: Alexpal
    Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson

    Quartz 2D Graphics for Mac OS X(R) Developers by R. Scott Thompson
    Publisher: Addison-Wesley Professional; (March 10, 2006) | ISBN-10: 0321336631 | CHM | 1,4 Mb | 352 pages

    On Mac OS X, Macintosh developers depend on the graphics and imaging frameworks of the Core Graphics system to implement multimedia features in their applications. With Core Graphics Apple has answered the increasing demands of graphics developers with a powerful collection of tools, including Quartz 2D and Core Image. Quartz 2D is a modern drawing API with a powerful imaging model. Beginning with Mac OS X 10.4, Tiger, Quartz 2D replaces the QuickDraw® graphics library in legacy applications and provides the functionality developers need to take advantage of the latest hardware.

    Quartz 2D Graphics for Mac OS X® Developers is a hands-on guide and introduction to Quartz 2D. Differences between the interfaces and features of QuickDraw and Quartz 2D are making the switch challenging for developers. Through in-depth practical coverage, Mac developer and consultant Scott Thompson leads you smoothly through the transition and sets you on the path to developing cutting edge graphics in Core Image.
    Through this invaluable guide, you will learn how to

    Forge connections between Quartz 2D and graphics devices using CGContexts
    Simplify the drawing process using transformations
    Draw line art using path-drawing operations on Bezier paths
    Use pixel data to create images
    Import and export images from Quartz 2D with Image I/O and QuickTime
    Generate text and implement special text effects
    Draw in offscreen environments, such as CGLayers and offscreen bitmaps
    Create shadings and patterns
    Create PDFs from Quartz 2D drawings or import PDFs into your drawings

    If you depend on QuickDraw for your graphics needs, or are interested in a system that pushes the envelope in computer graphics, now is the time to make the switch to Core Graphics (Quartz 2D, Core Image). This is the book that walks you through that change–step-by-step!

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