Tags
Language
Tags
July 2025
Su Mo Tu We Th Fr Sa
29 30 1 2 3 4 5
6 7 8 9 10 11 12
13 14 15 16 17 18 19
20 21 22 23 24 25 26
27 28 29 30 31 1 2
    Attention❗ To save your time, in order to download anything on this site, you must be registered 👉 HERE. If you do not have a registration yet, it is better to do it right away. ✌

    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Itchy, Tasty: An Unofficial History of Resident Evil

    Posted By: l3ivo
    Itchy, Tasty: An Unofficial History of Resident Evil

    Alex Aniel, "Itchy, Tasty: An Unofficial History of Resident Evil"
    English | 2021 | ISBN: 1783529482 | 288 pages | EPUB | 0.6 MB

    Itchy, Tasty: An Unofficial History of Resident Evil chronicles the development of Capcom’s popular video game series, from before the release of the 1996 original through the end of 2006. Alex Aniel spent years interviewing key members of former Capcom staff, allowing him to tell the inside story of how Capcom’s survival horror game franchise was envisioned as early as the late 1980s, how its unexpected and unprecedented success saved Capcom from financial trouble, how it struggled at the turn of the century, and how it was reborn with the 2005 release of Resident Evil 4. It concludes with the large organizational changes that occurred at Capcom in late 2006 that saw the series production shift to a new generation of creators. Aniel narrates the development of each Resident Evil game released between 1996 and 2006, interspersing commentary from the developers themselves. Aniel offers new information that takes into account Capcom’s situation as a company throughout the late 1990s and early 2000s, the video game industry as a whole, and how being from Japan influenced the viewpoints of the creators. Features interviews with many key players from the first decade of the Resident Evil series, including: Tokuro Fujiwara, Director of Sweet Home, Executive Producer of Resident Evil (1996) Yoshiki Okamoto, Executive Producer of Resident Evil series through 2003 Noritaka Funamizu, General Producer of Resident Evil series, Producer of Resident Evil: Outbreak Shinji Mikami, Director of Resident Evil (1996 and 2002), Resident Evil 4 Hideki Kamiya, Director of Resident Evil 2, Devil May Cry and OKAMI Kazuhiro Aoyama, Director of Resident Evil 3: Nemesis Hiroki Kato, Director of Resident Evil CODE: Veronica