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Mastering Android NDK

Posted By: AlenMiler
Mastering Android NDK

Mastering Android NDK by Sergey Kosarevsky
English | 30 Sept. 2015 | ISBN: 1785288334 | 328 Pages | True AZW3 (Kindle)/(EPUB/PDF conv) | 3.97 MB

If you want to leverage your C++ skills in mobile development and increase the performance of your Android applications, then this is the book for you. Knowledge of C or C++ is assumed, including pointer manipulation, multi-threading, object-oriented programming concepts, and the basics of C++11. It would be an added advantage if you know how to develop applications without any IDE.

Master the skills you need to develop portable, highly-functional Android applications using NDK

About This Book

Develop portable games using Android NDK and debug them on your desktop
Familiarise yourself with different popular C++ libraries on Android and use them in your games
Write multi-threaded code with graphics, sound, networking, and resource storage

What You Will Learn

Explore different popular C++ libraries and import some of them to Android
Write portable, multithreaded native code
Create applications that play audio with OpenAL
Implement gesture recognition in your games and applications
Debug mobile applications on your desktop
Extract resources from APK archives
Render text with FreeType and also use OpenGL ES

In Detail

Android NDK is used for multimedia applications that require direct access to system resources. NDK is also the key for portability, which in turn allows a reasonably comfortable development and debugging process using familiar tools such as GCC and Clang toolchains.

This is a hands-on guide to extending your game development skills with Android NDK. The book takes you through many clear, step-by-step example applications to help you further explore the features of Android NDK and some popular C++ libraries and boost your productivity by debugging the development process.

Through the course of this book, you will learn how to write portable multi-threaded native code, use HTTP networking in C++, play audio files, use OpenGL ES 3, and render high-quality text. Each chapter aims to take you one step closer to building your application. By the end of this book, you will be able to create an engaging, complete gaming application.

Style and approach

This book adopts a step-by-step approach and each chapter is based on the material from the previous ones. The book focuses on putting to your knowledge of C++ use while you develop Android applications of your own.

Books in these formats look like real PDF, with good pictures and tables!
You can download on your any Kindle devices (Kindle Paperwhite, Kindle Fire HDX, Kindle Voyage, Kindle Keyboard, Kindle Wireless) and then open the eBook to read.
For reading on your PC (Windows XP / Vista / Windows 7 / XP x64 / Vista 64 / Windows7 x64 / Windows 8 / Windows 8 x64) you must register an account on Amazon, after download and install Kindle for PC from Amazon:
ht...-10&keywords=for+PC

If you want read eBooks on your Android device, you can download Kindle for Android from Play Market:
https://play.google.com/store/apps/details?id=com.amazon.kindle

Kindle for Mac you can found and download here:
https://itunes.apple.com/us/app/kindle/id405399194?mt=12
http://www.amazon.com/dp/B00UB...7DG6Q?_encoding=UTF8&psc=1

If you would like reading kindle eBooks on your iPhone or iPad, you need download an Kindle for iOS:
https://itunes.apple.com/md/ap...584613?mt=8&ign-mpt=uo%3D4