Zhigeng Pan, "Transactions on Edutainment XVI (Lecture Notes in Computer Science "
English | ISBN: 3662615096 | 2020 | 301 pages | PDF | 46 MB
English | ISBN: 3662615096 | 2020 | 301 pages | PDF | 46 MB
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.
The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.