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    https://sophisticatedspectra.com/article/drosia-serenity-a-modern-oasis-in-the-heart-of-larnaca.2521391.html

    DROSIA SERENITY
    A Premium Residential Project in the Heart of Drosia, Larnaca

    ONLY TWO FLATS REMAIN!

    Modern and impressive architectural design with high-quality finishes Spacious 2-bedroom apartments with two verandas and smart layouts Penthouse units with private rooftop gardens of up to 63 m² Private covered parking for each apartment Exceptionally quiet location just 5–8 minutes from the marina, Finikoudes Beach, Metropolis Mall, and city center Quick access to all major routes and the highway Boutique-style building with only 8 apartments High-spec technical features including A/C provisions, solar water heater, and photovoltaic system setup.
    Drosia Serenity is not only an architectural gem but also a highly attractive investment opportunity. Located in the desirable residential area of Drosia, Larnaca, this modern development offers 5–7% annual rental yield, making it an ideal choice for investors seeking stable and lucrative returns in Cyprus' dynamic real estate market. Feel free to check the location on Google Maps.
    Whether for living or investment, this is a rare opportunity in a strategic and desirable location.

    Unity 3D Game Development: Designed for passionate game developers―Engineered to build professional games (Repost)

    Posted By: DZ123
    Unity 3D Game Development: Designed for passionate game developers―Engineered to build professional games (Repost)

    Travis Baptiste, Russell Craig, "Unity 3D Game Development: Designed for passionate game developers―Engineered to build professional games"
    English | 2022 | ISBN: 1801076146 | PDF | pages: 371 | 9.0 mb

    Create ready-to-play 3D games with reactive environments, sound, dynamic effects, and more!
    Key Features
    - Build a solid foundation for game design and game development
    - Understand the fundamentals of 3D such as coordinates, spaces, vectors, and cameras
    - Get to grips with essential Unity concepts including characters, scenes, terrains, objects and more
    Book Description
    This book, written by a team of experts at Unity Technologies, follows an informal, demystifying approach to the world of game development.
    You'll learn the 3D and C# fundamentals before starting to build one short segment of the full game — a vertical slice. With every progressing chapter, you'll learn to improve this game (alongside building your own) to make it ready to pitch to studios.
    Within Unity 3D Game Development, you will learn to:
    - Design and build 3D characters, and the game environment
    - Think about the users’ interactions with your game
    - Develop the interface and apply visual effects to add an emotional connection to your world
    - Grasp a solid foundation of sound design, animations, and lightning to your creations
    - Build, test, and add final touches
    The book is split between expert insights that you’ll read before you look into the project on GitHub to understand all the underpinnings. This way, you get to see the end result, and you’re allowed to be creative and give your own thoughts to design, as well as work through the process with the new tools we introduce.
    Join the book community on Discord: Read this book with Unity game developers, and the team of authors. Ask questions, build teams, chat with the authors, participate in events and much more. The link to join is included in the book.
    What you will learn
    - Learn fundamentals of designing a 3D game and C# scripting
    - Design your game character and work through their mechanics and movements
    - Create an environment with Unity Terrain and ProBuilder
    - Explore instantiation and rigid bodies through physics theory and code
    - Implement sound, lighting effects, trail rendering, and other dynamic effects
    - Create a short, fully functional segment of your game in a vertical slice
    - Polish your game with performance tweaks
    - JOIN the ‘book-club' to read alongside other users, Unity experts, and ask the authors when stuck
    Who this book is for
    Our goal with this book is to enable every reader to build the right mindset to think about 3D games, and then show them all the steps we took to create ours.
    The main target audience for this book is those with some prior knowledge in game development, though regardless of your experience, we hope to create an enjoyable learning journey for you.
    Table of Contents
    - A Primer to the Third Dimension
    - Design and Prototype
    - Programming
    - Characters
    - Environment
    - Interactions and Mechanics
    - Rigid Bodies and Physics Interaction
    - User Interface and Menus
    - Visual Effects
    - Sound Effects
    - Build and Test
    - Finishing Touches
    - Bonus: Other Unity Tools!